/******************************************************************************** * Volatile - Volume Visualization Software for SAGE * Copyright (C) 2004 Electronic Visualization Laboratory, * University of Illinois at Chicago * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the distribution. * * Neither the name of the University of Illinois at Chicago nor * the names of its contributors may be used to endorse or promote * products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum *********************************************************************************/ //CFrameTimer & vFPSText.h Class //Calculates FPS depending on frame history //so that the transition is smooth //abd vFPSText.just draw the text and queries the timer //Shalini Venkataraman Apr 2002 // Added changes for linux port, Atul Nayak , Jun 27 2002 #ifndef _VFPSTEXT_H_ #define _VFPSTEXT_H_ #ifdef WIN32 #include #endif #if defined(linux) || defined(__APPLE__) #include #endif #define FRAME_HISTORY 10 //number of frames used in smoothing #include "vPrimitive.h" class CFrameTimer { double elapsedTime; //time elapsed since timer was instantiated #ifdef WIN32 LARGE_INTEGER last; //last counter #endif #if defined(linux) || defined(__APPLE__) struct timeval _tstart; struct timezone tz; #endif double timerResolution; //time for one count double frameTimes[FRAME_HISTORY]; //array of previous times int frameLocation; //next index into frameTimes array unsigned int framesProcessed; //no of times the counter was pinged public: CFrameTimer(); //ping counter to calculate the time elapsed and store it void pingFrameCounter(); //get the current smoothed FPS depending on frame history float getFPS(); }; class vText : public vPrimitive { public: vText():vPrimitive() { }; vText(const char* str); void draw(); void init(); char myText[256]; }; class vFPSText : public vText { public: vFPSText():vText() {}; void draw(); void init(); private: CFrameTimer* timer; }; class vVolText : public vText { public: vVolText():vText() {}; void draw(); void init(); private: }; #endif