source:
trunk/src/testing/app/volvis/shaders/fragment30.cg
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Revision 4, 307 bytes checked in by ajaworski, 13 years ago (diff) |
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1 | |
2 | float4 C2E2f_passthrough(float3 texCoord0 : TEXCOORD0, |
3 | uniform sampler3D texture0, |
4 | uniform sampler1D texture1 |
5 | ) : COLOR |
6 | { |
7 | float tex0 = tex3D(texture0, texCoord0).a; |
8 | return tex1D(texture1, tex0); |
9 | } |
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