[4] | 1 | /******************************************************************************** |
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| 2 | * Volatile - Volume Visualization Software for SAGE |
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| 3 | * Copyright (C) 2004 Electronic Visualization Laboratory, |
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| 4 | * University of Illinois at Chicago |
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| 5 | * |
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| 6 | * All rights reserved. |
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| 7 | * |
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| 8 | * Redistribution and use in source and binary forms, with or without |
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| 9 | * modification, are permitted provided that the following conditions are met: |
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| 10 | * |
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| 11 | * * Redistributions of source code must retain the above copyright |
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| 12 | * notice, this list of conditions and the following disclaimer. |
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| 13 | * * Redistributions in binary form must reproduce the above |
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| 14 | * copyright notice, this list of conditions and the following disclaimer |
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| 15 | * in the documentation and/or other materials provided with the distribution. |
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| 16 | * * Neither the name of the University of Illinois at Chicago nor |
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| 17 | * the names of its contributors may be used to endorse or promote |
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| 18 | * products derived from this software without specific prior written permission. |
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| 19 | * |
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| 20 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 21 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| 22 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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| 23 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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| 24 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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| 25 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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| 26 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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| 27 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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| 28 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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| 29 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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| 30 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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| 31 | * |
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| 32 | * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum |
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| 33 | *********************************************************************************/ |
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| 34 | |
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| 35 | //vARB.cpp |
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| 36 | //has the CG related code from Luc Renambot |
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| 37 | |
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| 38 | #if defined(ADDARBGL) |
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| 39 | |
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| 40 | #include "vARB.h" |
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| 41 | #include "global.h" |
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| 42 | #include <stdio.h> |
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| 43 | #include <stdlib.h> |
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| 44 | #include <GL/glext.h> |
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| 45 | |
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| 46 | |
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| 47 | const char *shader_code1 = |
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| 48 | "!!ARBfp1.0\n" |
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| 49 | "# cgc version 1.3.0001, build date Jul 16 2004 12:35:04\n" |
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| 50 | "# command line args: -profile arbfp1 -entry C2E2f_passthrough\n" |
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| 51 | "# source file: fragment20.cg\n" |
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| 52 | "#vendor NVIDIA Corporation\n" |
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| 53 | "#version 1.0.02\n" |
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| 54 | "#profile arbfp1\n" |
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| 55 | "#program C2E2f_passthrough\n" |
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| 56 | "#semantic C2E2f_passthrough.texture0\n" |
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| 57 | "#semantic C2E2f_passthrough.texture1\n" |
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| 58 | "#var float3 texCoord0 : $vin.TEX0 : TEX0 : 0 : 1\n" |
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| 59 | "#var sampler3D texture0 : : texunit 0 : 1 : 1\n" |
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| 60 | "#var sampler2D texture1 : : texunit 1 : 2 : 1\n" |
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| 61 | "#var float4 C2E2f_passthrough : $vout.COL : COL : -1 : 1\n" |
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| 62 | "PARAM c[1] = { program.local[0] };\n" |
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| 63 | "TEMP R0;\n" |
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| 64 | "TEX R0.xw, fragment.texcoord[0], texture[0], 3D;\n" |
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| 65 | "TEX result.color, R0.wxzw, texture[1], 2D;\n" |
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| 66 | "END\n" |
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| 67 | "# 2 instructions, 1 R-regs\n"; |
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| 68 | |
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| 69 | const char *shader_code = |
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| 70 | "!!ARBfp1.0\n" |
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| 71 | "#var float3 texCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1\n" |
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| 72 | "#var sampler3D texture0 : : texunit 0 : 1 : 1\n" |
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| 73 | "#var sampler2D texture1 : : texunit 1 : 2 : 1\n" |
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| 74 | "#var float4 C2E2f_passthrough : $vout.COLOR : COLOR : -1 : 1\n" |
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| 75 | "TEMP R0;\n" |
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| 76 | "TEX R0.xw, fragment.texcoord[0], texture[0], 3D;\n" |
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| 77 | "TEX result.color, R0.wxww, texture[1], 2D;\n" |
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| 78 | "END\n"; |
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| 79 | |
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| 80 | // WORKS |
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| 81 | const char *shader_code3 = |
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| 82 | "!!ARBfp1.0\n" |
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| 83 | "OUTPUT out = result.color;\n" |
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| 84 | "TEMP temp;\n" |
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| 85 | "PARAM pink = { 1.0, 0.4, 0.4, 0.0}; \n" |
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| 86 | "TEX temp, fragment.texcoord[0], texture[0], 3D;\n" |
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| 87 | "ADD out, temp, pink;\n" |
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| 88 | "END\n"; |
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| 89 | |
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| 90 | |
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| 91 | |
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| 92 | GLuint vertexProgram, fragmentProgram; |
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| 93 | int curTexId ; |
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| 94 | |
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| 95 | void handleARBError() |
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| 96 | { |
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| 97 | fprintf(stderr, "ARB> error \n"); |
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| 98 | exit(1); |
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| 99 | } |
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| 100 | |
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| 101 | int initARB() |
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| 102 | { |
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| 103 | int notgood; |
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| 104 | const char *extensions = (const char*)glGetString(GL_EXTENSIONS); |
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| 105 | size_t sysExtsLen = strlen(extensions); |
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| 106 | |
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| 107 | notgood = 0; |
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| 108 | |
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| 109 | if(strstr(extensions,"GL_ARB_vertex_program")) |
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| 110 | fprintf(stderr, "GL_ARB_vertex_program supported\n"); |
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| 111 | else |
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| 112 | { |
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| 113 | fprintf(stderr, "GL_ARB_vertex_program NOT supported\n"); |
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| 114 | notgood = 1; |
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| 115 | } |
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| 116 | if(strstr(extensions,"GL_ARB_fragment_program")) |
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| 117 | fprintf(stderr, "GL_ARB_fragment_program supported\n"); |
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| 118 | else |
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| 119 | { |
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| 120 | fprintf(stderr, "GL_ARB_fragment_program NOT supported\n"); |
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| 121 | notgood = 1; |
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| 122 | } |
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| 123 | |
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| 124 | if (notgood) |
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| 125 | { |
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| 126 | fprintf(stderr, "ARB> error : fragment and vertex program required (GL_ARB_fragment_program, GL_ARB_vertex_program).\n"); |
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| 127 | fprintf(stderr, "---------------------------------------------------------\n"); |
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| 128 | exit(1); |
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| 129 | } |
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| 130 | else |
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| 131 | { |
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| 132 | GLint maxInsts, maxTemps, maxParams; |
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| 133 | glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_INSTRUCTIONS_ARB, &maxInsts ); |
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| 134 | glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_TEMPORARIES_ARB, &maxTemps ); |
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| 135 | glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_PARAMETERS_ARB, &maxParams ); |
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| 136 | fprintf(stderr, "ARB> GL_ARB_fragment_program, GL_ARB_vertex_program present\n"); |
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| 137 | fprintf(stderr, "ARB> \t %d max instructions, %d max temp varriables, %d max variables\n", |
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| 138 | maxInsts, maxTemps, maxParams); |
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| 139 | fprintf(stderr, "---------------------------------------------------------\n"); |
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| 140 | } |
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| 141 | |
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| 142 | glGenProgramsARB(1, &fragmentProgram); |
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| 143 | glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fragmentProgram); |
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| 144 | glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei) strlen(shader_code), (GLubyte *) shader_code); |
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| 145 | |
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| 146 | GLint error_pos; |
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| 147 | glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos); |
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| 148 | if (error_pos != -1) |
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| 149 | { |
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| 150 | const GLubyte *error_string; |
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| 151 | error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB); |
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| 152 | fprintf(stderr, "Program error at position: %d\n%s\n", error_pos, error_string); |
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| 153 | } |
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| 154 | else |
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| 155 | { |
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| 156 | GLint maxInsts, maxTemps, maxParams; |
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| 157 | glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_INSTRUCTIONS_ARB, &maxInsts ); |
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| 158 | glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_TEMPORARIES_ARB, &maxTemps ); |
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| 159 | glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_PARAMETERS_ARB, &maxParams ); |
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| 160 | fprintf(stderr, "ARB> GL_ARB_fragment_program, GL_ARB_vertex_program present\n"); |
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| 161 | fprintf(stderr, "ARB> \t %d current instructions, %d current varriables, %d current variables\n", |
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| 162 | maxInsts, maxTemps, maxParams); |
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| 163 | fprintf(stderr, "---------------------------------------------------------\n"); |
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| 164 | } |
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| 165 | |
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| 166 | //hTexture0 = cgGetNamedParameter(fragmentProgram, "texture0"); |
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| 167 | //hTexture1 = cgGetNamedParameter(fragmentProgram, "texture1"); |
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| 168 | |
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| 169 | return 1; |
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| 170 | } |
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| 171 | |
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| 172 | void enableARB(unsigned int volTex) |
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| 173 | { |
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| 174 | glEnable(GL_FRAGMENT_PROGRAM_ARB); |
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| 175 | glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fragmentProgram); |
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| 176 | |
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| 177 | glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, global.volume->texName, curTexId, 0, 0); |
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| 178 | |
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| 179 | glActiveTextureARB(GL_TEXTURE0_ARB); |
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| 180 | glBindTexture(GL_TEXTURE_3D, global.volume->texName); |
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| 181 | |
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| 182 | glActiveTextureARB(GL_TEXTURE1_ARB); |
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| 183 | glBindTexture(GL_TEXTURE_2D, curTexId); |
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| 184 | |
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| 185 | glActiveTextureARB(GL_TEXTURE0_ARB); |
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| 186 | |
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| 187 | //cgGLSetTextureParameter(hTexture0, global.volume->texName); |
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| 188 | //cgGLSetTextureParameter(hTexture1, curTexId); |
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| 189 | |
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| 190 | //cgGLEnableTextureParameter(hTexture0); |
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| 191 | //cgGLEnableTextureParameter(hTexture1); |
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| 192 | |
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| 193 | |
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| 194 | //glActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 195 | //glBindTexture(GL_TEXTURE_3D, global.volume->texName); |
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| 196 | //glActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 197 | //glBindTexture(GL_TEXTURE_3D, curTexId); |
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| 198 | |
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| 199 | } |
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| 200 | |
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| 201 | void setCurTextureARB(int texName) |
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| 202 | { |
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| 203 | curTexId = texName; |
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| 204 | } |
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| 205 | |
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| 206 | void disableARB() |
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| 207 | { |
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| 208 | glDisable(GL_FRAGMENT_PROGRAM_ARB); |
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| 209 | |
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| 210 | //cgGLDisableTextureParameter(hTexture0); |
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| 211 | //cgGLDisableTextureParameter(hTexture1); |
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| 212 | } |
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| 213 | |
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| 214 | void exitARB() |
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| 215 | { |
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| 216 | glDeleteProgramsARB(1, &fragmentProgram); |
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| 217 | } |
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| 218 | |
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| 219 | #endif |
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