1 | /*--------------------------------------------------------------------------*/ |
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2 | /* Volume Rendering Application */ |
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3 | /* Copyright (C) 2006-2007 Nicholas Schwarz */ |
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4 | /* */ |
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5 | /* This software is free software; you can redistribute it and/or modify it */ |
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6 | /* under the terms of the GNU Lesser General Public License as published by */ |
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7 | /* the Free Software Foundation; either Version 2.1 of the License, or */ |
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8 | /* (at your option) any later version. */ |
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9 | /* */ |
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10 | /* This software is distributed in the hope that it will be useful, but */ |
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11 | /* WITHOUT ANY WARRANTY; without even the implied warranty of */ |
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12 | /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser */ |
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13 | /* General Public License for more details. */ |
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14 | /* */ |
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15 | /* You should have received a copy of the GNU Lesser Public License along */ |
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16 | /* with this library; if not, write to the Free Software Foundation, Inc., */ |
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17 | /* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ |
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18 | /*--------------------------------------------------------------------------*/ |
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19 | |
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20 | void Fragment(in float3 inTex : TEXCOORD0, |
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21 | out float4 outColor : COLOR0, |
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22 | const uniform sampler3D DataTexture, |
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23 | const uniform sampler2D MapTexture) { |
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24 | |
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25 | float2 val = tex3D(DataTexture, inTex).ar; |
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26 | outColor = tex2D(MapTexture, val); |
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27 | |
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28 | } |
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29 | |
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30 | /*--------------------------------------------------------------------------*/ |
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