[4] | 1 | /****************************************************************************** |
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| 2 | * SAGE - Scalable Adaptive Graphics Environment |
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| 3 | * Copyright (C) 2004 Electronic Visualization Laboratory, |
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| 4 | * University of Illinois at Chicago |
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| 5 | * |
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| 6 | * All rights reserved. |
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| 7 | * |
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| 8 | * Redistribution and use in source and binary forms, with or without |
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| 9 | * modification, are permitted provided that the following conditions are met: |
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| 10 | * |
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| 11 | * * Redistributions of source code must retain the above copyright |
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| 12 | * notice, this list of conditions and the following disclaimer. |
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| 13 | * * Redistributions in binary form must reproduce the above |
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| 14 | * copyright notice, this list of conditions and the following disclaimer |
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| 15 | * in the documentation and/or other materials provided with the distribution. |
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| 16 | * * Neither the name of the University of Illinois at Chicago nor |
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| 17 | * the names of its contributors may be used to endorse or promote |
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| 18 | * products derived from this software without specific prior written permission. |
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| 19 | * |
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| 20 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 21 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| 22 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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| 23 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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| 24 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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| 25 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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| 26 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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| 27 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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| 28 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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| 29 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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| 30 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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| 31 | * |
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| 32 | * Direct questions, comments etc about SAGE to bijeong@evl.uic.edu |
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| 33 | *****************************************************************************/ |
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| 34 | |
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| 35 | //Shalini Venkataraman |
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| 36 | //A simple glut program that draws spheres and cones, reads the frame buffer |
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| 37 | //and sends it across to a display client |
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| 38 | //Feb 2004 |
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| 39 | // |
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| 40 | //modified by Byungil Jeong |
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| 41 | //July 2004 |
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| 42 | |
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| 43 | #include <stdio.h> |
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| 44 | #include <math.h> |
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| 45 | #include <stdlib.h> |
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| 46 | |
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| 47 | #if defined(__APPLE__) |
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| 48 | #include <GLUT/glut.h> |
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| 49 | #else |
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| 50 | #include <GL/glut.h> |
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| 51 | #endif |
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| 52 | |
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| 53 | #include <time.h> |
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| 54 | #ifdef WIN32 |
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| 55 | #include "gettimeofday.hxx" |
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| 56 | #else |
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| 57 | #include <sys/timeb.h> |
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| 58 | #include <sys/time.h> |
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| 59 | #endif |
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| 60 | |
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| 61 | // headers for SAGE |
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| 62 | #include "sail.h" |
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| 63 | #include "misc.h" |
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| 64 | |
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| 65 | #define PI 3.1415926535898f |
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| 66 | #define DEG_TO_RAD PI/180.0f |
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| 67 | #define TRANSLATION_RATE 0.2f |
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| 68 | #define ROTATION_RATE 0.01f |
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| 69 | |
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| 70 | enum {SPHERE = 1, CONE}; |
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| 71 | enum {X, Y, Z}; |
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| 72 | |
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| 73 | int winWidth = 400, winHeight = 400; |
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| 74 | bool refresh = false; |
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| 75 | int cnt, target; |
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| 76 | float rgbReadTime; |
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| 77 | GLubyte *rgbBuffer = 0; |
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| 78 | GLfloat transformMatrix[] = {1.0, 0.0, 0.0, 0.0, |
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| 79 | 0.0, 1.0, 0.0, 0.0, |
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| 80 | 0.0, 0.0, 1.0, 0.0, |
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| 81 | 0.0, 0.0, 0.0, 1.0}; |
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| 82 | |
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| 83 | float eyeX, eyeY, eyeZ; //for the camera position for glulookat |
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| 84 | float centreX, centreY, centreZ; //the point the camera looks at in glulookat |
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| 85 | float rot = 0.0f; |
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| 86 | sail sageInf; // sail object |
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| 87 | |
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| 88 | |
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| 89 | double getTimeInSecs() { |
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| 90 | const double oneMicroSec = 0.000001; |
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| 91 | struct timeval timeSec; |
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| 92 | gettimeofday(&timeSec, NULL); |
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| 93 | return (((double) timeSec.tv_sec) + |
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| 94 | (((double) timeSec.tv_usec) * oneMicroSec)); |
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| 95 | |
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| 96 | } |
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| 97 | |
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| 98 | void rotateCameraY(float rot_inc) { |
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| 99 | rot += rot_inc; |
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| 100 | centreX = eyeX - sin(rot); |
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| 101 | centreZ = eyeZ - cos(rot); |
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| 102 | } |
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| 103 | |
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| 104 | void moveCameraZ(float trans_inc) { |
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| 105 | float inc_x = -trans_inc*sin(rot); //increment in camera X for the given translation |
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| 106 | float inc_z = -trans_inc*cos(rot); //increment in camera Y for the given translation |
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| 107 | eyeX += inc_x; |
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| 108 | eyeZ += inc_z; |
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| 109 | centreX += inc_x; |
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| 110 | centreZ += inc_z; |
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| 111 | } |
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| 112 | |
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| 113 | void moveCameraY(float trans_inc) { |
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| 114 | eyeY += trans_inc; |
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| 115 | centreY += trans_inc; |
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| 116 | } |
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| 117 | |
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| 118 | GLfloat *make_texture(int maxs, int maxt) |
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| 119 | { |
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| 120 | int s, t; |
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| 121 | static GLfloat *texture; |
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| 122 | |
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| 123 | texture = (GLfloat *)malloc(3*maxs * maxt * sizeof(GLfloat)); |
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| 124 | for(t = 0; t < maxt; t++) { |
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| 125 | for(s = 0; s < maxs; s++) { |
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| 126 | texture[s*3 + 3*maxs * t] = 0.0f; |
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| 127 | texture[s*3 + 3*maxs * t+1] = 0.4f*(((s >> 4) & 0x1) ^ ((t >> 4) & 0x1)); |
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| 128 | texture[s*3 + 3*maxs * t+2] = 0.0f*(((s >> 4) & 0x1) ^ ((t >> 4) & 0x1)); |
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| 129 | } |
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| 130 | } |
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| 131 | return texture; |
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| 132 | } |
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| 133 | |
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| 134 | //writes the grabbed framebuffer to a ppm file |
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| 135 | void writePPM(const char* filename) { |
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| 136 | if (!rgbBuffer) |
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| 137 | return; |
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| 138 | FILE* fp = fopen(filename, "wb"); |
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| 139 | if (fp==NULL) { printf("PPM ERROR (WritePPM) : unable to open %s!\n",filename); return; } |
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| 140 | fprintf(fp, "P6\n%d %d\n255\n", winWidth, winHeight); |
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| 141 | fwrite(rgbBuffer,sizeof(GLubyte),winWidth*winHeight*3,fp); |
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| 142 | fclose(fp); |
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| 143 | printf("RGB data written to file %s\n",filename); |
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| 144 | } |
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| 145 | |
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| 146 | //key handler |
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| 147 | //'s' - will save the grabbed image to a ppm file |
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| 148 | void key(unsigned char key, int x, int y) |
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| 149 | { |
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| 150 | switch(key) { |
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| 151 | case 's': //save the read pixels to out.ppm |
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| 152 | writePPM("out.ppm"); |
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| 153 | break; |
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| 154 | case 't': //display time taken for readpixels |
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| 155 | printf("Frame Buffer Readback Time: %dx%d %f \n",winWidth, winHeight, rgbReadTime); |
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| 156 | break; |
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| 157 | case '\033': |
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| 158 | sageInf.shutdown(); |
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| 159 | exit(0); |
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| 160 | break; |
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| 161 | } |
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| 162 | glutPostRedisplay(); |
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| 163 | } |
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| 164 | |
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| 165 | // The function called whenever a "special" key is pressed. |
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| 166 | void special(int key, int x, int y) |
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| 167 | { |
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| 168 | switch (key) { |
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| 169 | case GLUT_KEY_UP: |
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| 170 | moveCameraZ(TRANSLATION_RATE); |
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| 171 | break; |
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| 172 | case GLUT_KEY_DOWN: |
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| 173 | moveCameraZ(-TRANSLATION_RATE); |
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| 174 | break; |
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| 175 | case GLUT_KEY_LEFT: |
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| 176 | rotateCameraY(ROTATION_RATE); |
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| 177 | break; |
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| 178 | case GLUT_KEY_RIGHT: |
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| 179 | rotateCameraY(-ROTATION_RATE); |
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| 180 | break; |
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| 181 | case GLUT_KEY_PAGE_UP: |
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| 182 | moveCameraY(TRANSLATION_RATE); |
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| 183 | break; |
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| 184 | case GLUT_KEY_PAGE_DOWN: |
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| 185 | moveCameraY(-TRANSLATION_RATE); |
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| 186 | break; |
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| 187 | } |
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| 188 | glutPostRedisplay(); |
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| 189 | } |
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| 190 | |
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| 191 | void |
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| 192 | motion(int x, int y) |
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| 193 | { |
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| 194 | y = winHeight - y; |
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| 195 | glutPostRedisplay(); |
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| 196 | |
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| 197 | } |
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| 198 | |
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| 199 | /* |
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| 200 | //reallocate the rgbBuffer depending on the new window dimesions |
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| 201 | void |
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| 202 | reshape(int width, int height) |
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| 203 | { |
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| 204 | glViewport(0, 0, width, height); |
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| 205 | winWidth = width; |
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| 206 | winHeight = height; |
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| 207 | if (rgbBuffer) |
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| 208 | delete [] rgbBuffer; |
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| 209 | rgbBuffer = new GLubyte[width*height*3]; |
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| 210 | glMatrixMode(GL_PROJECTION); |
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| 211 | glLoadIdentity(); |
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| 212 | gluPerspective(40.0,(GLfloat)width/ (GLfloat)height, 0.5, 100.0); |
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| 213 | glMatrixMode(GL_MODELVIEW); |
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| 214 | } |
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| 215 | |
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| 216 | */ |
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| 217 | |
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| 218 | void |
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| 219 | mouse(int button, int state, int x, int y) |
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| 220 | { |
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| 221 | y = winHeight - y; |
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| 222 | if(state == GLUT_DOWN) { |
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| 223 | switch(button) { |
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| 224 | case GLUT_LEFT_BUTTON: //rotate |
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| 225 | break; |
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| 226 | case GLUT_MIDDLE_BUTTON: //zoom |
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| 227 | break; |
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| 228 | case GLUT_RIGHT_BUTTON: |
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| 229 | break; |
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| 230 | } |
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| 231 | } |
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| 232 | else {//GLUT_UP |
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| 233 | switch(button) { |
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| 234 | case GLUT_LEFT_BUTTON: |
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| 235 | break; |
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| 236 | case GLUT_MIDDLE_BUTTON: |
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| 237 | break; |
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| 238 | case GLUT_RIGHT_BUTTON: |
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| 239 | break; |
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| 240 | } |
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| 241 | } |
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| 242 | glutPostRedisplay(); |
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| 243 | } |
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| 244 | |
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| 245 | |
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| 246 | //display function |
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| 247 | void redraw(void) |
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| 248 | { |
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| 249 | /* material properties for objects in scene */ |
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| 250 | static GLfloat wall_mat[] = {1.f, 1.f, 1.f, 1.f}; |
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| 251 | static GLfloat sphere_mat[] = {0.5f, 0.0f, 1.f, 1.f}; |
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| 252 | static GLfloat cone_mat[] = {1.0f, 0.5f, 0.0f, 1.f}; |
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| 253 | static GLfloat sphere_mat2[] = {1.0f, 0.0f, 0.5f, 1.f}; |
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| 254 | static GLfloat cone_mat2[] = {0.0f, 0.5f, 1.0f, 1.f}; |
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| 255 | glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 256 | glClearColor(0.0, 0.0, 0.2, 0.0); |
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| 257 | glMatrixMode(GL_MODELVIEW); |
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| 258 | glLoadIdentity(); |
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| 259 | gluLookAt(eyeX, eyeY, eyeZ, |
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| 260 | centreX, centreY, centreZ, |
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| 261 | 0.0,1.0,0.0); |
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| 262 | /* |
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| 263 | ** Note: wall verticies are ordered so they are all front facing |
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| 264 | ** this lets me do back face culling to speed things up. |
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| 265 | */ |
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| 266 | |
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| 267 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, wall_mat); |
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| 268 | |
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| 269 | glEnable(GL_TEXTURE_2D); |
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| 270 | glBegin(GL_QUADS); |
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| 271 | glNormal3f(0.f, 1.f, 0.f); |
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| 272 | glTexCoord2i(0, 0); |
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| 273 | glVertex3f(-6.f, -4.f, -2.f); |
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| 274 | glTexCoord2i(1, 0); |
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| 275 | glVertex3f( 6.f, -4.f, -2.f); |
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| 276 | glTexCoord2i(1, 1); |
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| 277 | glVertex3f( 6.f, -4.f, -15.f); |
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| 278 | glTexCoord2i(0, 1); |
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| 279 | glVertex3f(-6.f, -4.f, -15.f); |
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| 280 | glEnd(); |
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| 281 | glDisable(GL_TEXTURE_2D); |
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| 282 | |
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| 283 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, sphere_mat); |
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| 284 | glPushMatrix(); |
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| 285 | glTranslatef(-3.f, 0.5f, -10.f); |
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| 286 | glScalef(1, 1, 1); |
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| 287 | glCallList(SPHERE); |
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| 288 | glPopMatrix(); |
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| 289 | |
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| 290 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cone_mat); |
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| 291 | glPushMatrix(); |
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| 292 | glTranslatef(0.f, 0.3f, -3.f); |
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| 293 | glRotatef(30.f, 2.f, 0.0, -1.0f); |
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| 294 | glScalef(1.0, 1.0, 1.0); |
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| 295 | glCallList(CONE); |
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| 296 | glPopMatrix(); |
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| 297 | |
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| 298 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, sphere_mat2); |
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| 299 | glPushMatrix(); |
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| 300 | glTranslatef(-2.f, -2.f, -7.f); |
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| 301 | glScalef(1, 1, 1); |
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| 302 | glCallList(SPHERE); |
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| 303 | glPopMatrix(); |
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| 304 | |
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| 305 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cone_mat2); |
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| 306 | glPushMatrix(); |
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| 307 | glTranslatef(4.f, -2.f, -13.f); |
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| 308 | glRotatef(-45.f, 1.f, 0.0f, 0.0f); |
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| 309 | glScalef(0.8, 0.8, 0.8); |
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| 310 | glCallList(CONE); |
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| 311 | glPopMatrix(); |
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| 312 | |
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| 313 | //finished drawing. At this point capture the frame buffer |
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| 314 | //expensive new!! TODO: put this in reshape |
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| 315 | |
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| 316 | double prevtime = getTimeInSecs(); |
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| 317 | glReadPixels(0, 0, winWidth, winHeight, GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer); |
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| 318 | rgbReadTime = getTimeInSecs()-prevtime; |
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| 319 | //TODO-send it to QUANTA |
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| 320 | |
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| 321 | sageInf.swapBuffer(); |
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| 322 | rgbBuffer = (GLubyte *)sageInf.getBuffer(); |
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| 323 | |
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| 324 | // if (refresh) { |
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| 325 | // cnt++; |
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| 326 | // if (cnt >= target) |
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| 327 | // refresh = false; |
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| 328 | // } |
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| 329 | |
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| 330 | glutSwapBuffers(); |
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| 331 | } |
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| 332 | |
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| 333 | void update(int value) { |
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| 334 | //std::cout << "swap buffer " << winWidth << "," << winHeight << std::endl; |
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| 335 | // sageInf.swapBuffer((void *)rgbBuffer); |
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| 336 | // sageInf.mainLoop(); |
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| 337 | |
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| 338 | //glutPostRedisplay(); |
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| 339 | sageMessage msg; |
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| 340 | |
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| 341 | if (sageInf.checkMsg(msg, false) > 0) { |
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| 342 | switch (msg.getCode()) { |
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| 343 | case APP_QUIT : { |
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| 344 | exit(0); |
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| 345 | break; |
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| 346 | } |
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| 347 | |
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| 348 | //case APP_REFRESH_FRAME : { |
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| 349 | //glutPostRedisplay(); |
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| 350 | //refresh = true; |
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| 351 | //target = atoi((char *)msg.getData()); |
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| 352 | //cnt = 0; |
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| 353 | //break; |
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| 354 | // } |
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| 355 | } |
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| 356 | } |
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| 357 | |
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| 358 | // if (refresh) { |
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| 359 | // glutPostRedisplay(); |
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| 360 | // } |
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| 361 | |
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| 362 | glutTimerFunc(50, update, 1); |
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| 363 | } |
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| 364 | |
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| 365 | |
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| 366 | main(int argc, char *argv[]) |
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| 367 | { |
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| 368 | GLfloat *tex; |
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| 369 | static GLfloat lightpos[] = {10.f, 10.f, -20.0f, 1.f}; |
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| 370 | GLUquadricObj *sphere, *cone, *base; |
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| 371 | |
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| 372 | glutInit(&argc, argv); |
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| 373 | |
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| 374 | glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); |
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| 375 | glutInitWindowSize(winWidth,winHeight); |
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| 376 | glutCreateWindow("sage render"); |
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| 377 | glutDisplayFunc(redraw); |
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| 378 | //glutIdleFunc(redraw); |
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| 379 | glutKeyboardFunc(key); |
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| 380 | glutMouseFunc(mouse); |
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| 381 | glutMotionFunc(motion); |
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| 382 | glutSpecialFunc(special); |
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| 383 | // glutReshapeFunc(reshape); |
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| 384 | |
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| 385 | glViewport(0, 0, winWidth, winHeight); |
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| 386 | glMatrixMode(GL_PROJECTION); |
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| 387 | glLoadIdentity(); |
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| 388 | gluPerspective(40.0,(GLfloat)winWidth/ (GLfloat)winHeight, 0.5, 100.0); |
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| 389 | glMatrixMode(GL_MODELVIEW); |
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| 390 | //glutFullScreen(); |
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| 391 | |
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| 392 | glMatrixMode(GL_MODELVIEW); |
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| 393 | |
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| 394 | glEnable(GL_DEPTH_TEST); |
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| 395 | glEnable(GL_LIGHTING); |
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| 396 | glEnable(GL_LIGHT0); |
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| 397 | glLightfv(GL_LIGHT0, GL_POSITION, lightpos); |
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| 398 | |
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| 399 | glCullFace(GL_BACK); |
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| 400 | |
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| 401 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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| 402 | |
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| 403 | //create the display list to draw a sphere |
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| 404 | glNewList(SPHERE, GL_COMPILE); |
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| 405 | sphere = gluNewQuadric(); |
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| 406 | gluSphere(sphere, 1.f, 20, 20); |
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| 407 | gluDeleteQuadric(sphere); |
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| 408 | glEndList(); |
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| 409 | |
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| 410 | //create the display list to draw a cone |
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| 411 | glNewList(CONE, GL_COMPILE); |
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| 412 | cone = gluNewQuadric(); |
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| 413 | base = gluNewQuadric(); |
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| 414 | glRotatef(-90.f, 1.f, 0.f, 0.f); |
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| 415 | gluQuadricOrientation(base, GLU_INSIDE); |
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| 416 | gluDisk(base, 0., 1., 20, 1); |
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| 417 | gluCylinder(cone, 1., 0., 2., 20, 20); |
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| 418 | gluDeleteQuadric(cone); |
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| 419 | gluDeleteQuadric(base); |
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| 420 | glEndList(); |
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| 421 | |
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| 422 | //create a 2D texture for our floor |
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| 423 | tex = make_texture(256, 256); |
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| 424 | glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_FLOAT, tex); |
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| 425 | free(tex); |
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| 426 | |
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| 427 | eyeX = eyeY = centreX = centreY = 0.0f; |
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| 428 | eyeZ = 10.0f; centreZ = 9.0f; |
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| 429 | |
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| 430 | glutTimerFunc(100, update, 1); |
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| 431 | |
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| 432 | int appID; |
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| 433 | if (argc < 2) |
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| 434 | appID = 0; |
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| 435 | else |
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| 436 | appID = atoi(argv[1]); |
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| 437 | |
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| 438 | int nodeID; |
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| 439 | if (argc < 3) |
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| 440 | nodeID = 0; |
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| 441 | else |
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| 442 | nodeID = atoi(argv[2]); |
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| 443 | |
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| 444 | sailConfig cfg; |
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| 445 | cfg.init("render.conf"); // every app has a config file named "appName.conf" |
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| 446 | std::cout << "SAIL configuration was initialized by render.conf" << std::endl; |
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| 447 | |
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| 448 | cfg.setAppName("render"); |
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| 449 | cfg.rank = nodeID; |
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| 450 | //cfg.appID = appID; //appLauncher will do this |
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| 451 | cfg.resX = winWidth; |
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| 452 | cfg.resY = winHeight; |
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| 453 | |
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| 454 | sageRect renderImageMap; |
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| 455 | renderImageMap.left = 0.0; |
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| 456 | renderImageMap.right = 1.0; |
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| 457 | renderImageMap.bottom = 0.0; |
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| 458 | renderImageMap.top = 1.0; |
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| 459 | |
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| 460 | cfg.imageMap = renderImageMap; |
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| 461 | cfg.pixFmt = PIXFMT_888; |
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| 462 | cfg.rowOrd = BOTTOM_TO_TOP; |
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| 463 | cfg.master = true; |
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| 464 | |
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| 465 | sageInf.init(cfg); |
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| 466 | std::cout << "sail initialized " << std::endl; |
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| 467 | |
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| 468 | if (rgbBuffer) |
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| 469 | delete [] rgbBuffer; |
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| 470 | |
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| 471 | rgbBuffer = (GLubyte *)sageInf.getBuffer(); |
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| 472 | |
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| 473 | glutMainLoop(); |
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| 474 | |
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| 475 | return 0; |
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| 476 | } |
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