1 | /********************************************************************************
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2 | * Volatile - Volume Visualization Software for SAGE
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3 | * Copyright (C) 2004 Electronic Visualization Laboratory,
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4 | * University of Illinois at Chicago
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5 | *
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6 | * All rights reserved.
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7 | *
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8 | * Redistribution and use in source and binary forms, with or without
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9 | * modification, are permitted provided that the following conditions are met:
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10 | *
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11 | * * Redistributions of source code must retain the above copyright
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12 | * notice, this list of conditions and the following disclaimer.
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13 | * * Redistributions in binary form must reproduce the above
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14 | * copyright notice, this list of conditions and the following disclaimer
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15 | * in the documentation and/or other materials provided with the distribution.
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16 | * * Neither the name of the University of Illinois at Chicago nor
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17 | * the names of its contributors may be used to endorse or promote
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18 | * products derived from this software without specific prior written permission.
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19 | *
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20 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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21 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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22 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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23 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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24 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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25 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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26 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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27 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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28 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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29 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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30 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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31 | *
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32 | * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum
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33 | *********************************************************************************/
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34 |
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35 | //Contains the global windowing parameters for the vol-a-tile app
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36 | #ifndef __GLOBAL_H
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37 | #define __GLOBAL_H
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38 |
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39 | #include "glUE.h"
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40 | #include "vVolume.h"
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41 | #include "Trackball.h"
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42 | #include "vNet.h"
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43 | #include <vector>
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44 | class vPrimitive;
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45 | typedef enum {
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46 | NONE=0,
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47 | AGAVE,
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48 | CROSSEYE
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49 | } vStereoType;
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50 |
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51 | enum STEREOVIEW { LEFT, RIGHT};
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52 |
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53 | struct vWindow { //Window size and location attributes
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54 | unsigned int width;
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55 | unsigned int displayWidth; //for stereo etc
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56 | unsigned int height;
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57 | unsigned int xPos;
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58 | unsigned int yPos;
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59 | float aspect;
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60 | };
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61 |
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62 | struct vFrustum {
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63 | float left, right, top, bottom;
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64 | };
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65 |
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66 | struct vViewport {
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67 | float x, y, width, height;
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68 | };
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69 |
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70 | struct vStereo {
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71 | float halfEyeSep;
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72 | vStereoType type;
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73 | };
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74 |
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75 | typedef vector<vFrustum> vFrustumList;
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76 | typedef vector<vViewport> vViewportList;
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77 | struct vEnv { //GL rendering Environment parameters
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78 | float eye[3]; // eye location
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79 | float at[3]; // lookat point
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80 | float up[3]; // up vector
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81 | // frustum[0] = left, frustum[1] = right frustum[2] = bottom, frustum[3] = top
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82 | vFrustumList frustumList;
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83 | vViewportList viewportList;
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84 | float clip[2]; // clip[0] = front, clip[1] = back
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85 | float diff[4]; // diffuse color (material)
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86 | float spec[4]; // speculare color (material)
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87 | int bgColor; // background color? 0==white 1==black
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88 | vStereoType stereoType; //type of stereo, NONE, AGAVE, CROSSEYED
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89 | bool renderOn;
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90 | bool gameMode;
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91 | };
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92 |
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93 | struct vLight{ //lighting information
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94 | float pos[3]; //light position
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95 | float startpos[3];
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96 | };
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97 |
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98 | struct vCutTransform {
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99 | double rotn[16]; //just rotation
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100 | double transform[16]; //cumulative transform(with the volume)
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101 | double user[4]; //eqn of the cut plane
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102 | bool update;
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103 | float axis[3];
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104 | float angle;
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105 | };
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106 |
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107 | struct vTransform{ //rendering transform parameters
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108 | float rotn[16]; //rotation from trackball
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109 | float scale; //isotropic scale value
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110 | float trans[3]; //translation
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111 | };
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112 |
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113 | struct vMouse{ //mouse state information
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114 | int button; //GLUT mouse button
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115 | int state; //GLUT mouse state
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116 | int pos[2]; //x,y
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117 | int last[2]; //last mouse position
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118 | int shift; //is shift down
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119 | int ctrl; //is control down
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120 | int alt; //is alt down
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121 | };
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122 |
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123 | struct vKey { //key board state
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124 | unsigned char key; //GLUT key
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125 | int shift; //is shift down
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126 | int ctrl; //is control down
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127 | int alt; //is alt down
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128 | };
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129 |
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130 |
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131 | struct vRen { //volume rendering paramters
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132 | float sampleRate; //current sample rate for rendering
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133 | float interactSamp; //interactive sample rate
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134 | float goodSamp; //high quality sample rate
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135 | int lowRes; //low res rendering
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136 | unsigned char *deptex; //2d dependent texture 256x256xRGBA [gb]
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137 | unsigned char* gDeptex; //this is recalculated from deptex above, alpha values are recalculated based on no of slices
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138 | unsigned char* iDeptex; //this is recalculated from deptex above
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139 | unsigned char* nDeptex; //this is recalculated from deptex above
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140 |
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141 | float lastSamp; //last sample rate rendered
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142 | float lastGoodSamp; //last good sample rate
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143 | float lastInteSamp; //last interactive sample rate
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144 |
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145 | int loadTLUT; //reload the LUT if flag == 1
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146 | int loadVolume; //reload the volume if == 1
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147 | int scaleAlphas; //scale alphas with sample rate
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148 | float gamma; //constant alpha scale
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149 | int probe[3]; //the 3 points corresponding to the probe ptr
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150 | unsigned int scaledDeptexName, origDeptexName;
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151 | };
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152 |
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153 | typedef enum {
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154 | V_ROAM,
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155 | V_PROBE
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156 | } vNav;
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157 |
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158 | struct vUI {
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159 | bool printFPS;
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160 | bool printSlices;
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161 | bool cutEnabled;
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162 | bool bboxEnabled;
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163 | vNav navMode;
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164 | bool animate;
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165 | };
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166 |
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167 |
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168 | typedef enum { //Major axies of volume coords
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169 | V_Unknown,
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170 | V_XPos,
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171 | V_XNeg,
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172 | V_YPos,
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173 | V_YNeg,
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174 | V_ZPos,
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175 | V_ZNeg
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176 | } VolRenMajorAxis;
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177 |
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178 |
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179 | typedef enum { //v Shade modes (shadows are handled by the light struct)
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180 | V_UNKNOWN,
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181 | V_AMBIENT, //ambient
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182 | V_DIFFUSE, //diffuse
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183 | V_DSPEC, //diffuse + specular
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184 | V_FAUX, //Faux shading
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185 | V_ARB, //arbitrary shading via pixel texture
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186 | V_MIP
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187 | } vShade;
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188 |
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189 | typedef enum { //v platforms supported
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190 | GPGineric, //default
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191 | GPNV20, //-nv20 - 3D textures GeForce 3
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192 | GPATI8K //ATI Radeon 8000 (R200)
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193 | } vPlatform;
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194 |
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195 |
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196 | typedef enum {
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197 | V_NONE,
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198 | V_UNDER,
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199 | V_OVER,
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200 | V_ZERO
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201 | } vBlend;
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202 |
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203 |
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204 | struct vGlobal {
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205 | int debug;
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206 | vWindow win; //window
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207 | vEnv env; //environment
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208 | vLight light; //light
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209 | vVolume *volume ;//pointer to the data to be rendered
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210 | vVolume *fullVolume;//pointer to the full volume
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211 | vMouse mouse; //mouse
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212 | vPlatform plat; //plaform
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213 | vRen volren; //volume rendering stuff
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214 | int mainWindow; //mainWindow Identifier
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215 | int tfWindow; //mainWindow Identifier
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216 | // vShade shade; //shading enable/disable flag
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217 | // vBlend reblend; //re-render scene with blend
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218 | vStereo stereo; //stereo params
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219 | vUI ui;
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220 | vCutTransform cut;
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221 | float pointerPos[3]; //posn of the pointer in world coords
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222 | int curPrimIdx; //index of the primitive thats currently selected, -1 if nothing is selected
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223 | };
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224 |
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225 | void drawText(GLfloat x, GLfloat y, GLfloat z, char *message);
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226 |
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227 | void mouse(int button, int state, int x, int y); //mouse callback
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228 | void passiveMotion(int x, int y) ;
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229 | void motion(int x, int y); //motion callback
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230 | void key(unsigned char key, int x, int y); //key callback
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231 | void special(int key, int x, int y); //special key callback
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232 | void idle(); //idle callback
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233 | void reshape(int w, int h); //reshape callback
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234 | void initGlobal() ;
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235 | void display();
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236 | void displayOneEye(STEREOVIEW eye);
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237 | void displayOneEye(int,int);
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238 | void initGL();
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239 | void parseCmdLine(int, char**);
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240 | void deallocateAll() ;
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241 | void enableTex3D(unsigned int ); //opengl init before the render
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242 | void disableTex3D(); //opengl stuff after the render
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243 |
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244 | void updateAnim(int value);
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245 | void calcFrustum();
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246 |
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247 | extern vGlobal global;
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248 | extern Trackball cutTrack; //global trackball
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249 | extern vector<vPrimitive*> renderList; //all renderables attatch to this one
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250 | extern vector<vPrimitive*> selectList; //all renderables that can be selected
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251 |
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252 | #if defined(V_DISTRIBUTED)
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253 | extern vNet* net;
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254 | #endif
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255 |
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256 | #endif
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257 |
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258 |
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