[4] | 1 | /** |
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| 2 | * (c) Copyright 1993, 1994, Silicon Graphics, Inc. |
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| 3 | * ALL RIGHTS RESERVED |
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| 4 | * Permission to use, copy, modify, and distribute this software for |
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| 5 | * any purpose and without fee is hereby granted, provided that the above |
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| 6 | * copyright notice appear in all copies and that both the copyright notice |
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| 7 | * and this permission notice appear in supporting documentation, and that |
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| 8 | * the name of Silicon Graphics, Inc. not be used in advertising |
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| 9 | * or publicity pertaining to distribution of the software without specific, |
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| 10 | * written prior permission. |
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| 11 | * |
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| 12 | * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
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| 13 | * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
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| 14 | * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
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| 15 | * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
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| 16 | * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
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| 17 | * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
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| 18 | * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
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| 19 | * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
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| 20 | * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
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| 21 | * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
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| 22 | * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
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| 23 | * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
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| 24 | * |
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| 25 | * US Government Users Restricted Rights |
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| 26 | * Use, duplication, or disclosure by the Government is subject to |
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| 27 | * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
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| 28 | * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
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| 29 | * clause at DFARS 252.227-7013 and/or in similar or successor |
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| 30 | * clauses in the FAR or the DOD or NASA FAR Supplement. |
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| 31 | * Unpublished-- rights reserved under the copyright laws of the |
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| 32 | * United States. Contractor/manufacturer is Silicon Graphics, |
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| 33 | * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
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| 34 | * |
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| 35 | * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
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| 36 | */ |
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| 37 | #include <math.h> |
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| 38 | #include <stdlib.h> |
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| 39 | #if defined(__APPLE__) |
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| 40 | #include <GLUT/glut.h> |
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| 41 | #include <OpenGL/glu.h> |
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| 42 | #else |
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| 43 | #include <GL/glut.h> |
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| 44 | #include <GL/glu.h> |
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| 45 | #endif |
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| 46 | |
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| 47 | #include "atlantis.h" |
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| 48 | |
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| 49 | void |
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| 50 | FishTransform(fishRec * fish) |
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| 51 | { |
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| 52 | glTranslatef(fish->y, fish->z, -fish->x); |
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| 53 | glRotatef(-fish->psi, 0.0, 1.0, 0.0); |
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| 54 | glRotatef(fish->theta, 1.0, 0.0, 0.0); |
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| 55 | glRotatef(-fish->phi, 0.0, 0.0, 1.0); |
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| 56 | } |
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| 57 | |
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| 58 | void |
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| 59 | WhalePilot(fishRec * fish) |
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| 60 | { |
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| 61 | |
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| 62 | fish->phi = -20.0; |
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| 63 | fish->theta = 0.0; |
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| 64 | fish->psi -= 0.5; |
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| 65 | |
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| 66 | fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); |
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| 67 | fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); |
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| 68 | fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); |
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| 69 | } |
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| 70 | |
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| 71 | void |
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| 72 | SharkPilot(fishRec * fish) |
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| 73 | { |
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| 74 | static int sign = 1; |
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| 75 | float X, Y, Z, tpsi, ttheta, thetal; |
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| 76 | |
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| 77 | fish->xt = 60000.0; |
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| 78 | fish->yt = 0.0; |
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| 79 | fish->zt = 0.0; |
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| 80 | |
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| 81 | X = fish->xt - fish->x; |
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| 82 | Y = fish->yt - fish->y; |
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| 83 | Z = fish->zt - fish->z; |
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| 84 | |
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| 85 | thetal = fish->theta; |
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| 86 | |
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| 87 | ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y))); |
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| 88 | |
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| 89 | if (ttheta > fish->theta + 0.25) { |
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| 90 | fish->theta += 0.5; |
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| 91 | } else if (ttheta < fish->theta - 0.25) { |
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| 92 | fish->theta -= 0.5; |
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| 93 | } |
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| 94 | if (fish->theta > 90.0) { |
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| 95 | fish->theta = 90.0; |
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| 96 | } |
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| 97 | if (fish->theta < -90.0) { |
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| 98 | fish->theta = -90.0; |
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| 99 | } |
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| 100 | fish->dtheta = fish->theta - thetal; |
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| 101 | |
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| 102 | tpsi = RAD * atan2(Y, X); |
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| 103 | |
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| 104 | fish->attack = 0; |
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| 105 | |
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| 106 | if (fabs(tpsi - fish->psi) < 10.0) { |
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| 107 | fish->attack = 1; |
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| 108 | } else if (fabs(tpsi - fish->psi) < 45.0) { |
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| 109 | if (fish->psi > tpsi) { |
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| 110 | fish->psi -= 0.5; |
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| 111 | if (fish->psi < -180.0) { |
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| 112 | fish->psi += 360.0; |
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| 113 | } |
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| 114 | } else if (fish->psi < tpsi) { |
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| 115 | fish->psi += 0.5; |
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| 116 | if (fish->psi > 180.0) { |
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| 117 | fish->psi -= 360.0; |
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| 118 | } |
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| 119 | } |
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| 120 | } else { |
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| 121 | if (rand() % 100 > 98) { |
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| 122 | sign = 1 - sign; |
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| 123 | } |
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| 124 | fish->psi += sign; |
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| 125 | if (fish->psi > 180.0) { |
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| 126 | fish->psi -= 360.0; |
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| 127 | } |
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| 128 | if (fish->psi < -180.0) { |
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| 129 | fish->psi += 360.0; |
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| 130 | } |
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| 131 | } |
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| 132 | |
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| 133 | if (fish->attack) { |
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| 134 | if (fish->v < 1.1) { |
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| 135 | fish->spurt = 1; |
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| 136 | } |
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| 137 | if (fish->spurt) { |
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| 138 | fish->v += 0.2; |
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| 139 | } |
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| 140 | if (fish->v > 5.0) { |
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| 141 | fish->spurt = 0; |
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| 142 | } |
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| 143 | if ((fish->v > 1.0) && (!fish->spurt)) { |
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| 144 | fish->v -= 0.2; |
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| 145 | } |
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| 146 | } else { |
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| 147 | if (!(rand() % 400) && (!fish->spurt)) { |
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| 148 | fish->spurt = 1; |
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| 149 | } |
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| 150 | if (fish->spurt) { |
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| 151 | fish->v += 0.05; |
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| 152 | } |
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| 153 | if (fish->v > 3.0) { |
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| 154 | fish->spurt = 0; |
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| 155 | } |
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| 156 | if ((fish->v > 1.0) && (!fish->spurt)) { |
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| 157 | fish->v -= 0.05; |
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| 158 | } |
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| 159 | } |
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| 160 | |
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| 161 | fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); |
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| 162 | fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); |
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| 163 | fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); |
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| 164 | } |
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| 165 | |
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| 166 | void |
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| 167 | SharkMiss(int i) |
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| 168 | { |
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| 169 | int j; |
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| 170 | float avoid, thetal; |
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| 171 | float X, Y, Z, R; |
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| 172 | |
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| 173 | for (j = 0; j < NUM_SHARKS; j++) { |
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| 174 | if (j != i) { |
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| 175 | X = sharks[j].x - sharks[i].x; |
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| 176 | Y = sharks[j].y - sharks[i].y; |
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| 177 | Z = sharks[j].z - sharks[i].z; |
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| 178 | |
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| 179 | R = sqrt(X * X + Y * Y + Z * Z); |
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| 180 | |
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| 181 | avoid = 1.0; |
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| 182 | thetal = sharks[i].theta; |
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| 183 | |
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| 184 | if (R < SHARKSIZE) { |
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| 185 | if (Z > 0.0) { |
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| 186 | sharks[i].theta -= avoid; |
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| 187 | } else { |
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| 188 | sharks[i].theta += avoid; |
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| 189 | } |
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| 190 | } |
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| 191 | sharks[i].dtheta += (sharks[i].theta - thetal); |
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| 192 | } |
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| 193 | } |
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| 194 | } |
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