source: trunk/src/testing/app/hd-video-player/YuvToRGB.cpp @ 4

Revision 4, 3.6 KB checked in by ajaworski, 13 years ago (diff)

Added modified SAGE sources

Line 
1/******************************************************************************
2 * SAGE - Scalable Adaptive Graphics Environment
3 *
4 * Copyright (C) 2004 Electronic Visualization Laboratory,
5 * University of Illinois at Chicago
6 *
7 * All rights reserved.
8 *
9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions are met:
11 *
12 *  * Redistributions of source code must retain the above copyright
13 *    notice, this list of conditions and the following disclaimer.
14 *  * Redistributions in binary form must reproduce the above
15 *    copyright notice, this list of conditions and the following disclaimer
16 *    in the documentation and/or other materials provided with the distribution.
17 *  * Neither the name of the University of Illinois at Chicago nor
18 *    the names of its contributors may be used to endorse or promote
19 *    products derived from this software without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
25 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
26 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
27 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
28 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
29 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 *
33 * Direct questions, comments etc about SAGE to http://www.evl.uic.edu/cavern/forum/
34 *
35 *****************************************************************************/
36
37#include <windows.h>
38#include "stdafx.h"
39#include "YuvToRGB.h"
40
41#define MYUCHAR(_flt_) ((_flt_>0 && _flt_<256)?_flt_:((_flt_<0)?0:255))
42
43// U0 Y0 Vo Y1 | U2 Y2 V2 Y3 | U4 Y4 V4 Y5 | ...
44void YUV422UYVY_ToRGB24(unsigned char* pbYUV, unsigned char* pbRGB, DWORD yuv_len)
45{
46
47//       /*
48        int B_Cb128,R_Cr128,G_CrCb128;
49    int Y0,U,Y1,V;
50    int R,G,B;
51
52        BYTE *yuv_index;
53        BYTE *rgb_index;
54
55//      long lStride_out = (((dwWidth * 3) + 3) / 4) * 4;
56
57        yuv_index = pbYUV;
58        rgb_index = pbRGB;
59
60    for (DWORD i = 0, j = 0; i < yuv_len; )
61    {
62        // Each WORD is a 'UY' or 'VY' block.
63        // Set the low byte (chroma) to 0x80 and leave the high byte (luma)
64//            WORD pixel = pwSource[x] & 0xFF00;
65//          pixel |= 0x0080;
66//        pwTarget[x] = pixel;
67
68// R = 1.164(Y - 16)                                    + 1.596(V - 128)
69// G = 1.164(Y - 16)                                    - 0.813(V - 128) - 0.391(U - 128)
70// B = 1.164(Y - 16)                   + 2.018(U - 128)
71
72                U  = (int)((float)yuv_index[i++]-128.0f);
73                Y0 = (int)(1.164f * ((float)pbYUV[i++]-16.0f));
74                V  = (int)((float)yuv_index[i++]-128.0f);
75                Y1 = (int)(1.164f * ((float)yuv_index[i++]-16.0f));
76
77                R_Cr128   =  (int)(1.596f*V);
78                G_CrCb128 = (int)(-0.813f*V - 0.391f*U);
79                B_Cb128   =  (int)(2.018f*U);
80
81                R= Y0 + R_Cr128;
82                G = Y0 + G_CrCb128;
83                B = Y0 + B_Cb128;
84
85                rgb_index[j++] = max(0, min(B, 255));
86                rgb_index[j++] = max(0, min(G, 255));
87                rgb_index[j++] = max(0, min(R, 255));
88
89                R= Y1 + R_Cr128;
90                G = Y1 + G_CrCb128;
91                B = Y1 + B_Cb128;
92
93                rgb_index[j++] = max(0, min(B, 255));
94                rgb_index[j++] = max(0, min(G, 255));
95                rgb_index[j++] = max(0, min(R, 255));
96        }
97//      */
98}
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