[4] | 1 | /******************************************************************************** |
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| 2 | * Volatile - Volume Visualization Software for SAGE |
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| 3 | * Copyright (C) 2004 Electronic Visualization Laboratory, |
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| 4 | * University of Illinois at Chicago |
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| 5 | * |
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| 6 | * All rights reserved. |
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| 7 | * |
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| 8 | * Redistribution and use in source and binary forms, with or without |
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| 9 | * modification, are permitted provided that the following conditions are met: |
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| 10 | * |
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| 11 | * * Redistributions of source code must retain the above copyright |
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| 12 | * notice, this list of conditions and the following disclaimer. |
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| 13 | * * Redistributions in binary form must reproduce the above |
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| 14 | * copyright notice, this list of conditions and the following disclaimer |
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| 15 | * in the documentation and/or other materials provided with the distribution. |
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| 16 | * * Neither the name of the University of Illinois at Chicago nor |
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| 17 | * the names of its contributors may be used to endorse or promote |
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| 18 | * products derived from this software without specific prior written permission. |
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| 19 | * |
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| 20 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 21 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| 22 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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| 23 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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| 24 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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| 25 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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| 26 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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| 27 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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| 28 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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| 29 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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| 30 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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| 31 | * |
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| 32 | * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum |
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| 33 | *********************************************************************************/ |
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| 34 | |
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| 35 | #include "vSliceView.h" |
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| 36 | #include "vCG.h" |
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| 37 | #include "vARB.h" |
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| 38 | #include "MatrixMath.h" |
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| 39 | |
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| 40 | vProbe::vProbe() :vPrimitive() { |
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| 41 | xform.scale = 1.0f/(float)global.volume->maxDim; |
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| 42 | } |
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| 43 | |
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| 44 | //do opngl initialization here |
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| 45 | void vProbe::init() { |
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| 46 | } |
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| 47 | |
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| 48 | vProbe::~vProbe() { |
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| 49 | } |
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| 50 | |
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| 51 | //draws the cone here |
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| 52 | void vProbe::draw() |
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| 53 | { |
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| 54 | color[0] = 0.0f; |
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| 55 | color[1] = 1.0f; |
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| 56 | color[2] = 0.0f; |
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| 57 | glPushMatrix(); |
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| 58 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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| 59 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color); |
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| 60 | glTranslatef(xform.trans[0],xform.trans[1],xform.trans[2]); |
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| 61 | glMultMatrixf(xform.rotn); |
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| 62 | glutSolidSphere(xform.scale,20,20); |
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| 63 | glPopAttrib(); |
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| 64 | glPopMatrix(); |
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| 65 | return; |
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| 66 | } |
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| 67 | |
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| 68 | float sliceDim = 0.6f; |
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| 69 | float sliceVertexList[4][3] = {{0.0f, 0.0f, 0.0f}, |
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| 70 | {0.0f, 1.0f, 0.0f}, |
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| 71 | {1.0f, 1.0f, 0.0f}, |
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| 72 | {1.0f, 0.0f, 0.0f}}; |
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| 73 | float polygonVertexList[4][3] = {{-sliceDim*3.0f, -sliceDim, 0.0f}, |
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| 74 | {-sliceDim*3.0f, sliceDim, 0.0f}, |
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| 75 | {sliceDim*3.0f, sliceDim, 0.0f}, |
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| 76 | {sliceDim*3.0f, -sliceDim, 0.0f}}; |
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| 77 | float sepVertexList[2][4] = {{sliceDim+0.5f,sliceDim+0.5f, 0.0f}, |
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| 78 | {sliceDim+0.5f, 0.5-sliceDim, 0.0f, 1.0f}}; |
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| 79 | |
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| 80 | vSliceView::vSliceView() :vPrimitive() { |
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| 81 | setTranslation(0.0f,-2.0f,0.0f); |
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| 82 | } |
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| 83 | |
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| 84 | //do opngl initialization here |
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| 85 | void vSliceView::init() { |
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| 86 | } |
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| 87 | |
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| 88 | vSliceView::~vSliceView() { |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | void vSliceView::draw() { |
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| 93 | //draw slice view |
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| 94 | #if defined(ADDCGGL) |
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| 95 | setCurTextureCG(global.volren.origDeptexName); |
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| 96 | #endif |
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| 97 | #if defined(ADDARBGL) |
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| 98 | setCurTextureARB(global.volren.origDeptexName); |
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| 99 | #endif |
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| 100 | float xptr, yptr, zptr; //location of the probe in the volume |
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| 101 | global.volume->getNormProbe(xptr,yptr,zptr);//between 0..1 |
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| 102 | axialProbe.setTranslation(xptr,1.0f-zptr,0.0f); |
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| 103 | coronalProbe.setTranslation(xptr,yptr,0.0f); |
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| 104 | sagittalProbe.setTranslation(1.0f-zptr,yptr,0.0f); |
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| 105 | |
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| 106 | //push the slicevew down |
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| 107 | glPushMatrix(); |
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| 108 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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| 109 | glTranslatef(xform.trans[0], xform.trans[1], xform.trans[2]); |
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| 110 | glMultMatrixf(xform.rotn); |
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| 111 | glScalef(xform.scale,xform.scale,xform.scale); |
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| 112 | disableTex3D(); |
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| 113 | glDisable(GL_LIGHTING); |
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| 114 | glLineWidth(0.5f); |
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| 115 | if (selected) |
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| 116 | glColor3f(0.5f,0.5f,0.0f); |
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| 117 | else |
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| 118 | glColor3f(0.5f,0.5f,0.5f); |
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| 119 | glBegin(GL_LINE_LOOP); //draw slice and texture map it |
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| 120 | glVertex3fv(polygonVertexList[0]); |
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| 121 | glVertex3fv(polygonVertexList[1]); |
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| 122 | glVertex3fv(polygonVertexList[2]); |
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| 123 | glVertex3fv(polygonVertexList[3]); |
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| 124 | glEnd(); |
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| 125 | enableTex3D(global.volume->texName); |
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| 126 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
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| 127 | |
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| 128 | //the axial view, takes the y direction to index into the volume |
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| 129 | glPushMatrix(); |
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| 130 | glTranslatef(-sliceDim*2,0.0f,0.0f); |
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| 131 | glTranslatef(-0.5f,-0.5f,0.0f); |
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| 132 | disableTex3D(); |
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| 133 | axialProbe.draw(); |
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| 134 | glBegin(GL_LINES); |
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| 135 | glVertex3fv(sepVertexList[0]); |
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| 136 | glVertex3fv(sepVertexList[1]); |
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| 137 | glEnd(); |
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| 138 | //get the modelview matrix, multiply the pointer posn to see if it intersects this object |
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| 139 | |
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| 140 | enableTex3D(global.volume->texName); |
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| 141 | glBegin(GL_POLYGON); //draw slice and texture map it |
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| 142 | glTexCoord3f(0.0f, yptr, 0.0f); |
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| 143 | glVertex3fv(sliceVertexList[1]); |
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| 144 | glTexCoord3f(0.0f, yptr, 1.0f); |
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| 145 | glVertex3fv(sliceVertexList[0]); |
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| 146 | glTexCoord3f(1.0f, yptr, 1.0f); |
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| 147 | glVertex3fv(sliceVertexList[3]); |
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| 148 | glTexCoord3f(1.0f, yptr, 0.0f); |
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| 149 | glVertex3fv(sliceVertexList[2]); |
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| 150 | glEnd(); |
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| 151 | glPopMatrix(); |
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| 152 | |
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| 153 | //the coronal view, takes the z |
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| 154 | glPushMatrix(); |
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| 155 | glTranslatef(0.0f,0.0f,0.0f); |
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| 156 | glTranslatef(-0.5f,-0.5f,0.0f); |
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| 157 | disableTex3D(); |
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| 158 | coronalProbe.draw(); |
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| 159 | glBegin(GL_LINES); |
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| 160 | glVertex3fv(sepVertexList[0]); |
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| 161 | glVertex3fv(sepVertexList[1]); |
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| 162 | glEnd(); |
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| 163 | enableTex3D(global.volume->texName); |
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| 164 | glBegin(GL_POLYGON); //draw slice and texture map it |
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| 165 | glTexCoord3f(0.0f, 0.0f, zptr); |
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| 166 | glVertex3fv(sliceVertexList[0]); |
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| 167 | glTexCoord3f(0.0f, 1.0f, zptr); |
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| 168 | glVertex3fv(sliceVertexList[1]); |
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| 169 | glTexCoord3f(1.0f, 1.0f, zptr); |
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| 170 | glVertex3fv(sliceVertexList[2]); |
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| 171 | glTexCoord3f(1.0f, 0.0f, zptr); |
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| 172 | glVertex3fv(sliceVertexList[3]); |
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| 173 | glEnd(); |
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| 174 | glPopMatrix(); |
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| 175 | |
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| 176 | |
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| 177 | //the sagittal view, takes the x |
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| 178 | glPushMatrix(); |
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| 179 | glTranslatef(sliceDim*2,0.0f,0.0f); |
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| 180 | //since we are starting (0..1) |
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| 181 | glTranslatef(-0.5f,-0.5f,0.0f); |
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| 182 | disableTex3D(); |
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| 183 | sagittalProbe.draw(); |
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| 184 | enableTex3D(global.volume->texName); |
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| 185 | glBegin(GL_POLYGON); //draw slice and texture map it |
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| 186 | glTexCoord3f(xptr, 0.0f, 0.0f); |
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| 187 | glVertex3fv(sliceVertexList[3]); |
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| 188 | glTexCoord3f(xptr, 0.0f, 1.0f); |
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| 189 | glVertex3fv(sliceVertexList[0]); |
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| 190 | glTexCoord3f(xptr, 1.0f, 1.0f); |
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| 191 | glVertex3fv(sliceVertexList[1]); |
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| 192 | glTexCoord3f(xptr, 1.0f, 0.0f); |
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| 193 | glVertex3fv(sliceVertexList[2]); |
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| 194 | glEnd(); |
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| 195 | glPopMatrix(); |
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| 196 | |
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| 197 | glPopAttrib(); |
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| 198 | glPopMatrix(); |
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| 199 | } |
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| 200 | |
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| 201 | /* |
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| 202 | int vSliceView::select() { |
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| 203 | if (withinBounds2D(mv,polygonVertexList,global.pointerPos)) { |
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| 204 | selected = 1; |
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| 205 | } |
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| 206 | else |
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| 207 | selected = 0; |
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| 208 | return selected; |
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| 209 | } |
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| 210 | */ |
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