[4] | 1 | /******************************************************************************
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| 2 | * SAGE - Scalable Adaptive Graphics Environment
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| 3 | *
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| 4 | * Copyright (C) 2004 Electronic Visualization Laboratory,
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| 5 | * University of Illinois at Chicago
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| 6 | *
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| 7 | * All rights reserved.
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| 8 | *
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| 9 | * Redistribution and use in source and binary forms, with or without
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| 10 | * modification, are permitted provided that the following conditions are met:
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| 11 | *
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| 12 | * * Redistributions of source code must retain the above copyright
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| 13 | * notice, this list of conditions and the following disclaimer.
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| 14 | * * Redistributions in binary form must reproduce the above
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| 15 | * copyright notice, this list of conditions and the following disclaimer
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| 16 | * in the documentation and/or other materials provided with the distribution.
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| 17 | * * Neither the name of the University of Illinois at Chicago nor
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| 18 | * the names of its contributors may be used to endorse or promote
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| 19 | * products derived from this software without specific prior written permission.
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| 20 | *
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| 21 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| 22 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| 23 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| 24 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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| 25 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 26 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 27 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| 28 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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| 29 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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| 30 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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| 31 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 32 | *
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| 33 | * Direct questions, comments etc about SAGE to http://www.evl.uic.edu/cavern/forum/
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| 34 | *
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| 35 | *****************************************************************************/
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| 36 | #ifndef _YUV_RGB_
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| 37 | #define _YUV_RGB_
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| 38 |
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| 39 | #include <windows.h>
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| 40 | #include "stdafx.h"
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| 41 |
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| 42 | // nominal luma range
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| 43 | #define MIN_LUMA 16
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| 44 | #define MAX_LUMA 235
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| 45 | #define LUMA_RANGE (MAX_LUMA - MIN_LUMA + 1) // Total number of valid luma values
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| 46 |
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| 47 | #define clipRGB(x) clip((x), 0, 255)
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| 48 | #define clipYUV(x) clip((x), MIN_LUMA, MAX_LUMA)
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| 49 |
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| 50 | typedef struct _UYVY {
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| 51 | unsigned char u;
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| 52 | unsigned char y0;
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| 53 | unsigned char v;
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| 54 | unsigned char y1;
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| 55 | }UYVY_ARRAY;
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| 56 |
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| 57 | void SaveToBmp(char *Path, unsigned char *img_buff, int width, int height, int bitcount);
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| 58 |
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| 59 | inline long clip(long i, long min, long max)
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| 60 | {
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| 61 | if (i < min) return min;
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| 62 | if (i > max) return max;
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| 63 | return i;
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| 64 | }
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| 65 |
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| 66 | // RGB2YUV: Convert an RGB pixel to YUV
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| 67 |
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| 68 | inline BYTE RGB2Y(DWORD r, DWORD g, DWORD b)
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| 69 | {
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| 70 | BYTE luma = static_cast<BYTE>(( ( 66 * r + 129 * g + 25 * b + 128) >> 8) + 16);
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| 71 | _ASSERTE(luma >= MIN_LUMA);
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| 72 | _ASSERTE(luma <= MAX_LUMA);
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| 73 | return luma;
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| 74 | }
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| 75 |
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| 76 | inline BYTE RGB2U(DWORD r, DWORD g, DWORD b)
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| 77 | {
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| 78 | return static_cast<BYTE>(( ( -38 * r - 74 * g + 112 * b + 128) >> 8) + 128);
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| 79 | }
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| 80 |
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| 81 | inline BYTE RGB2V(DWORD r, DWORD g, DWORD b)
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| 82 | {
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| 83 | return static_cast<BYTE>(( ( 112 * r - 94 * g - 18 * b + 128) >> 8) + 128);
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| 84 | }
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| 85 |
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| 86 | // Convert YUV to RGB
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| 87 |
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| 88 | inline BYTE YUV2Red(long y, long u, long v)
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| 89 | {
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| 90 | return static_cast<BYTE>(clipRGB(( 298 * (y - 16) + 409 * (v - 128) + 128) >> 8));
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| 91 | }
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| 92 |
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| 93 |
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| 94 | inline BYTE YUV2Green(long y, long u, long v)
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| 95 | {
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| 96 | return static_cast<BYTE>((clipRGB(( 298 * (y - 16) - 100 * (u - 128) - 208 * (v - 128) + 128) >> 8)));
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| 97 | }
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| 98 |
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| 99 | inline BYTE YUV2Blue(long y, long u, long v)
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| 100 | {
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| 101 | return static_cast<BYTE>((clipRGB(( 298 * (y - 16) + 516 * (u - 128) + 128) >> 8)));
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| 102 | }
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| 103 |
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| 104 |
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| 105 | #endif
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