1 | /******************************************************************************** |
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2 | * Volatile - Volume Visualization Software for SAGE |
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3 | * Copyright (C) 2004 Electronic Visualization Laboratory, |
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4 | * University of Illinois at Chicago |
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5 | * |
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6 | * All rights reserved. |
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7 | * |
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8 | * Redistribution and use in source and binary forms, with or without |
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9 | * modification, are permitted provided that the following conditions are met: |
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10 | * |
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11 | * * Redistributions of source code must retain the above copyright |
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12 | * notice, this list of conditions and the following disclaimer. |
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13 | * * Redistributions in binary form must reproduce the above |
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14 | * copyright notice, this list of conditions and the following disclaimer |
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15 | * in the documentation and/or other materials provided with the distribution. |
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16 | * * Neither the name of the University of Illinois at Chicago nor |
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17 | * the names of its contributors may be used to endorse or promote |
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18 | * products derived from this software without specific prior written permission. |
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19 | * |
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20 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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21 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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22 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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23 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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24 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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25 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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26 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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27 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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28 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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29 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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30 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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31 | * |
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32 | * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum |
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33 | *********************************************************************************/ |
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34 | |
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35 | //vCG.cpp |
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36 | //has the CG related code from Luc Renambot |
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37 | #if defined(ADDCGGL) |
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38 | |
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39 | #include "vCG.h" |
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40 | #include "global.h" |
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41 | #include <stdio.h> |
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42 | #include <stdlib.h> |
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43 | CGcontext context; |
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44 | CGprogram vertexProgram, fragmentProgram; |
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45 | CGprofile fprofile, vprofile; |
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46 | CGparameter ModelViewProj; |
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47 | CGparameter hTexture0, hTexture1; |
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48 | CGparameter param; |
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49 | int curTexId ; |
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50 | void handleCgError() |
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51 | { |
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52 | fprintf(stderr, "Cg> error: %s\n", cgGetErrorString(cgGetError())); |
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53 | exit(1); |
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54 | } |
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55 | |
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56 | int initCG() |
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57 | { |
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58 | // Basic Cg setup; register a callback function for any errors |
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59 | // and create an initial context |
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60 | cgSetErrorCallback(handleCgError); |
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61 | |
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62 | /* cgContext creation */ |
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63 | context = cgCreateContext(); |
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64 | assert(cgIsContext(context)); |
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65 | |
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66 | fprintf(stderr, "---------------------------------------------------------\n"); |
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67 | |
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68 | if (cgGLIsProfileSupported(CG_PROFILE_FP30)) |
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69 | { |
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70 | fprintf(stderr, "CG> success : FP30 fragment profile supported on this system.\n"); |
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71 | fprofile = CG_PROFILE_FP30; |
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72 | } |
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73 | else |
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74 | { |
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75 | fprintf(stderr, "CG> warning : FP30 fragment profile NOT supported on this system.\n"); |
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76 | if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1)) |
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77 | { |
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78 | fprintf(stderr, "CG> success : ARBFP1 fragment profile supported on this system.\n"); |
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79 | fprofile = CG_PROFILE_ARBFP1; |
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80 | } |
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81 | else |
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82 | { |
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83 | fprintf(stderr, "CG> warning : ARBFP1 fragment profile NOT supported on this system.\n"); |
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84 | if (cgGLIsProfileSupported(CG_PROFILE_FP20)) |
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85 | { |
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86 | fprintf(stderr, "CG> success : FP20 fragment profile supported on this system.\n"); |
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87 | fprofile = CG_PROFILE_FP20; |
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88 | } |
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89 | else |
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90 | { |
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91 | fprintf(stderr, "CG> warning : FP20 fragment profile NOT supported on this system.\n"); |
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92 | fprintf(stderr, "CG> error : NO fragment profile supported on this system.\n"); |
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93 | fprintf(stderr, "---------------------------------------------------------\n"); |
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94 | exit(1); |
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95 | } |
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96 | } |
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97 | } |
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98 | |
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99 | fprintf(stderr, "---------------------------------------------------------\n"); |
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100 | |
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101 | if (cgGLIsProfileSupported(CG_PROFILE_VP30)) |
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102 | { |
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103 | fprintf(stderr, "CG> success : VP30 vertex profile supported on this system.\n"); |
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104 | vprofile = CG_PROFILE_VP30; |
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105 | } |
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106 | else |
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107 | { |
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108 | fprintf(stderr, "CG> warning : VP30 vertex profile NOT supported on this system.\n"); |
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109 | if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1)) |
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110 | { |
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111 | fprintf(stderr, "CG> success : ARBVP1 vertex profile supported on this system.\n"); |
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112 | vprofile = CG_PROFILE_ARBVP1; |
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113 | } |
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114 | else |
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115 | { |
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116 | fprintf(stderr, "CG> warning : ARBVP1 vertex profile NOT supported on this system.\n"); |
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117 | if (cgGLIsProfileSupported(CG_PROFILE_VP20)) |
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118 | { |
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119 | fprintf(stderr, "CG> success : VP20 vertex profile supported on this system.\n"); |
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120 | vprofile = CG_PROFILE_VP20; |
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121 | } |
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122 | else |
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123 | { |
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124 | fprintf(stderr, "CG> warning : VP20 vertex profile NOT supported on this system.\n"); |
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125 | fprintf(stderr, "CG> error : NO vertex profile supported on this system.\n"); |
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126 | fprintf(stderr, "---------------------------------------------------------\n"); |
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127 | exit(1); |
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128 | } |
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129 | } |
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130 | } |
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131 | |
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132 | fprintf(stderr, "---------------------------------------------------------\n"); |
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133 | |
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134 | // adding source text to context |
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135 | //shalini commenting out for cutplane |
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136 | /* vertexProgram = cgCreateProgramFromFile( |
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137 | context, CG_SOURCE, "shaders/vertex.cg", vprofile, "C4E1v_transform", NULL); |
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138 | fprintf(stderr, "CG> Compiling Vertex [shaders/vertex.cg]....\n"); |
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139 | if (!cgIsProgramCompiled(vertexProgram)) |
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140 | cgCompileProgram(vertexProgram); |
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141 | fprintf(stderr, "CG> \t done\n"); |
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142 | cgGLLoadProgram(vertexProgram); |
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143 | |
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144 | ModelViewProj = cgGetNamedParameter(vertexProgram, "modelViewProj"); |
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145 | */ |
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146 | if (fprofile == CG_PROFILE_FP20) |
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147 | { |
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148 | fragmentProgram = cgCreateProgramFromFile( |
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149 | context, CG_SOURCE, "shaders/fragment20.cg", fprofile, "C2E2f_passthrough", NULL); |
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150 | fprintf(stderr, "CG> Compiling Fragment [shaders/fragment20.cg] ....\n"); |
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151 | } |
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152 | else |
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153 | if (fprofile == CG_PROFILE_FP30) |
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154 | { |
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155 | fragmentProgram = cgCreateProgramFromFile( |
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156 | context, CG_SOURCE, "shaders/fragment30.cg", fprofile, "C2E2f_passthrough", NULL); |
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157 | fprintf(stderr, "CG> Compiling Fragment [shaders/fragment30.cg] ....\n"); |
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158 | } |
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159 | |
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160 | if (!cgIsProgramCompiled(fragmentProgram)) |
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161 | cgCompileProgram(fragmentProgram); |
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162 | fprintf(stderr, "CG> \t done\n"); |
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163 | cgGLLoadProgram(fragmentProgram); |
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164 | |
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165 | hTexture0 = cgGetNamedParameter(fragmentProgram, "texture0"); |
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166 | hTexture1 = cgGetNamedParameter(fragmentProgram, "texture1"); |
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167 | |
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168 | return 1; |
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169 | |
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170 | } |
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171 | |
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172 | void enableCG(unsigned int volTex) { |
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173 | cgGLBindProgram(fragmentProgram); |
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174 | cgGLEnableProfile(fprofile); |
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175 | |
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176 | cgGLSetTextureParameter(hTexture0, global.volume->texName); |
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177 | cgGLSetTextureParameter(hTexture1, curTexId); |
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178 | |
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179 | cgGLEnableTextureParameter(hTexture0); |
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180 | cgGLEnableTextureParameter(hTexture1); |
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181 | } |
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182 | |
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183 | void setCurTextureCG(int texName) { |
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184 | curTexId = texName; |
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185 | } |
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186 | |
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187 | void disableCG() { |
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188 | cgGLDisableProfile(vprofile); |
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189 | cgGLDisableProfile(fprofile); |
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190 | cgGLDisableTextureParameter(hTexture0); |
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191 | cgGLDisableTextureParameter(hTexture1); |
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192 | } |
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193 | |
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194 | void exitCG() { |
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195 | // cgDestroyProgram(vertexProgram); |
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196 | cgDestroyProgram(fragmentProgram); |
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197 | cgDestroyContext(context); |
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198 | } |
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199 | |
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200 | #endif |
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