[4] | 1 | |
---|
| 2 | #include <stdio.h> |
---|
| 3 | #include <stdlib.h> |
---|
| 4 | #include <string.h> |
---|
| 5 | #include <math.h> |
---|
| 6 | #include <assert.h> |
---|
| 7 | #if defined(WIN32) |
---|
| 8 | #define WIN32_LEAN_AND_MEAN |
---|
| 9 | #include <windows.h> |
---|
| 10 | #include <winsock.h> |
---|
| 11 | #include <sys\timeb.h> |
---|
| 12 | int gettimeofday(struct timeval *tp, void *tzp); |
---|
| 13 | #else |
---|
| 14 | #include <sys/time.h> |
---|
| 15 | #endif |
---|
| 16 | |
---|
| 17 | #if defined(__APPLE__) |
---|
| 18 | #include <GLUT/glut.h> |
---|
| 19 | #include <OpenGL/glu.h> |
---|
| 20 | #else |
---|
| 21 | #define GL_GLEXT_PROTOTYPES 1 |
---|
| 22 | #include <GL/glut.h> |
---|
| 23 | #include <GL/glu.h> |
---|
| 24 | #endif |
---|
| 25 | |
---|
| 26 | |
---|
| 27 | #include "atlantis.h" |
---|
| 28 | |
---|
| 29 | // headers for SAGE |
---|
| 30 | #include "sail.h" |
---|
| 31 | #include "misc.h" |
---|
| 32 | int winWidth, winHeight; |
---|
| 33 | GLubyte *rgbBuffer = 0; |
---|
| 34 | sail sageInf; // sail object |
---|
| 35 | |
---|
| 36 | |
---|
| 37 | GLuint tname; |
---|
| 38 | void *pixels; |
---|
| 39 | GLint viewport[4]; |
---|
| 40 | |
---|
| 41 | |
---|
| 42 | GLuint g_dynamicTextureID; |
---|
| 43 | GLuint g_frameBuffer; |
---|
| 44 | GLuint g_depthRenderBuffer; |
---|
| 45 | int xwin, ywin; |
---|
| 46 | |
---|
| 47 | |
---|
| 48 | |
---|
| 49 | #if defined(WIN32) |
---|
| 50 | int |
---|
| 51 | gettimeofday(struct timeval *tp, void *tzp) |
---|
| 52 | { |
---|
| 53 | struct _timeb t; |
---|
| 54 | |
---|
| 55 | _ftime(&t); |
---|
| 56 | tp->tv_sec = t.time; |
---|
| 57 | tp->tv_usec = t.millitm * 1000; |
---|
| 58 | return 0; |
---|
| 59 | } |
---|
| 60 | #endif |
---|
| 61 | |
---|
| 62 | fishRec sharks[NUM_SHARKS]; |
---|
| 63 | fishRec momWhale; |
---|
| 64 | fishRec babyWhale; |
---|
| 65 | fishRec dolph; |
---|
| 66 | |
---|
| 67 | GLboolean moving; |
---|
| 68 | int screenshot = 0; |
---|
| 69 | int fr = 0; |
---|
| 70 | float t1,t2; |
---|
| 71 | struct timeval tv_start; |
---|
| 72 | |
---|
| 73 | double getTime() |
---|
| 74 | { |
---|
| 75 | struct timeval tv; |
---|
| 76 | |
---|
| 77 | gettimeofday(&tv,0); |
---|
| 78 | return (double)(tv.tv_sec - tv_start.tv_sec) + |
---|
| 79 | (double)(tv.tv_usec - tv_start.tv_usec) / 1000000.0; |
---|
| 80 | } |
---|
| 81 | |
---|
| 82 | void |
---|
| 83 | InitFishs(void) |
---|
| 84 | { |
---|
| 85 | int i; |
---|
| 86 | |
---|
| 87 | for (i = 0; i < NUM_SHARKS; i++) { |
---|
| 88 | sharks[i].x = 15000.0 + rand() % 6000; |
---|
| 89 | sharks[i].y = (rand() % 20000) - 10000; |
---|
| 90 | sharks[i].z = (rand() % 6000) - 5000; |
---|
| 91 | sharks[i].psi = rand() % 360 - 180.0; |
---|
| 92 | sharks[i].v = 1.0; |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | dolph.x = 30000.0; |
---|
| 96 | dolph.y = 0.0; |
---|
| 97 | dolph.z = 6000.0; |
---|
| 98 | dolph.psi = 90.0; |
---|
| 99 | dolph.theta = 0.0; |
---|
| 100 | dolph.v = 3.0; |
---|
| 101 | |
---|
| 102 | momWhale.x = 70000.0; |
---|
| 103 | momWhale.y = 0.0; |
---|
| 104 | momWhale.z = 0.0; |
---|
| 105 | momWhale.psi = 90.0; |
---|
| 106 | momWhale.theta = 0.0; |
---|
| 107 | momWhale.v = 3.0; |
---|
| 108 | |
---|
| 109 | babyWhale.x = 60000.0; |
---|
| 110 | babyWhale.y = -2000.0; |
---|
| 111 | babyWhale.z = -2000.0; |
---|
| 112 | babyWhale.psi = 90.0; |
---|
| 113 | babyWhale.theta = 0.0; |
---|
| 114 | babyWhale.v = 3.0; |
---|
| 115 | } |
---|
| 116 | |
---|
| 117 | void |
---|
| 118 | Init(void) |
---|
| 119 | { |
---|
| 120 | static float ambient[] = |
---|
| 121 | {0.1, 0.1, 0.1, 1.0}; |
---|
| 122 | static float diffuse[] = |
---|
| 123 | {1.0, 1.0, 1.0, 1.0}; |
---|
| 124 | static float position[] = |
---|
| 125 | {0.0, 1.0, 0.0, 0.0}; |
---|
| 126 | static float mat_shininess[] = |
---|
| 127 | {90.0}; |
---|
| 128 | static float mat_specular[] = |
---|
| 129 | {0.8, 0.8, 0.8, 1.0}; |
---|
| 130 | static float mat_diffuse[] = |
---|
| 131 | {0.46, 0.66, 0.795, 1.0}; |
---|
| 132 | static float mat_ambient[] = |
---|
| 133 | {0.0, 0.1, 0.2, 1.0}; |
---|
| 134 | static float lmodel_ambient[] = |
---|
| 135 | {0.4, 0.4, 0.4, 1.0}; |
---|
| 136 | static float lmodel_localviewer[] = |
---|
| 137 | {1.0}; |
---|
| 138 | |
---|
| 139 | glFrontFace(GL_CW); |
---|
| 140 | |
---|
| 141 | glDepthFunc(GL_LEQUAL); |
---|
| 142 | glEnable(GL_DEPTH_TEST); |
---|
| 143 | |
---|
| 144 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
---|
| 145 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
---|
| 146 | glLightfv(GL_LIGHT0, GL_POSITION, position); |
---|
| 147 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
---|
| 148 | glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); |
---|
| 149 | glEnable(GL_LIGHTING); |
---|
| 150 | glEnable(GL_LIGHT0); |
---|
| 151 | |
---|
| 152 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); |
---|
| 153 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); |
---|
| 154 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); |
---|
| 155 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); |
---|
| 156 | |
---|
| 157 | InitFishs(); |
---|
| 158 | |
---|
| 159 | glEnable(GL_TEXTURE_2D); |
---|
| 160 | glEnable(GL_TEXTURE_RECTANGLE_ARB); |
---|
| 161 | glGenTextures(1,&tname); |
---|
| 162 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB,tname); |
---|
| 163 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_WRAP_S,GL_REPEAT); |
---|
| 164 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_WRAP_T,GL_REPEAT); |
---|
| 165 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MAG_FILTER,GL_LINEAR); |
---|
| 166 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MIN_FILTER,GL_LINEAR); |
---|
| 167 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
---|
| 168 | |
---|
| 169 | glDisable(GL_TEXTURE_RECTANGLE_ARB); |
---|
| 170 | glDisable(GL_TEXTURE_2D); |
---|
| 171 | |
---|
| 172 | glClearColor(0.0, 0.5, 0.9, 0.0); |
---|
| 173 | |
---|
| 174 | glPixelStorei(GL_PACK_SKIP_ROWS, 0); |
---|
| 175 | glPixelStorei(GL_PACK_SKIP_PIXELS, 0); |
---|
| 176 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
---|
| 177 | // glPixelStorei(GL_PACK_ALIGNMENT, 1); |
---|
| 178 | |
---|
| 179 | |
---|
| 180 | // |
---|
| 181 | // Create a frame-buffer object and a render-buffer object... |
---|
| 182 | // |
---|
| 183 | |
---|
| 184 | glGenFramebuffersEXT( 1, &g_frameBuffer ); |
---|
| 185 | glGenRenderbuffersEXT( 1, &g_depthRenderBuffer ); |
---|
| 186 | |
---|
| 187 | // Initialize the render-buffer for usage as a depth buffer. |
---|
| 188 | // We don't really need this to render things into the frame-buffer object, |
---|
| 189 | // but without it the geometry will not be sorted properly. |
---|
| 190 | |
---|
| 191 | glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, g_depthRenderBuffer ); |
---|
| 192 | glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, xwin, ywin); |
---|
| 193 | |
---|
| 194 | // |
---|
| 195 | // Check for errors... |
---|
| 196 | // |
---|
| 197 | |
---|
| 198 | GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT ); |
---|
| 199 | |
---|
| 200 | switch( status ) |
---|
| 201 | { |
---|
| 202 | case GL_FRAMEBUFFER_COMPLETE_EXT: |
---|
| 203 | fprintf(stderr, "GL_FRAMEBUFFER_COMPLETE_EXT!\n"); |
---|
| 204 | break; |
---|
| 205 | |
---|
| 206 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT: |
---|
| 207 | fprintf(stderr, "GL_FRAMEBUFFER_UNSUPPORTED_EXT!\n"); |
---|
| 208 | exit(0); |
---|
| 209 | break; |
---|
| 210 | |
---|
| 211 | default: |
---|
| 212 | exit(0); |
---|
| 213 | } |
---|
| 214 | |
---|
| 215 | |
---|
| 216 | glGenTextures(1, &g_dynamicTextureID ); |
---|
| 217 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, g_dynamicTextureID ); |
---|
| 218 | |
---|
| 219 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, |
---|
| 220 | xwin, ywin, 0, GL_RGB, GL_UNSIGNED_BYTE, 0 ); |
---|
| 221 | |
---|
| 222 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
| 223 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
---|
| 224 | } |
---|
| 225 | |
---|
| 226 | |
---|
| 227 | extern "C" |
---|
| 228 | { |
---|
| 229 | #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
---|
| 230 | void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid *pointer); |
---|
| 231 | } |
---|
| 232 | |
---|
| 233 | void |
---|
| 234 | Reshape(int width, int height) |
---|
| 235 | { |
---|
| 236 | winWidth = width; |
---|
| 237 | winHeight = height; |
---|
| 238 | |
---|
| 239 | glViewport(0, 0, width, height); |
---|
| 240 | |
---|
| 241 | glMatrixMode(GL_PROJECTION); |
---|
| 242 | glLoadIdentity(); |
---|
| 243 | gluPerspective(4.0, 2.0, 10000.0, 400000.0); |
---|
| 244 | glMatrixMode(GL_MODELVIEW); |
---|
| 245 | glLoadIdentity(); |
---|
| 246 | |
---|
| 247 | viewport[0] = 0; |
---|
| 248 | viewport[1] = 0; |
---|
| 249 | viewport[2] = width; |
---|
| 250 | viewport[3] = height; |
---|
| 251 | |
---|
| 252 | #if 0 |
---|
| 253 | // Video Memory : 0,0,1 |
---|
| 254 | // AGP memory : 0,0,0.5 |
---|
| 255 | pixels = glXAllocateMemoryNV(width * height * 4, 1.0,0.0,1.0); |
---|
| 256 | glEnable(GL_READ_PIXEL_DATA_RANGE_NV); |
---|
| 257 | glEnableClientState(GL_READ_PIXEL_DATA_RANGE_NV); |
---|
| 258 | glPixelDataRangeNV(GL_READ_PIXEL_DATA_RANGE_NV, width*height*3, pixels); |
---|
| 259 | int rs = glIsEnabled(GL_READ_PIXEL_DATA_RANGE_NV); |
---|
| 260 | fprintf(stderr, "Is Range enabled : %d\n", rs); |
---|
| 261 | //void glFlushPixelDataRangeNV(enum target); |
---|
| 262 | #else |
---|
| 263 | pixels = malloc( width * height * 3 ); |
---|
| 264 | #endif |
---|
| 265 | |
---|
| 266 | assert( pixels ); |
---|
| 267 | memset( pixels, 0, width * height * 3 ); |
---|
| 268 | |
---|
| 269 | fprintf(stderr, "buffer there (%p): %d %d \n\n", pixels,width, height); |
---|
| 270 | } |
---|
| 271 | |
---|
| 272 | void |
---|
| 273 | Animate(void) |
---|
| 274 | { |
---|
| 275 | int i; |
---|
| 276 | |
---|
| 277 | for (i = 0; i < NUM_SHARKS; i++) { |
---|
| 278 | SharkPilot(&sharks[i]); |
---|
| 279 | SharkMiss(i); |
---|
| 280 | } |
---|
| 281 | WhalePilot(&dolph); |
---|
| 282 | dolph.phi++; |
---|
| 283 | glutPostRedisplay(); |
---|
| 284 | WhalePilot(&momWhale); |
---|
| 285 | momWhale.phi++; |
---|
| 286 | WhalePilot(&babyWhale); |
---|
| 287 | babyWhale.phi++; |
---|
| 288 | } |
---|
| 289 | |
---|
| 290 | void |
---|
| 291 | Key(unsigned char key, int x, int y) |
---|
| 292 | { |
---|
| 293 | (void) x; |
---|
| 294 | (void) y; |
---|
| 295 | switch (key) |
---|
| 296 | { |
---|
| 297 | case 27: /* Esc will quit */ |
---|
| 298 | exit(1); |
---|
| 299 | break; |
---|
| 300 | case ' ': /* space will advance frame */ |
---|
| 301 | if (!moving) { |
---|
| 302 | Animate(); |
---|
| 303 | } |
---|
| 304 | } |
---|
| 305 | } |
---|
| 306 | |
---|
| 307 | |
---|
| 308 | void |
---|
| 309 | save_frame( void ) |
---|
| 310 | { |
---|
| 311 | int x, y, width, height; |
---|
| 312 | double t1, t2; |
---|
| 313 | float p[4]; |
---|
| 314 | GLboolean valid; |
---|
| 315 | int i, j, stepi, stepj, block; |
---|
| 316 | static int first = 1; |
---|
| 317 | |
---|
| 318 | x = viewport[0]; |
---|
| 319 | y = viewport[1]; |
---|
| 320 | width = viewport[2]; |
---|
| 321 | height = viewport[3]; |
---|
| 322 | |
---|
| 323 | t1 = getTime(); |
---|
| 324 | glReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels ); |
---|
| 325 | //fprintf(stderr, "Return Read [%s]\n", gluErrorString(glGetError())); |
---|
| 326 | t2 = getTime(); |
---|
| 327 | fprintf(stderr, "Read %12.4f -- %.2f Hz -- %.1f Mpixels/sec -- %.1f MB/sec\n", |
---|
| 328 | t2-t1, 1.0/(t2-t1), ((double)(width*height))/(1000000*(t2-t1)), |
---|
| 329 | ((double)(width*height*4))/(1000000*(t2-t1))); |
---|
| 330 | |
---|
| 331 | |
---|
| 332 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); |
---|
| 333 | |
---|
| 334 | |
---|
| 335 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
| 336 | |
---|
| 337 | glMatrixMode(GL_PROJECTION); |
---|
| 338 | glLoadIdentity(); |
---|
| 339 | glOrtho(0, width, 0, height, -1.0, 1.0); |
---|
| 340 | glDisable(GL_DEPTH_TEST); |
---|
| 341 | glDepthMask(GL_FALSE); |
---|
| 342 | |
---|
| 343 | t1 = getTime(); |
---|
| 344 | |
---|
| 345 | |
---|
| 346 | #if 1 |
---|
| 347 | glDrawPixels( width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels ); |
---|
| 348 | //fprintf(stderr, "Return Draw [%s]\n", gluErrorString(glGetError())); |
---|
| 349 | #else |
---|
| 350 | glColor4f(0.5f,0.5f,0.5f,1.0f); |
---|
| 351 | |
---|
| 352 | glEnable(GL_TEXTURE_2D); |
---|
| 353 | glEnable(GL_TEXTURE_RECTANGLE_ARB); |
---|
| 354 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB,tname); |
---|
| 355 | glDisable(GL_LIGHTING); |
---|
| 356 | glDisable(GL_BLEND); |
---|
| 357 | |
---|
| 358 | if (first) |
---|
| 359 | { |
---|
| 360 | //glTexImage2D(GL_TEXTURE_RECTANGLE_ARB,0,GL_COMPRESSED_RGB_S3TC_DXT1_ARB,width,height,0,GL_RGB, GL_UNSIGNED_BYTE,pixels); |
---|
| 361 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB,0,GL_RGB8,width,height,0,GL_RGB, GL_UNSIGNED_BYTE,pixels); |
---|
| 362 | first = 0; |
---|
| 363 | //fprintf(stderr, "Return glTexImage2D [%s]\n", gluErrorString(glGetError())); |
---|
| 364 | } |
---|
| 365 | else |
---|
| 366 | { |
---|
| 367 | glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,0,0,0,width,height,GL_RGB, GL_UNSIGNED_BYTE,pixels); |
---|
| 368 | //fprintf(stderr, "Return glTexSubImage2D [%s]\n", gluErrorString(glGetError())); |
---|
| 369 | } |
---|
| 370 | |
---|
| 371 | glBegin(GL_QUADS); |
---|
| 372 | |
---|
| 373 | glTexCoord2f(0.0, 0.0); |
---|
| 374 | glVertex3f(10, 10, 0.2); |
---|
| 375 | |
---|
| 376 | glTexCoord2f(0.0, height); |
---|
| 377 | glVertex3f(10, height-10, 0.2); |
---|
| 378 | |
---|
| 379 | glTexCoord2f(width, height); |
---|
| 380 | glVertex3f( width-10, height-10, 0.2); |
---|
| 381 | |
---|
| 382 | glTexCoord2f(width, 0.0); |
---|
| 383 | glVertex3f( width-10, 10, 0.2); |
---|
| 384 | |
---|
| 385 | glEnd(); |
---|
| 386 | |
---|
| 387 | glDisable(GL_TEXTURE_RECTANGLE_ARB); |
---|
| 388 | glDisable(GL_TEXTURE_2D); |
---|
| 389 | |
---|
| 390 | #endif |
---|
| 391 | |
---|
| 392 | t2 = getTime(); |
---|
| 393 | fprintf(stderr, "Draw %12.4f -- %.2f Hz -- %.1f Mpixels/sec\n", |
---|
| 394 | t2-t1, 1.0/(t2-t1), ((double)(width*height))/(1000000*(t2-t1))); |
---|
| 395 | |
---|
| 396 | glMatrixMode(GL_MODELVIEW); |
---|
| 397 | glEnable(GL_DEPTH_TEST); |
---|
| 398 | glDepthMask(GL_TRUE); |
---|
| 399 | } |
---|
| 400 | |
---|
| 401 | void |
---|
| 402 | DisplayFrame( void ) |
---|
| 403 | { |
---|
| 404 | float ambient[] = {0.1, 0.1, 0.1, 1.0}; |
---|
| 405 | float diffuse[] = {1.0, 1.0, 1.0, 1.0}; |
---|
| 406 | float position[] = {0.0, 1.0, 0.0, 0.0}; |
---|
| 407 | float mat_shininess[] = {90.0}; |
---|
| 408 | float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; |
---|
| 409 | float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; |
---|
| 410 | float mat_ambient[] = {0.0, 0.1, 0.2, 1.0}; |
---|
| 411 | float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; |
---|
| 412 | float lmodel_localviewer[] = {0.0}; |
---|
| 413 | |
---|
| 414 | int i; |
---|
| 415 | |
---|
| 416 | |
---|
| 417 | // |
---|
| 418 | // Bind the frame-buffer object and attach to it a render-buffer object |
---|
| 419 | // set up as a depth-buffer. |
---|
| 420 | // |
---|
| 421 | |
---|
| 422 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, g_frameBuffer ); |
---|
| 423 | glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
| 424 | GL_TEXTURE_RECTANGLE_ARB, g_dynamicTextureID, 0 ); |
---|
| 425 | glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
---|
| 426 | GL_RENDERBUFFER_EXT, g_depthRenderBuffer ); |
---|
| 427 | |
---|
| 428 | // |
---|
| 429 | // Set up the frame-buffer object just like you would set up a window. |
---|
| 430 | // |
---|
| 431 | glViewport( 0, 0, xwin, ywin); |
---|
| 432 | |
---|
| 433 | |
---|
| 434 | |
---|
| 435 | glFrontFace(GL_CCW); |
---|
| 436 | |
---|
| 437 | glDepthFunc(GL_LEQUAL); |
---|
| 438 | glEnable(GL_DEPTH_TEST); |
---|
| 439 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
---|
| 440 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
---|
| 441 | glLightfv(GL_LIGHT0, GL_POSITION, position); |
---|
| 442 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
---|
| 443 | glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); |
---|
| 444 | glEnable(GL_LIGHTING); |
---|
| 445 | glEnable(GL_LIGHT0); |
---|
| 446 | |
---|
| 447 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); |
---|
| 448 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); |
---|
| 449 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); |
---|
| 450 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); |
---|
| 451 | |
---|
| 452 | glClearColor(0.0, 0.5, 0.9, 0.0); |
---|
| 453 | glMatrixMode(GL_PROJECTION); |
---|
| 454 | glLoadIdentity(); |
---|
| 455 | gluPerspective(40.0, 2.0, 10000.0, 400000.0); |
---|
| 456 | glMatrixMode(GL_MODELVIEW); |
---|
| 457 | glLoadIdentity(); |
---|
| 458 | |
---|
| 459 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
| 460 | |
---|
| 461 | for (i = 0; i < NUM_SHARKS; i++) { |
---|
| 462 | glPushMatrix(); |
---|
| 463 | FishTransform(&sharks[i]); |
---|
| 464 | DrawShark(&sharks[i]); |
---|
| 465 | glPopMatrix(); |
---|
| 466 | } |
---|
| 467 | |
---|
| 468 | glPushMatrix(); |
---|
| 469 | FishTransform(&dolph); |
---|
| 470 | DrawDolphin(&dolph); |
---|
| 471 | glPopMatrix(); |
---|
| 472 | |
---|
| 473 | glPushMatrix(); |
---|
| 474 | FishTransform(&momWhale); |
---|
| 475 | DrawWhale(&momWhale); |
---|
| 476 | glPopMatrix(); |
---|
| 477 | |
---|
| 478 | glPushMatrix(); |
---|
| 479 | FishTransform(&babyWhale); |
---|
| 480 | glScalef(0.45, 0.45, 0.3); |
---|
| 481 | DrawWhale(&babyWhale); |
---|
| 482 | glPopMatrix(); |
---|
| 483 | |
---|
| 484 | if (winWidth > 0) { |
---|
| 485 | glReadPixels(0, 0, winWidth, winHeight, GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer); |
---|
| 486 | sageInf.swapBuffer(); |
---|
| 487 | rgbBuffer = (GLubyte *)sageInf.getBuffer(); |
---|
| 488 | } |
---|
| 489 | |
---|
| 490 | sageMessage msg; |
---|
| 491 | if (sageInf.checkMsg(msg, false) > 0) { |
---|
| 492 | switch (msg.getCode()) { |
---|
| 493 | case APP_QUIT : { |
---|
| 494 | sageInf.shutdown(); |
---|
| 495 | exit(0); |
---|
| 496 | break; |
---|
| 497 | } |
---|
| 498 | } |
---|
| 499 | } |
---|
| 500 | |
---|
| 501 | |
---|
| 502 | //save_frame(); |
---|
| 503 | |
---|
| 504 | glFinish(); |
---|
| 505 | |
---|
| 506 | |
---|
| 507 | |
---|
| 508 | glutSwapBuffers( ); |
---|
| 509 | /* |
---|
| 510 | if (fr> 1000) |
---|
| 511 | { |
---|
| 512 | t2 = getTime(); |
---|
| 513 | printf("Time: %f, Framerate: %f\n", t2-t1, fr/(t2-t1)); |
---|
| 514 | exit(0); |
---|
| 515 | } |
---|
| 516 | fr++; |
---|
| 517 | */ |
---|
| 518 | } |
---|
| 519 | |
---|
| 520 | void |
---|
| 521 | Visible(int state) |
---|
| 522 | { |
---|
| 523 | if (state == GLUT_VISIBLE) { |
---|
| 524 | if (moving) |
---|
| 525 | glutIdleFunc(Animate); |
---|
| 526 | } else { |
---|
| 527 | if (moving) |
---|
| 528 | glutIdleFunc(NULL); |
---|
| 529 | } |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | void |
---|
| 533 | menuSelect(int value) |
---|
| 534 | { |
---|
| 535 | switch (value) { |
---|
| 536 | case 1: |
---|
| 537 | moving = GL_TRUE; |
---|
| 538 | glutIdleFunc(Animate); |
---|
| 539 | break; |
---|
| 540 | case 2: |
---|
| 541 | moving = GL_FALSE;; |
---|
| 542 | glutIdleFunc(NULL); |
---|
| 543 | break; |
---|
| 544 | case 3: |
---|
| 545 | exit(0); |
---|
| 546 | break; |
---|
| 547 | } |
---|
| 548 | } |
---|
| 549 | |
---|
| 550 | int |
---|
| 551 | main(int argc, char **argv) |
---|
| 552 | { |
---|
| 553 | int appID; |
---|
| 554 | if (argc < 2) |
---|
| 555 | appID = 0; |
---|
| 556 | else |
---|
| 557 | appID = atoi(argv[1]); |
---|
| 558 | |
---|
| 559 | int nodeId = 0; |
---|
| 560 | |
---|
| 561 | int resX = 300, resY = 300; |
---|
| 562 | if (argc > 3) { |
---|
| 563 | resX = atoi(argv[2]); |
---|
| 564 | resY = atoi(argv[3]); |
---|
| 565 | } |
---|
| 566 | |
---|
| 567 | sageRect atlantisImageMap; |
---|
| 568 | atlantisImageMap.left = 0.0; |
---|
| 569 | atlantisImageMap.right = 1.0; |
---|
| 570 | atlantisImageMap.bottom = 0.0; |
---|
| 571 | atlantisImageMap.top = 1.0; |
---|
| 572 | |
---|
| 573 | sailConfig scfg; |
---|
| 574 | scfg.init("atlantis.conf"); |
---|
| 575 | scfg.setAppName("atlantis"); |
---|
| 576 | scfg.rank = nodeId; |
---|
| 577 | scfg.appID = appID; |
---|
| 578 | scfg.resX = resX; |
---|
| 579 | scfg.resY = resY; |
---|
| 580 | scfg.imageMap = atlantisImageMap; |
---|
| 581 | scfg.pixFmt = PIXFMT_888; |
---|
| 582 | scfg.rowOrd = BOTTOM_TO_TOP; |
---|
| 583 | scfg.master = true; |
---|
| 584 | scfg.nwID = 1; |
---|
| 585 | |
---|
| 586 | if (argc > 4) |
---|
| 587 | scfg.nwID = atoi(argv[4]); |
---|
| 588 | |
---|
| 589 | sageInf.init(scfg); |
---|
| 590 | |
---|
| 591 | std::cout << "sail initialized " << std::endl; |
---|
| 592 | |
---|
| 593 | |
---|
| 594 | gettimeofday(&tv_start,0); |
---|
| 595 | |
---|
| 596 | glutInit(&argc, argv); |
---|
| 597 | xwin = resX; |
---|
| 598 | ywin = resY; |
---|
| 599 | glutInitWindowSize(xwin, ywin); |
---|
| 600 | glutInitWindowPosition(0,0); |
---|
| 601 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
---|
| 602 | glutCreateWindow("GLUT Atlantis Demo"); |
---|
| 603 | //glutFullScreen(); |
---|
| 604 | printf("sharks: %d\n",NUM_SHARKS); |
---|
| 605 | |
---|
| 606 | Init(); |
---|
| 607 | |
---|
| 608 | glutDisplayFunc(DisplayFrame); |
---|
| 609 | glutReshapeFunc(Reshape); |
---|
| 610 | glutKeyboardFunc(Key); |
---|
| 611 | moving = GL_TRUE; |
---|
| 612 | glutIdleFunc(Animate); |
---|
| 613 | // glutVisibilityFunc(Visible); |
---|
| 614 | glutCreateMenu(menuSelect); |
---|
| 615 | glutAddMenuEntry("Start motion", 1); |
---|
| 616 | glutAddMenuEntry("Stop motion", 2); |
---|
| 617 | glutAddMenuEntry("Quit", 3); |
---|
| 618 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
---|
| 619 | |
---|
| 620 | if (rgbBuffer) |
---|
| 621 | delete [] rgbBuffer; |
---|
| 622 | rgbBuffer = (GLubyte *)sageInf.getBuffer(); |
---|
| 623 | |
---|
| 624 | |
---|
| 625 | t1 = getTime(); |
---|
| 626 | |
---|
| 627 | |
---|
| 628 | glutMainLoop(); |
---|
| 629 | return 0; /* ANSI C requires main to return int. */ |
---|
| 630 | } |
---|