source: trunk/src/testing/app/volvis/vRenderer.h @ 4

Revision 4, 5.0 KB checked in by ajaworski, 13 years ago (diff)

Added modified SAGE sources

Line 
1/********************************************************************************
2 * Volatile - Volume Visualization Software for SAGE
3 * Copyright (C) 2004 Electronic Visualization Laboratory,
4 * University of Illinois at Chicago
5 *
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are met:
10 *
11 *  * Redistributions of source code must retain the above copyright
12 *    notice, this list of conditions and the following disclaimer.
13 *  * Redistributions in binary form must reproduce the above
14 *    copyright notice, this list of conditions and the following disclaimer
15 *    in the documentation and/or other materials provided with the distribution.
16 *  * Neither the name of the University of Illinois at Chicago nor
17 *    the names of its contributors may be used to endorse or promote
18 *    products derived from this software without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 *
32 * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum
33 *********************************************************************************/
34
35#ifndef _VRENDERER_H
36#define _VRENDERER_H
37#if _MSC_VER > 1000
38#pragma once
39#endif // _MSC_VER > 1000
40
41#include "global.h"
42#include "vVolume.h"
43#include "vCut.h"
44#include "vPrimitive.h"
45#include "vSliceView.h"
46#define depX 256
47#define depY 256
48class vRenderer :public vPrimitive
49{
50public:
51        vRenderer();
52        virtual ~vRenderer();
53        //the volume to render
54        void setVolume(vVolume* theVolume) {
55                myVolume = theVolume;
56        }
57
58        void init();          //primitive call-back
59        void draw();          //primitive call-back
60        void update();          //update the variables here - called every loop
61        int select() ;
62        inline void enableCut() {
63                cutEnabled = true;
64        }
65
66        inline void disableCut() {
67                cutEnabled = false;
68        }
69        inline void enableShowOverview() {
70                showOverview = true;
71        }
72
73        inline void disableShowOverview() {
74                showOverview = false;
75        }
76        void prev();
77        void next();
78
79private:
80        //loads the buffer to the texture mem
81        void loadTexture3D(unsigned char *tex, int sx, int sy, int sz);
82        //draw the bounding box
83        void drawBoundBox();
84        //draw the bounding box for the subvolume if any
85        void drawSubvolBoundBox();
86        //draws the 3 orthogonal slice views
87        void drawSliceView();
88        void renderAll();     //renders 3d texture, slice views, clip plane, bound box etc
89
90
91        //generic slice allong axis volume renderer
92        void renderTexture3D(float sampleFrequency,
93                              GLdouble mv[16],  //Model View Matrix
94                              float vo[8][3],     //volume vertex coords model-space coords
95                              float tx[8][3],     //texture vertex coords tex-space coords
96                              float axis[3]);     //axis to slice along world-space coords
97        //to render one slice -called in the loop from renderTexture3D
98        inline void renderSlice(int edges, float tc[6][3],float pc[6][3],int   order[6]);
99        //does the intersection between a slice plane and the texture3D
100        inline int intersect(const float p0[3], const float p1[3], //line end points
101                     const float t0[3], const float t1[3], //texture points
102                     const float v0[3], const float v1[3], //view coord points
103                     const float sp[3], const float sn[3], //plane point & norm
104                     float pnew[3], float tnew[3], float vnew[3]); //new values
105
106        //Dependant texture related functions
107        //loads a dependant texture(interactive or good) for CG to handle the map
108        void loadDepTex(unsigned int deptexName, unsigned char *dtex);
109        //takes the data from the 2d texture sent from the UI and copies it to the dependant texture(1D)
110        //that will be passed to CG
111        //For now, just extract the first row of the UI 2d texture to the dependant texture
112        //scale the alpha values depending on the sample rate
113        void copyScale(float sampleRate, unsigned char *cgTex);
114
115        //---------------------member variables--------------
116        vVolume*        myVolume; //pointer to the volume Im supposed to render
117        vCut cut;                       //cutting plane
118        vProbe volProbe;                //probe for the volume
119        float xptr, yptr, zptr;         //location of the probe in the volume
120        bool cutEnabled;        //whether cutplane is enabled
121        bool showOverview; //show the subvolumes that are rendered
122};
123
124#endif
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