[4] | 1 | //////////////////////////////////////////////////////////////////////
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| 2 | // ________ ____ ___
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| 3 | // | \ / | / /
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| 4 | // +---+ \/ |/ /
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| 5 | // +--+| |\ /| <
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| 6 | // | || | \ / | |\ \
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| 7 | // | | \/ | | \ \
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| 8 | // \_____| |__| \__\
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| 9 | // Copyright 2001
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| 10 | // Joe Michael Kniss
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| 11 | // <<<jmk@cs.utah.edu>>>
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| 12 | // "All Your Base are Belong to Us"
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| 13 | //
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| 14 | // GL Utills and Extensions v0.01(beta)
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| 15 | //
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| 16 | // glUE.h: interface for the glUE class.
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| 17 | // The purpose of the "class" is to provide access to extensions
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| 18 | // without having to go through the hassle of aquiring them
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| 19 | // in various places. They are defined as "extern" so that a
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| 20 | // single function pointer is kept around, ie. this file can
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| 21 | // be included in multiple files. The "glue" class should be
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| 22 | // created right after the gl window is created.
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| 23 | //
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| 24 | // NOTE: Many of the extensions defined by this header will require
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| 25 | // "exparamental" drivers from the chip/card manufacurer. If an
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| 26 | // extension that you want is not detected, this is probably why.
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| 27 | //////////////////////////////////////////////////////////////////////
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| 28 |
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| 29 | #include <iostream>
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| 30 |
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| 31 | using namespace std;
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| 32 |
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| 33 | #if !defined(AFX_GLUE_H__F345B9AF_7BCA_4BAB_BC9E_949B280622AE__INCLUDED_)
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| 34 | #define AFX_GLUE_H__F345B9AF_7BCA_4BAB_BC9E_949B280622AE__INCLUDED_
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| 35 |
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| 36 | //---------------------- Sort of lame card select --------------
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| 37 | // This is being phased out, do not use it
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| 38 | #define WILDCAT 0
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| 39 | #define RADEON 0
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| 40 | #define R200 0
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| 41 | #define GEFORCE3 0
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| 42 | #define GEFORCE2 0
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| 43 | //--------------------------------------------------------------
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| 44 |
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| 45 | #ifdef WIN32
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| 46 | #include <windows.h> // must be included before any OpenGL
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| 47 | #endif
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| 48 |
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| 49 | #if defined(__APPLE__)
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| 50 | #include <GLUT/glut.h>
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| 51 | #include <OpenGL/glu.h>
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| 52 | #include <OpenGL/glext.h>
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| 53 | #else
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| 54 | #include <GL/glut.h>
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| 55 | #include <GL/glu.h>
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| 56 | #include <GL/glext.h>
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| 57 | #endif
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| 58 |
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| 59 |
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| 60 | #ifdef WIN32
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| 61 | //------- This include file is nVidia specific!!!-----------
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| 62 | #include <GL/glExt.h>
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| 63 |
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| 64 | //------- This include file is windows specific!!!----------
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| 65 | #include <GL/wglext.h>
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| 66 |
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| 67 | //------ This include file is ATI specific!!! --------------
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| 68 | //#include <GL/glATI.h>
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| 69 | //#include <GL/wglATI.h>
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| 70 |
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| 71 | //==================================================================================
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| 72 | //------------------ Extension Definitions -----------------------------------------
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| 73 | //==================================================================================
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| 74 | // NOTE: To quickly test if an extension is available, simply test if the function
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| 75 | // pointer is non zero. ie:
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| 76 | // if(<functionName>){ ...<functionName>(..); ...} else { ... do something else}
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| 77 | //
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| 78 | //
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| 79 | //------------------ 3d texture ----------------------------------------------------
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| 80 | typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level,
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| 81 | GLint internalformat,
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| 82 | GLsizei width, GLsizei height,
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| 83 | GLsizei depth, GLint border,
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| 84 | GLenum format, GLenum type,
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| 85 | const GLvoid *pixels);
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| 86 | extern PFNGLTEXIMAGE3DPROC glTexImage3DEXT;
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| 87 |
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| 88 | #ifdef GL_EXT_blend_minmax
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| 89 | extern PFNGLBLENDEQUATIONEXTPROC glBlendEquationEXT;
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| 90 | #endif
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| 91 |
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| 92 | //------------------ Palated texture -----------------------------------------------
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| 93 | #ifdef GL_EXT_color_table
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| 94 | typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target,
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| 95 | GLenum internalformat,
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| 96 | GLsizei width,
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| 97 | GLenum format,
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| 98 | GLenum type,
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| 99 | const GLvoid *table);
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| 100 | extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
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| 101 | #endif // end palated texture
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| 102 |
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| 103 | //------------------ Multi-texture -------------------------------------------------
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| 104 | #ifdef GL_ARB_multitexture
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| 105 | extern PFNGLACTIVETEXTUREARBPROC glActiveTexture;
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| 106 | extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTexture;
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| 107 | extern PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB;
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| 108 | extern PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB;
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| 109 | extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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| 110 | extern PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB;
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| 111 | extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB;
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| 112 | extern PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB;
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| 113 | #endif //end multi texture
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| 114 |
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| 115 | //----------------- Secondary color ------------------------------------------------
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| 116 | #ifdef GL_EXT_secondary_color
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| 117 | extern PFNGLSECONDARYCOLOR3FEXTPROC glSecondaryColor3fEXT;
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| 118 | #endif
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| 119 |
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| 120 | //------------------ nVidia Stuff ------------------------------------------------
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| 121 | //------------------ Register Combiners --------------------------------------------
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| 122 | #ifdef GL_NV_register_combiners
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| 123 | extern PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV;
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| 124 | extern PFNGLCOMBINERPARAMETERFNVPROC glCombinerParameterfNV;
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| 125 | extern PFNGLCOMBINERPARAMETERIVNVPROC glCombinerParameterivNV;
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| 126 | extern PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV;
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| 127 | extern PFNGLCOMBINERINPUTNVPROC glCombinerInputNV;
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| 128 | extern PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV;
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| 129 | extern PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV;
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| 130 | extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glGetCombinerInputParameterfvNV;
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| 131 | extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParameterivNV;
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| 132 | extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParameterfvNV;
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| 133 | extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV;
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| 134 | extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV;
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| 135 | extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV;
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| 136 | #endif
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| 137 |
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| 138 | //------------------ ATI Stuff ------------------------------------------------
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| 139 | //------------------ env-bump map/ pixel texture -----------------------------------
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| 140 | // NOTE: This extension is only for ATI Radions, it can be used to achieve
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| 141 | // pixel texture as well as reflective bump mapping
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| 142 | // but, fragment shaders are the bomb!!
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| 143 | #ifdef GL_ATIX_envmap_bumpmap
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| 144 | extern PFNGLTEXBUMPPARAMETERIVATIXPROC glTexBumpParameterivATIX;
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| 145 | extern PFNGLTEXBUMPPARAMETERFVATIXPROC glTexBumpParameterfvATIX;
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| 146 | extern PFNGLGETTEXBUMPPARAMETERIVATIXPROC glGetTexBumpParameterivATIX;
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| 147 | extern PFNGLGETTEXBUMPPARAMETERFVATIXPROC glGetTexBumpParameterfvATIX;
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| 148 | #endif //end EMBM
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| 149 |
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| 150 | #ifdef GL_ATI_fragment_shader
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| 151 | extern PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI;
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| 152 | extern PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI;
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| 153 | extern PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI;
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| 154 | extern PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI;
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| 155 | extern PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI;
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| 156 | extern PFNGLPASSTEXCOORDATIPROC glPassTexCoordATI;
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| 157 | extern PFNGLSAMPLEMAPATIPROC glSampleMapATI;
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| 158 | extern PFNGLCOLORFRAGMENTOP1ATIPROC glColorFragmentOp1ATI;
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| 159 | extern PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI;
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| 160 | extern PFNGLCOLORFRAGMENTOP3ATIPROC glColorFragmentOp3ATI;
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| 161 | extern PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI;
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| 162 | extern PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI;
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| 163 | extern PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI;
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| 164 | extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI;
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| 165 | #endif
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| 166 |
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| 167 |
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| 168 | //------------------ WGL Extensions ------------------------------------------------
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| 169 | #ifdef WGL_ARB_pbuffer
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| 170 | extern PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB;
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| 171 | extern PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB;
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| 172 | extern PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB;
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| 173 | extern PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB;
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| 174 | extern PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB;
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| 175 | #endif
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| 176 | #ifdef WGL_ARB_pixel_format
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| 177 | extern PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB;
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| 178 | extern PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB;
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| 179 | extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
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| 180 | #endif
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| 181 | #ifdef WGL_ARB_render_texture //render to texture
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| 182 | extern PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB;
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| 183 | extern PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB;
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| 184 | extern PFNWGLSETPBUFFERATTRIBARBPROC wglSetBufferAttribARB;
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| 185 | #endif
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| 186 |
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| 187 |
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| 188 | #endif // #ifdef WIN32
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| 189 |
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| 190 |
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| 191 | #if _MSC_VER > 1000
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| 192 | #pragma once
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| 193 | #endif // _MSC_VER > 1000
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| 194 |
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| 195 | //==============================================================================
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| 196 | //==============================================================================
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| 197 | //==============================================================================
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| 198 | //==============================================================================
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| 199 | //==============================================================================
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| 200 |
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| 201 | //------------------ Capture and Report gl Errors ----------------------------------
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| 202 | // NOTE: the calling convention for GLErr is:
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| 203 | // location = "Classname.function()" to identify where you made the call
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| 204 | // glfuncname = "Name" of the gl Function which you are testing for errors
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| 205 | // Returns 0 if no error, 1 if there was an error.
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| 206 |
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| 207 | int GlErr(char *location, char *glfuncname);
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| 208 |
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| 209 | //------------------ Query extensions ----------------------------------------------
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| 210 | // Returns true (!=0) if the extension defined by the extName string is available for
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| 211 | // the card. If the extName string == "Print" all of the extensions available on the
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| 212 | // card are printed to standard out.
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| 213 |
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| 214 | GLboolean QueryExtension(char *extName);
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| 215 |
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| 216 | int checkGfx();
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| 217 |
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| 218 | //------------------ Load all Extensions -------------------------------------------
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| 219 | // Attempts to load all of the extensions for the defined card flag
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| 220 | // Needs to be adapted for LINUX !!!
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| 221 |
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| 222 | #ifdef WIN32
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| 223 | void LoadAllExtensions();
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| 224 | //----- get individual sets of extensions
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| 225 | void getOGL12();
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| 226 | void getNV20();
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| 227 | void getATI8K();
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| 228 | void getWGL();
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| 229 | #endif
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| 230 |
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| 231 | //------------------ Card Profile --------------------------------------------------
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| 232 | // Figure out what card we are using, by checking for unique extensions
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| 233 | //
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| 234 | // returns an integer from the gluvv.plat enum (gluvvPlatform)
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| 235 |
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| 236 | int CardProfile();
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| 237 |
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| 238 |
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| 239 | //==============================================================================
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| 240 | //==============================================================================
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| 241 | //==============================================================================
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| 242 | //==============================================================================
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| 243 | //==============================================================================
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| 244 |
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| 245 | #endif // !defined(AFX_GLUE_H__F345B9AF_7BCA_4BAB_BC9E_949B280622AE__INCLUDED_)
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