source: trunk/src/testing/app/atlantis-mpi/swim.c @ 4

Revision 4, 5.5 KB checked in by ajaworski, 13 years ago (diff)

Added modified SAGE sources

Line 
1/**
2 * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States.  Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
36 */
37#include <math.h>
38#include <stdlib.h>
39#if defined(__APPLE__)
40#include <GLUT/glut.h>
41#else
42#include <GL/glut.h>
43#endif
44#include "atlantis.h"
45
46void
47FishTransform(fishRec * fish)
48{
49        glTranslatef(fish->y, fish->z, -fish->x);
50        glRotatef(-fish->psi, 0.0, 1.0, 0.0);
51    glRotatef(fish->theta, 1.0, 0.0, 0.0);
52    glRotatef(-fish->phi, 0.0, 0.0, 1.0);
53}
54
55void
56WhalePilot(fishRec * fish)
57{
58
59    fish->phi = -20.0;
60    fish->theta = 0.0;
61    fish->psi -= 0.5;
62
63    fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
64    fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
65    fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
66}
67
68void
69SharkPilot(fishRec * fish)
70{
71    static int sign = 1;
72    float X, Y, Z, tpsi, ttheta, thetal;
73
74    fish->xt = 60000.0;
75    fish->yt = 0.0;
76    fish->zt = 0.0;
77
78    X = fish->xt - fish->x;
79    Y = fish->yt - fish->y;
80    Z = fish->zt - fish->z;
81
82    thetal = fish->theta;
83
84    ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));
85
86    if (ttheta > fish->theta + 0.25) {
87        fish->theta += 0.5;
88    } else if (ttheta < fish->theta - 0.25) {
89        fish->theta -= 0.5;
90    }
91    if (fish->theta > 90.0) {
92        fish->theta = 90.0;
93    }
94    if (fish->theta < -90.0) {
95        fish->theta = -90.0;
96    }
97    fish->dtheta = fish->theta - thetal;
98
99    tpsi = RAD * atan2(Y, X);
100
101    fish->attack = 0;
102
103    if (fabs(tpsi - fish->psi) < 10.0) {
104        fish->attack = 1;
105    } else if (fabs(tpsi - fish->psi) < 45.0) {
106        if (fish->psi > tpsi) {
107            fish->psi -= 0.5;
108            if (fish->psi < -180.0) {
109                fish->psi += 360.0;
110            }
111        } else if (fish->psi < tpsi) {
112            fish->psi += 0.5;
113            if (fish->psi > 180.0) {
114                fish->psi -= 360.0;
115            }
116        }
117    } else {
118        if (rand() % 100 > 98) {
119            sign = 1 - sign;
120        }
121        fish->psi += sign;
122        if (fish->psi > 180.0) {
123            fish->psi -= 360.0;
124        }
125        if (fish->psi < -180.0) {
126            fish->psi += 360.0;
127        }
128    }
129
130    if (fish->attack) {
131        if (fish->v < 1.1) {
132            fish->spurt = 1;
133        }
134        if (fish->spurt) {
135            fish->v += 0.2;
136        }
137        if (fish->v > 5.0) {
138            fish->spurt = 0;
139        }
140        if ((fish->v > 1.0) && (!fish->spurt)) {
141            fish->v -= 0.2;
142        }
143    } else {
144        if (!(rand() % 400) && (!fish->spurt)) {
145            fish->spurt = 1;
146        }
147        if (fish->spurt) {
148            fish->v += 0.05;
149        }
150        if (fish->v > 3.0) {
151            fish->spurt = 0;
152        }
153        if ((fish->v > 1.0) && (!fish->spurt)) {
154            fish->v -= 0.05;
155        }
156    }
157
158    fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
159    fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
160    fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
161}
162
163void
164SharkMiss(int i)
165{
166    int j;
167    float avoid, thetal;
168    float X, Y, Z, R;
169
170    for (j = 0; j < NUM_SHARKS; j++) {
171        if (j != i) {
172            X = sharks[j].x - sharks[i].x;
173            Y = sharks[j].y - sharks[i].y;
174            Z = sharks[j].z - sharks[i].z;
175
176            R = sqrt(X * X + Y * Y + Z * Z);
177
178            avoid = 1.0;
179            thetal = sharks[i].theta;
180
181            if (R < SHARKSIZE) {
182                if (Z > 0.0) {
183                    sharks[i].theta -= avoid;
184                } else {
185                    sharks[i].theta += avoid;
186                }
187            }
188            sharks[i].dtheta += (sharks[i].theta - thetal);
189        }
190    }
191}
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