1 | |
---|
2 | #include <stdio.h> |
---|
3 | #include <stdlib.h> |
---|
4 | #include <string.h> |
---|
5 | #include <math.h> |
---|
6 | #include <assert.h> |
---|
7 | #if defined(WIN32) |
---|
8 | #define WIN32_LEAN_AND_MEAN |
---|
9 | #include <windows.h> |
---|
10 | #include <winsock.h> |
---|
11 | #include <sys\timeb.h> |
---|
12 | int gettimeofday(struct timeval *tp, void *tzp); |
---|
13 | #else |
---|
14 | #include <sys/time.h> |
---|
15 | #endif |
---|
16 | |
---|
17 | #if defined(__APPLE__) |
---|
18 | #include <GLUT/glut.h> |
---|
19 | #include <OpenGL/glu.h> |
---|
20 | #else |
---|
21 | #define GL_GLEXT_PROTOTYPES 1 |
---|
22 | #include <GL/glut.h> |
---|
23 | #include <GL/glu.h> |
---|
24 | #endif |
---|
25 | |
---|
26 | |
---|
27 | #include "atlantis.h" |
---|
28 | |
---|
29 | // headers for SAGE |
---|
30 | #include "sail.h" |
---|
31 | #include "misc.h" |
---|
32 | int winWidth, winHeight; |
---|
33 | GLubyte *rgbBuffer = 0; |
---|
34 | sail sageInf; // sail object |
---|
35 | |
---|
36 | |
---|
37 | GLuint tname; |
---|
38 | void *pixels; |
---|
39 | GLint viewport[4]; |
---|
40 | |
---|
41 | |
---|
42 | GLuint g_dynamicTextureID; |
---|
43 | GLuint g_frameBuffer; |
---|
44 | GLuint g_depthRenderBuffer; |
---|
45 | int xwin, ywin; |
---|
46 | |
---|
47 | |
---|
48 | |
---|
49 | #if defined(WIN32) |
---|
50 | int |
---|
51 | gettimeofday(struct timeval *tp, void *tzp) |
---|
52 | { |
---|
53 | struct _timeb t; |
---|
54 | |
---|
55 | _ftime(&t); |
---|
56 | tp->tv_sec = t.time; |
---|
57 | tp->tv_usec = t.millitm * 1000; |
---|
58 | return 0; |
---|
59 | } |
---|
60 | #endif |
---|
61 | |
---|
62 | fishRec sharks[NUM_SHARKS]; |
---|
63 | fishRec momWhale; |
---|
64 | fishRec babyWhale; |
---|
65 | fishRec dolph; |
---|
66 | |
---|
67 | GLboolean moving; |
---|
68 | int screenshot = 0; |
---|
69 | int fr = 0; |
---|
70 | float t1,t2; |
---|
71 | struct timeval tv_start; |
---|
72 | |
---|
73 | double getTime() |
---|
74 | { |
---|
75 | struct timeval tv; |
---|
76 | |
---|
77 | gettimeofday(&tv,0); |
---|
78 | return (double)(tv.tv_sec - tv_start.tv_sec) + |
---|
79 | (double)(tv.tv_usec - tv_start.tv_usec) / 1000000.0; |
---|
80 | } |
---|
81 | |
---|
82 | void |
---|
83 | InitFishs(void) |
---|
84 | { |
---|
85 | int i; |
---|
86 | |
---|
87 | for (i = 0; i < NUM_SHARKS; i++) { |
---|
88 | sharks[i].x = 15000.0 + rand() % 6000; |
---|
89 | sharks[i].y = (rand() % 20000) - 10000; |
---|
90 | sharks[i].z = (rand() % 6000) - 5000; |
---|
91 | sharks[i].psi = rand() % 360 - 180.0; |
---|
92 | sharks[i].v = 1.0; |
---|
93 | } |
---|
94 | |
---|
95 | dolph.x = 30000.0; |
---|
96 | dolph.y = 0.0; |
---|
97 | dolph.z = 6000.0; |
---|
98 | dolph.psi = 90.0; |
---|
99 | dolph.theta = 0.0; |
---|
100 | dolph.v = 3.0; |
---|
101 | |
---|
102 | momWhale.x = 70000.0; |
---|
103 | momWhale.y = 0.0; |
---|
104 | momWhale.z = 0.0; |
---|
105 | momWhale.psi = 90.0; |
---|
106 | momWhale.theta = 0.0; |
---|
107 | momWhale.v = 3.0; |
---|
108 | |
---|
109 | babyWhale.x = 60000.0; |
---|
110 | babyWhale.y = -2000.0; |
---|
111 | babyWhale.z = -2000.0; |
---|
112 | babyWhale.psi = 90.0; |
---|
113 | babyWhale.theta = 0.0; |
---|
114 | babyWhale.v = 3.0; |
---|
115 | } |
---|
116 | |
---|
117 | void |
---|
118 | Init(void) |
---|
119 | { |
---|
120 | static float ambient[] = |
---|
121 | {0.1, 0.1, 0.1, 1.0}; |
---|
122 | static float diffuse[] = |
---|
123 | {1.0, 1.0, 1.0, 1.0}; |
---|
124 | static float position[] = |
---|
125 | {0.0, 1.0, 0.0, 0.0}; |
---|
126 | static float mat_shininess[] = |
---|
127 | {90.0}; |
---|
128 | static float mat_specular[] = |
---|
129 | {0.8, 0.8, 0.8, 1.0}; |
---|
130 | static float mat_diffuse[] = |
---|
131 | {0.46, 0.66, 0.795, 1.0}; |
---|
132 | static float mat_ambient[] = |
---|
133 | {0.0, 0.1, 0.2, 1.0}; |
---|
134 | static float lmodel_ambient[] = |
---|
135 | {0.4, 0.4, 0.4, 1.0}; |
---|
136 | static float lmodel_localviewer[] = |
---|
137 | {1.0}; |
---|
138 | |
---|
139 | glFrontFace(GL_CW); |
---|
140 | |
---|
141 | glDepthFunc(GL_LEQUAL); |
---|
142 | glEnable(GL_DEPTH_TEST); |
---|
143 | |
---|
144 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
---|
145 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
---|
146 | glLightfv(GL_LIGHT0, GL_POSITION, position); |
---|
147 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
---|
148 | glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); |
---|
149 | glEnable(GL_LIGHTING); |
---|
150 | glEnable(GL_LIGHT0); |
---|
151 | |
---|
152 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); |
---|
153 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); |
---|
154 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); |
---|
155 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); |
---|
156 | |
---|
157 | InitFishs(); |
---|
158 | |
---|
159 | glEnable(GL_TEXTURE_2D); |
---|
160 | glEnable(GL_TEXTURE_RECTANGLE_ARB); |
---|
161 | glGenTextures(1,&tname); |
---|
162 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB,tname); |
---|
163 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_WRAP_S,GL_REPEAT); |
---|
164 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_WRAP_T,GL_REPEAT); |
---|
165 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MAG_FILTER,GL_LINEAR); |
---|
166 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MIN_FILTER,GL_LINEAR); |
---|
167 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
---|
168 | |
---|
169 | glDisable(GL_TEXTURE_RECTANGLE_ARB); |
---|
170 | glDisable(GL_TEXTURE_2D); |
---|
171 | |
---|
172 | glClearColor(0.0, 0.5, 0.9, 0.0); |
---|
173 | |
---|
174 | glPixelStorei(GL_PACK_SKIP_ROWS, 0); |
---|
175 | glPixelStorei(GL_PACK_SKIP_PIXELS, 0); |
---|
176 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
---|
177 | // glPixelStorei(GL_PACK_ALIGNMENT, 1); |
---|
178 | |
---|
179 | |
---|
180 | // |
---|
181 | // Create a frame-buffer object and a render-buffer object... |
---|
182 | // |
---|
183 | |
---|
184 | glGenFramebuffersEXT( 1, &g_frameBuffer ); |
---|
185 | glGenRenderbuffersEXT( 1, &g_depthRenderBuffer ); |
---|
186 | |
---|
187 | // Initialize the render-buffer for usage as a depth buffer. |
---|
188 | // We don't really need this to render things into the frame-buffer object, |
---|
189 | // but without it the geometry will not be sorted properly. |
---|
190 | |
---|
191 | glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, g_depthRenderBuffer ); |
---|
192 | glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, xwin, ywin); |
---|
193 | |
---|
194 | // |
---|
195 | // Check for errors... |
---|
196 | // |
---|
197 | |
---|
198 | GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT ); |
---|
199 | |
---|
200 | switch( status ) |
---|
201 | { |
---|
202 | case GL_FRAMEBUFFER_COMPLETE_EXT: |
---|
203 | fprintf(stderr, "GL_FRAMEBUFFER_COMPLETE_EXT!\n"); |
---|
204 | break; |
---|
205 | |
---|
206 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT: |
---|
207 | fprintf(stderr, "GL_FRAMEBUFFER_UNSUPPORTED_EXT!\n"); |
---|
208 | exit(0); |
---|
209 | break; |
---|
210 | |
---|
211 | default: |
---|
212 | exit(0); |
---|
213 | } |
---|
214 | |
---|
215 | |
---|
216 | glGenTextures(1, &g_dynamicTextureID ); |
---|
217 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, g_dynamicTextureID ); |
---|
218 | |
---|
219 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, |
---|
220 | xwin, ywin, 0, GL_RGB, GL_UNSIGNED_BYTE, 0 ); |
---|
221 | |
---|
222 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
223 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
---|
224 | } |
---|
225 | |
---|
226 | |
---|
227 | extern "C" |
---|
228 | { |
---|
229 | #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
---|
230 | void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid *pointer); |
---|
231 | } |
---|
232 | |
---|
233 | void |
---|
234 | Reshape(int width, int height) |
---|
235 | { |
---|
236 | winWidth = width; |
---|
237 | winHeight = height; |
---|
238 | |
---|
239 | glViewport(0, 0, width, height); |
---|
240 | |
---|
241 | glMatrixMode(GL_PROJECTION); |
---|
242 | glLoadIdentity(); |
---|
243 | gluPerspective(4.0, 2.0, 10000.0, 400000.0); |
---|
244 | glMatrixMode(GL_MODELVIEW); |
---|
245 | glLoadIdentity(); |
---|
246 | |
---|
247 | viewport[0] = 0; |
---|
248 | viewport[1] = 0; |
---|
249 | viewport[2] = width; |
---|
250 | viewport[3] = height; |
---|
251 | |
---|
252 | #if 0 |
---|
253 | // Video Memory : 0,0,1 |
---|
254 | // AGP memory : 0,0,0.5 |
---|
255 | pixels = glXAllocateMemoryNV(width * height * 4, 1.0,0.0,1.0); |
---|
256 | glEnable(GL_READ_PIXEL_DATA_RANGE_NV); |
---|
257 | glEnableClientState(GL_READ_PIXEL_DATA_RANGE_NV); |
---|
258 | glPixelDataRangeNV(GL_READ_PIXEL_DATA_RANGE_NV, width*height*3, pixels); |
---|
259 | int rs = glIsEnabled(GL_READ_PIXEL_DATA_RANGE_NV); |
---|
260 | fprintf(stderr, "Is Range enabled : %d\n", rs); |
---|
261 | //void glFlushPixelDataRangeNV(enum target); |
---|
262 | #else |
---|
263 | pixels = malloc( width * height * 3 ); |
---|
264 | #endif |
---|
265 | |
---|
266 | assert( pixels ); |
---|
267 | memset( pixels, 0, width * height * 3 ); |
---|
268 | |
---|
269 | fprintf(stderr, "buffer there (%p): %d %d \n\n", pixels,width, height); |
---|
270 | } |
---|
271 | |
---|
272 | void |
---|
273 | Animate(void) |
---|
274 | { |
---|
275 | int i; |
---|
276 | |
---|
277 | for (i = 0; i < NUM_SHARKS; i++) { |
---|
278 | SharkPilot(&sharks[i]); |
---|
279 | SharkMiss(i); |
---|
280 | } |
---|
281 | WhalePilot(&dolph); |
---|
282 | dolph.phi++; |
---|
283 | glutPostRedisplay(); |
---|
284 | WhalePilot(&momWhale); |
---|
285 | momWhale.phi++; |
---|
286 | WhalePilot(&babyWhale); |
---|
287 | babyWhale.phi++; |
---|
288 | } |
---|
289 | |
---|
290 | void |
---|
291 | Key(unsigned char key, int x, int y) |
---|
292 | { |
---|
293 | (void) x; |
---|
294 | (void) y; |
---|
295 | switch (key) |
---|
296 | { |
---|
297 | case 27: /* Esc will quit */ |
---|
298 | exit(1); |
---|
299 | break; |
---|
300 | case ' ': /* space will advance frame */ |
---|
301 | if (!moving) { |
---|
302 | Animate(); |
---|
303 | } |
---|
304 | } |
---|
305 | } |
---|
306 | |
---|
307 | |
---|
308 | void |
---|
309 | save_frame( void ) |
---|
310 | { |
---|
311 | int x, y, width, height; |
---|
312 | double t1, t2; |
---|
313 | float p[4]; |
---|
314 | GLboolean valid; |
---|
315 | int i, j, stepi, stepj, block; |
---|
316 | static int first = 1; |
---|
317 | |
---|
318 | x = viewport[0]; |
---|
319 | y = viewport[1]; |
---|
320 | width = viewport[2]; |
---|
321 | height = viewport[3]; |
---|
322 | |
---|
323 | t1 = getTime(); |
---|
324 | glReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels ); |
---|
325 | //fprintf(stderr, "Return Read [%s]\n", gluErrorString(glGetError())); |
---|
326 | t2 = getTime(); |
---|
327 | fprintf(stderr, "Read %12.4f -- %.2f Hz -- %.1f Mpixels/sec -- %.1f MB/sec\n", |
---|
328 | t2-t1, 1.0/(t2-t1), ((double)(width*height))/(1000000*(t2-t1)), |
---|
329 | ((double)(width*height*4))/(1000000*(t2-t1))); |
---|
330 | |
---|
331 | |
---|
332 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); |
---|
333 | |
---|
334 | |
---|
335 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
336 | |
---|
337 | glMatrixMode(GL_PROJECTION); |
---|
338 | glLoadIdentity(); |
---|
339 | glOrtho(0, width, 0, height, -1.0, 1.0); |
---|
340 | glDisable(GL_DEPTH_TEST); |
---|
341 | glDepthMask(GL_FALSE); |
---|
342 | |
---|
343 | t1 = getTime(); |
---|
344 | |
---|
345 | |
---|
346 | #if 1 |
---|
347 | glDrawPixels( width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels ); |
---|
348 | //fprintf(stderr, "Return Draw [%s]\n", gluErrorString(glGetError())); |
---|
349 | #else |
---|
350 | glColor4f(0.5f,0.5f,0.5f,1.0f); |
---|
351 | |
---|
352 | glEnable(GL_TEXTURE_2D); |
---|
353 | glEnable(GL_TEXTURE_RECTANGLE_ARB); |
---|
354 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB,tname); |
---|
355 | glDisable(GL_LIGHTING); |
---|
356 | glDisable(GL_BLEND); |
---|
357 | |
---|
358 | if (first) |
---|
359 | { |
---|
360 | //glTexImage2D(GL_TEXTURE_RECTANGLE_ARB,0,GL_COMPRESSED_RGB_S3TC_DXT1_ARB,width,height,0,GL_RGB, GL_UNSIGNED_BYTE,pixels); |
---|
361 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB,0,GL_RGB8,width,height,0,GL_RGB, GL_UNSIGNED_BYTE,pixels); |
---|
362 | first = 0; |
---|
363 | //fprintf(stderr, "Return glTexImage2D [%s]\n", gluErrorString(glGetError())); |
---|
364 | } |
---|
365 | else |
---|
366 | { |
---|
367 | glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,0,0,0,width,height,GL_RGB, GL_UNSIGNED_BYTE,pixels); |
---|
368 | //fprintf(stderr, "Return glTexSubImage2D [%s]\n", gluErrorString(glGetError())); |
---|
369 | } |
---|
370 | |
---|
371 | glBegin(GL_QUADS); |
---|
372 | |
---|
373 | glTexCoord2f(0.0, 0.0); |
---|
374 | glVertex3f(10, 10, 0.2); |
---|
375 | |
---|
376 | glTexCoord2f(0.0, height); |
---|
377 | glVertex3f(10, height-10, 0.2); |
---|
378 | |
---|
379 | glTexCoord2f(width, height); |
---|
380 | glVertex3f( width-10, height-10, 0.2); |
---|
381 | |
---|
382 | glTexCoord2f(width, 0.0); |
---|
383 | glVertex3f( width-10, 10, 0.2); |
---|
384 | |
---|
385 | glEnd(); |
---|
386 | |
---|
387 | glDisable(GL_TEXTURE_RECTANGLE_ARB); |
---|
388 | glDisable(GL_TEXTURE_2D); |
---|
389 | |
---|
390 | #endif |
---|
391 | |
---|
392 | t2 = getTime(); |
---|
393 | fprintf(stderr, "Draw %12.4f -- %.2f Hz -- %.1f Mpixels/sec\n", |
---|
394 | t2-t1, 1.0/(t2-t1), ((double)(width*height))/(1000000*(t2-t1))); |
---|
395 | |
---|
396 | glMatrixMode(GL_MODELVIEW); |
---|
397 | glEnable(GL_DEPTH_TEST); |
---|
398 | glDepthMask(GL_TRUE); |
---|
399 | } |
---|
400 | |
---|
401 | void |
---|
402 | DisplayFrame( void ) |
---|
403 | { |
---|
404 | float ambient[] = {0.1, 0.1, 0.1, 1.0}; |
---|
405 | float diffuse[] = {1.0, 1.0, 1.0, 1.0}; |
---|
406 | float position[] = {0.0, 1.0, 0.0, 0.0}; |
---|
407 | float mat_shininess[] = {90.0}; |
---|
408 | float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; |
---|
409 | float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; |
---|
410 | float mat_ambient[] = {0.0, 0.1, 0.2, 1.0}; |
---|
411 | float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; |
---|
412 | float lmodel_localviewer[] = {0.0}; |
---|
413 | |
---|
414 | int i; |
---|
415 | |
---|
416 | |
---|
417 | // |
---|
418 | // Bind the frame-buffer object and attach to it a render-buffer object |
---|
419 | // set up as a depth-buffer. |
---|
420 | // |
---|
421 | |
---|
422 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, g_frameBuffer ); |
---|
423 | glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
424 | GL_TEXTURE_RECTANGLE_ARB, g_dynamicTextureID, 0 ); |
---|
425 | glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
---|
426 | GL_RENDERBUFFER_EXT, g_depthRenderBuffer ); |
---|
427 | |
---|
428 | // |
---|
429 | // Set up the frame-buffer object just like you would set up a window. |
---|
430 | // |
---|
431 | glViewport( 0, 0, xwin, ywin); |
---|
432 | |
---|
433 | |
---|
434 | |
---|
435 | glFrontFace(GL_CCW); |
---|
436 | |
---|
437 | glDepthFunc(GL_LEQUAL); |
---|
438 | glEnable(GL_DEPTH_TEST); |
---|
439 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
---|
440 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
---|
441 | glLightfv(GL_LIGHT0, GL_POSITION, position); |
---|
442 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
---|
443 | glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); |
---|
444 | glEnable(GL_LIGHTING); |
---|
445 | glEnable(GL_LIGHT0); |
---|
446 | |
---|
447 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); |
---|
448 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); |
---|
449 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); |
---|
450 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); |
---|
451 | |
---|
452 | glClearColor(0.0, 0.5, 0.9, 0.0); |
---|
453 | glMatrixMode(GL_PROJECTION); |
---|
454 | glLoadIdentity(); |
---|
455 | gluPerspective(40.0, 2.0, 10000.0, 400000.0); |
---|
456 | glMatrixMode(GL_MODELVIEW); |
---|
457 | glLoadIdentity(); |
---|
458 | |
---|
459 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
460 | |
---|
461 | for (i = 0; i < NUM_SHARKS; i++) { |
---|
462 | glPushMatrix(); |
---|
463 | FishTransform(&sharks[i]); |
---|
464 | DrawShark(&sharks[i]); |
---|
465 | glPopMatrix(); |
---|
466 | } |
---|
467 | |
---|
468 | glPushMatrix(); |
---|
469 | FishTransform(&dolph); |
---|
470 | DrawDolphin(&dolph); |
---|
471 | glPopMatrix(); |
---|
472 | |
---|
473 | glPushMatrix(); |
---|
474 | FishTransform(&momWhale); |
---|
475 | DrawWhale(&momWhale); |
---|
476 | glPopMatrix(); |
---|
477 | |
---|
478 | glPushMatrix(); |
---|
479 | FishTransform(&babyWhale); |
---|
480 | glScalef(0.45, 0.45, 0.3); |
---|
481 | DrawWhale(&babyWhale); |
---|
482 | glPopMatrix(); |
---|
483 | |
---|
484 | if (winWidth > 0) { |
---|
485 | glReadPixels(0, 0, winWidth, winHeight, GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer); |
---|
486 | sageInf.swapBuffer(); |
---|
487 | rgbBuffer = (GLubyte *)sageInf.getBuffer(); |
---|
488 | } |
---|
489 | |
---|
490 | sageMessage msg; |
---|
491 | if (sageInf.checkMsg(msg, false) > 0) { |
---|
492 | switch (msg.getCode()) { |
---|
493 | case APP_QUIT : { |
---|
494 | sageInf.shutdown(); |
---|
495 | exit(0); |
---|
496 | break; |
---|
497 | } |
---|
498 | } |
---|
499 | } |
---|
500 | |
---|
501 | |
---|
502 | //save_frame(); |
---|
503 | |
---|
504 | glFinish(); |
---|
505 | |
---|
506 | |
---|
507 | |
---|
508 | glutSwapBuffers( ); |
---|
509 | /* |
---|
510 | if (fr> 1000) |
---|
511 | { |
---|
512 | t2 = getTime(); |
---|
513 | printf("Time: %f, Framerate: %f\n", t2-t1, fr/(t2-t1)); |
---|
514 | exit(0); |
---|
515 | } |
---|
516 | fr++; |
---|
517 | */ |
---|
518 | } |
---|
519 | |
---|
520 | void |
---|
521 | Visible(int state) |
---|
522 | { |
---|
523 | if (state == GLUT_VISIBLE) { |
---|
524 | if (moving) |
---|
525 | glutIdleFunc(Animate); |
---|
526 | } else { |
---|
527 | if (moving) |
---|
528 | glutIdleFunc(NULL); |
---|
529 | } |
---|
530 | } |
---|
531 | |
---|
532 | void |
---|
533 | menuSelect(int value) |
---|
534 | { |
---|
535 | switch (value) { |
---|
536 | case 1: |
---|
537 | moving = GL_TRUE; |
---|
538 | glutIdleFunc(Animate); |
---|
539 | break; |
---|
540 | case 2: |
---|
541 | moving = GL_FALSE;; |
---|
542 | glutIdleFunc(NULL); |
---|
543 | break; |
---|
544 | case 3: |
---|
545 | exit(0); |
---|
546 | break; |
---|
547 | } |
---|
548 | } |
---|
549 | |
---|
550 | int |
---|
551 | main(int argc, char **argv) |
---|
552 | { |
---|
553 | int appID; |
---|
554 | if (argc < 2) |
---|
555 | appID = 0; |
---|
556 | else |
---|
557 | appID = atoi(argv[1]); |
---|
558 | |
---|
559 | int nodeId = 0; |
---|
560 | |
---|
561 | int resX = 300, resY = 300; |
---|
562 | if (argc > 3) { |
---|
563 | resX = atoi(argv[2]); |
---|
564 | resY = atoi(argv[3]); |
---|
565 | } |
---|
566 | |
---|
567 | sageRect atlantisImageMap; |
---|
568 | atlantisImageMap.left = 0.0; |
---|
569 | atlantisImageMap.right = 1.0; |
---|
570 | atlantisImageMap.bottom = 0.0; |
---|
571 | atlantisImageMap.top = 1.0; |
---|
572 | |
---|
573 | sailConfig scfg; |
---|
574 | scfg.init("atlantis.conf"); |
---|
575 | scfg.setAppName("atlantis"); |
---|
576 | scfg.rank = nodeId; |
---|
577 | scfg.appID = appID; |
---|
578 | scfg.resX = resX; |
---|
579 | scfg.resY = resY; |
---|
580 | scfg.imageMap = atlantisImageMap; |
---|
581 | scfg.pixFmt = PIXFMT_888; |
---|
582 | scfg.rowOrd = BOTTOM_TO_TOP; |
---|
583 | scfg.master = true; |
---|
584 | scfg.nwID = 1; |
---|
585 | |
---|
586 | if (argc > 4) |
---|
587 | scfg.nwID = atoi(argv[4]); |
---|
588 | |
---|
589 | sageInf.init(scfg); |
---|
590 | |
---|
591 | std::cout << "sail initialized " << std::endl; |
---|
592 | |
---|
593 | |
---|
594 | gettimeofday(&tv_start,0); |
---|
595 | |
---|
596 | glutInit(&argc, argv); |
---|
597 | xwin = resX; |
---|
598 | ywin = resY; |
---|
599 | glutInitWindowSize(xwin, ywin); |
---|
600 | glutInitWindowPosition(0,0); |
---|
601 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
---|
602 | glutCreateWindow("GLUT Atlantis Demo"); |
---|
603 | //glutFullScreen(); |
---|
604 | printf("sharks: %d\n",NUM_SHARKS); |
---|
605 | |
---|
606 | Init(); |
---|
607 | |
---|
608 | glutDisplayFunc(DisplayFrame); |
---|
609 | glutReshapeFunc(Reshape); |
---|
610 | glutKeyboardFunc(Key); |
---|
611 | moving = GL_TRUE; |
---|
612 | glutIdleFunc(Animate); |
---|
613 | // glutVisibilityFunc(Visible); |
---|
614 | glutCreateMenu(menuSelect); |
---|
615 | glutAddMenuEntry("Start motion", 1); |
---|
616 | glutAddMenuEntry("Stop motion", 2); |
---|
617 | glutAddMenuEntry("Quit", 3); |
---|
618 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
---|
619 | |
---|
620 | if (rgbBuffer) |
---|
621 | delete [] rgbBuffer; |
---|
622 | rgbBuffer = (GLubyte *)sageInf.getBuffer(); |
---|
623 | |
---|
624 | |
---|
625 | t1 = getTime(); |
---|
626 | |
---|
627 | |
---|
628 | glutMainLoop(); |
---|
629 | return 0; /* ANSI C requires main to return int. */ |
---|
630 | } |
---|