[4] | 1 | /********************************************************************************
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| 2 | * Volatile - Volume Visualization Software for SAGE
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| 3 | * Copyright (C) 2004 Electronic Visualization Laboratory,
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| 4 | * University of Illinois at Chicago
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| 5 | *
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| 6 | * All rights reserved.
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| 7 | *
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| 8 | * Redistribution and use in source and binary forms, with or without
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| 9 | * modification, are permitted provided that the following conditions are met:
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| 10 | *
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| 11 | * * Redistributions of source code must retain the above copyright
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| 12 | * notice, this list of conditions and the following disclaimer.
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| 13 | * * Redistributions in binary form must reproduce the above
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| 14 | * copyright notice, this list of conditions and the following disclaimer
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| 15 | * in the documentation and/or other materials provided with the distribution.
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| 16 | * * Neither the name of the University of Illinois at Chicago nor
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| 17 | * the names of its contributors may be used to endorse or promote
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| 18 | * products derived from this software without specific prior written permission.
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| 19 | *
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| 20 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| 21 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| 22 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| 23 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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| 24 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 25 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 26 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| 27 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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| 28 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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| 29 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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| 30 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 31 | *
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| 32 | * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum
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| 33 | *********************************************************************************/
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| 34 |
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| 35 | #ifndef __VPRIMITIVE_H
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| 36 | #define __VPRIMITIVE_H
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| 37 | #include "global.h"
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| 38 | #include "Trackball.h"
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| 39 | //The mother of all the graphics objects
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| 40 | //in the main just create a list of vPrimitives
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| 41 | //and then call init/draw
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| 42 | class vPrimitive {
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| 43 | public:
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| 44 | vPrimitive();
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| 45 | virtual ~vPrimitive() { };
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| 46 |
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| 47 | virtual void init() { };
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| 48 | virtual void draw() { };
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| 49 |
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| 50 | virtual void next() { };
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| 51 | virtual void prev() { };
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| 52 |
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| 53 | inline void setName(const char *n) {
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| 54 | strcpy(name,n);
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| 55 | }
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| 56 |
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| 57 | inline void disable() {
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| 58 | enabled = false;
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| 59 | }
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| 60 |
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| 61 | inline void enable() {
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| 62 | enabled = true;
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| 63 | }
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| 64 |
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| 65 | inline void setTranslation(float x, float y, float z) {
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| 66 | xform.trans[0] = x;
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| 67 | xform.trans[1] = y;
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| 68 | xform.trans[2] = z;
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| 69 | }
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| 70 |
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| 71 | inline void setScale(float s) {
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| 72 | xform.scale = s;
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| 73 | }
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| 74 |
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| 75 | inline void setColor(float col[]) {
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| 76 | color[0] = col[0];
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| 77 | color[1] = col[1];
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| 78 | color[2] = col[2];
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| 79 | color[3] = col[3];
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| 80 | }
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| 81 |
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| 82 | inline void setSelected(bool s) {
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| 83 | selected = s;
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| 84 | }
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| 85 |
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| 86 | inline bool isSelected() {
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| 87 | return selected;
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| 88 | }
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| 89 |
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| 90 | inline bool isAnimating() {
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| 91 | return animate;
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| 92 | }
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| 93 |
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| 94 | inline void toggleAnimate() {
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| 95 | animate = !animate;
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| 96 | }
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| 97 |
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| 98 | //return 1 if the key press was for you
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| 99 | //virtual int key(unsigned char k, int x, int y);
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| 100 | //virtual int special(int k, int x, int y);
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| 101 | //virtual int mouse(int button, int state, int x, int y);
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| 102 | //virtual int move(int x, int y);
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| 103 | //virtual int release(); //tells widget it is done
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| 104 | vTransform xform;
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| 105 | bool rot;
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| 106 | float rotAngle;
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| 107 | float color[4];
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| 108 | Trackball track; //global trackball
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| 109 | protected:
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| 110 | //the above wil be used for the picking
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| 111 | char name[256];
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| 112 | bool enabled;
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| 113 | bool selected;
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| 114 | bool animate;
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| 115 | };
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| 116 |
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| 117 | #endif
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