[4] | 1 | /********************************************************************************
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| 2 | * Volatile - Volume Visualization Software for SAGE
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| 3 | * Copyright (C) 2004 Electronic Visualization Laboratory,
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| 4 | * University of Illinois at Chicago
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| 5 | *
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| 6 | * All rights reserved.
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| 7 | *
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| 8 | * Redistribution and use in source and binary forms, with or without
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| 9 | * modification, are permitted provided that the following conditions are met:
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| 10 | *
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| 11 | * * Redistributions of source code must retain the above copyright
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| 12 | * notice, this list of conditions and the following disclaimer.
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| 13 | * * Redistributions in binary form must reproduce the above
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| 14 | * copyright notice, this list of conditions and the following disclaimer
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| 15 | * in the documentation and/or other materials provided with the distribution.
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| 16 | * * Neither the name of the University of Illinois at Chicago nor
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| 17 | * the names of its contributors may be used to endorse or promote
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| 18 | * products derived from this software without specific prior written permission.
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| 19 | *
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| 20 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| 21 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| 22 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| 23 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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| 24 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 25 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 26 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| 27 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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| 28 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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| 29 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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| 30 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 31 | *
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| 32 | * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum
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| 33 | *********************************************************************************/
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| 34 |
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| 35 | #ifndef _VRENDERER_H
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| 36 | #define _VRENDERER_H
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| 37 | #if _MSC_VER > 1000
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| 38 | #pragma once
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| 39 | #endif // _MSC_VER > 1000
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| 40 |
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| 41 | #include "global.h"
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| 42 | #include "vVolume.h"
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| 43 | #include "vCut.h"
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| 44 | #include "vPrimitive.h"
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| 45 | #include "vSliceView.h"
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| 46 | #define depX 256
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| 47 | #define depY 256
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| 48 | class vRenderer :public vPrimitive
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| 49 | {
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| 50 | public:
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| 51 | vRenderer();
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| 52 | virtual ~vRenderer();
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| 53 | //the volume to render
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| 54 | void setVolume(vVolume* theVolume) {
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| 55 | myVolume = theVolume;
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| 56 | }
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| 57 |
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| 58 | void init(); //primitive call-back
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| 59 | void draw(); //primitive call-back
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| 60 | void update(); //update the variables here - called every loop
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| 61 | int select() ;
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| 62 | inline void enableCut() {
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| 63 | cutEnabled = true;
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| 64 | }
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| 65 |
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| 66 | inline void disableCut() {
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| 67 | cutEnabled = false;
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| 68 | }
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| 69 | inline void enableShowOverview() {
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| 70 | showOverview = true;
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| 71 | }
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| 72 |
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| 73 | inline void disableShowOverview() {
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| 74 | showOverview = false;
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| 75 | }
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| 76 | void prev();
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| 77 | void next();
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| 78 |
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| 79 | private:
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| 80 | //loads the buffer to the texture mem
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| 81 | void loadTexture3D(unsigned char *tex, int sx, int sy, int sz);
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| 82 | //draw the bounding box
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| 83 | void drawBoundBox();
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| 84 | //draw the bounding box for the subvolume if any
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| 85 | void drawSubvolBoundBox();
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| 86 | //draws the 3 orthogonal slice views
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| 87 | void drawSliceView();
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| 88 | void renderAll(); //renders 3d texture, slice views, clip plane, bound box etc
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| 89 |
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| 90 |
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| 91 | //generic slice allong axis volume renderer
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| 92 | void renderTexture3D(float sampleFrequency,
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| 93 | GLdouble mv[16], //Model View Matrix
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| 94 | float vo[8][3], //volume vertex coords model-space coords
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| 95 | float tx[8][3], //texture vertex coords tex-space coords
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| 96 | float axis[3]); //axis to slice along world-space coords
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| 97 | //to render one slice -called in the loop from renderTexture3D
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| 98 | inline void renderSlice(int edges, float tc[6][3],float pc[6][3],int order[6]);
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| 99 | //does the intersection between a slice plane and the texture3D
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| 100 | inline int intersect(const float p0[3], const float p1[3], //line end points
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| 101 | const float t0[3], const float t1[3], //texture points
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| 102 | const float v0[3], const float v1[3], //view coord points
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| 103 | const float sp[3], const float sn[3], //plane point & norm
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| 104 | float pnew[3], float tnew[3], float vnew[3]); //new values
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| 105 |
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| 106 | //Dependant texture related functions
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| 107 | //loads a dependant texture(interactive or good) for CG to handle the map
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| 108 | void loadDepTex(unsigned int deptexName, unsigned char *dtex);
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| 109 | //takes the data from the 2d texture sent from the UI and copies it to the dependant texture(1D)
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| 110 | //that will be passed to CG
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| 111 | //For now, just extract the first row of the UI 2d texture to the dependant texture
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| 112 | //scale the alpha values depending on the sample rate
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| 113 | void copyScale(float sampleRate, unsigned char *cgTex);
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| 114 |
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| 115 | //---------------------member variables--------------
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| 116 | vVolume* myVolume; //pointer to the volume Im supposed to render
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| 117 | vCut cut; //cutting plane
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| 118 | vProbe volProbe; //probe for the volume
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| 119 | float xptr, yptr, zptr; //location of the probe in the volume
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| 120 | bool cutEnabled; //whether cutplane is enabled
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| 121 | bool showOverview; //show the subvolumes that are rendered
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| 122 | };
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| 123 |
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| 124 | #endif
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