1 | /********************************************************************************
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2 | * Volatile - Volume Visualization Software for SAGE
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3 | * Copyright (C) 2004 Electronic Visualization Laboratory,
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4 | * University of Illinois at Chicago
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5 | *
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6 | * All rights reserved.
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7 | *
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8 | * Redistribution and use in source and binary forms, with or without
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9 | * modification, are permitted provided that the following conditions are met:
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10 | *
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11 | * * Redistributions of source code must retain the above copyright
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12 | * notice, this list of conditions and the following disclaimer.
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13 | * * Redistributions in binary form must reproduce the above
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14 | * copyright notice, this list of conditions and the following disclaimer
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15 | * in the documentation and/or other materials provided with the distribution.
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16 | * * Neither the name of the University of Illinois at Chicago nor
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17 | * the names of its contributors may be used to endorse or promote
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18 | * products derived from this software without specific prior written permission.
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19 | *
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20 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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21 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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22 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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23 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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24 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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25 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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26 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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27 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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28 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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29 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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30 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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31 | *
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32 | * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum
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33 | *********************************************************************************/
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34 |
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35 | //functions to handle UI interaction - if current
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36 | //command is not flushed user cant do anything anymore
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37 | #include "vUI.h"
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38 | #include "global.h"
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39 | #if defined(__APPLE__)
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40 | #include <GLUT/glut.h>
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41 | #else
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42 | #include <GL/glut.h>
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43 | #endif
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44 | #include "MatrixMath.h"
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45 | #include <stdlib.h>
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46 | #include "vGeometry.h"
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47 | #include "vPrimitive.h"
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48 |
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49 | extern vector<vPrimitive*> renderList;
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50 |
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51 | void mouseToWorld(int x, int y, float world[3]) {
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52 | float dx = (float)x/(float)global.win.width - 0.5;
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53 | float dy = (float)y/(float)global.win.height - 0.5;
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54 | world[0] = dx *(global.env.frustumList[0].right-global.env.frustumList[0].left) * (global.env.eye[2]-world[2])/global.env.clip[0];
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55 | world[1] = dy *(global.env.frustumList[0].top-global.env.frustumList[0].bottom) * (global.env.eye[2]-world[2])/global.env.clip[0];
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56 | }
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57 |
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58 | void startRotation(int x, int y) {
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59 | glutSetWindowTitle("Rotate");
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60 | if (global.ui.cutEnabled)
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61 | cutTrack.start((2.0 * x - global.win.width) / global.win.width,(2.0 * y - global.win.height) / global.win.height);
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62 | else {
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63 | renderList[global.curPrimIdx]->track.start((2.0 * x - global.win.width) / global.win.width,(2.0 * y - global.win.height) / global.win.height);
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64 | }
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65 | global.mouse.pos[0] = global.mouse.last[0] = x;
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66 | global.mouse.pos[1] = global.mouse.last[1] = y;
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67 | global.volren.lowRes = true;
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68 | #ifdef V_DISTRIBUTED
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69 | net->setLowRes(true);
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70 | #endif
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71 | }
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72 |
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73 | //when user is rotating typically mouse drag, call this
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74 | void doRotation(int x, int y) {
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75 | if (global.ui.cutEnabled) {
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76 | global.cut.update = true;
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77 | cutTrack.update((2.0 * x - global.win.width) /global.win.width,(2.0 * y - global.win.height) /global.win.height);
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78 | cutTrack.getAxisAngle(global.cut.angle,global.cut.axis);
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79 | #if defined(V_DISTRIBUTED)
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80 | net->setCutRotation(global.cut.angle, global.cut.axis);
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81 | #endif
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82 | }
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83 | else {
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84 | renderList[global.curPrimIdx]->track.update((2.0 * x - global.win.width) / global.win.width,(2.0 * y - global.win.height) / global.win.height);
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85 | renderList[global.curPrimIdx]->track.buildRotMatrix((float (*)[4])renderList[global.curPrimIdx]->xform.rotn);
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86 | #if defined(V_DISTRIBUTED)
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87 | net->setRotn(renderList[global.curPrimIdx]->xform.rotn);
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88 | #endif
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89 | }
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90 | global.mouse.last[0] = x;
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91 | global.mouse.last[1] = y;
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92 |
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93 | }
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94 |
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95 | //during a button relase
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96 | void endInteract() {
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97 | glutSetWindowTitle("Vol-a-Tile");
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98 | global.volren.lowRes = false;
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99 | #ifdef V_DISTRIBUTED
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100 | net->setLowRes(false);
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101 | #endif
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102 | }
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103 |
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104 | void startZoom(int x, int y) {
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105 | glutSetWindowTitle("Zoom");
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106 | global.mouse.pos[0] = global.mouse.last[0] = x;
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107 | global.mouse.pos[1] = global.mouse.last[1] = y;
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108 | global.volren.lowRes = true;
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109 | #ifdef V_DISTRIBUTED
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110 | net->setLowRes(true);
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111 | #endif
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112 | }
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113 |
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114 | void doZoom(int x, int y) {
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115 | float dx = (x - global.mouse.last[0])/(float)global.win.width;
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116 | float dy = (y - global.mouse.last[1])/(float)global.win.height;
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117 | float change;
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118 | if (fabs(dy) > fabs(dx))
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119 | change = dy;
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120 | else
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121 | change = dx;
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122 | if (global.ui.cutEnabled) {
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123 | global.cut.user[3] += change; //between -1 and 1
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124 | #if defined(V_DISTRIBUTED)
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125 | net->setCutZoom(change);
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126 | #endif
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127 | }
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128 | else {
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129 | // global.env.eye[2] += dx;
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130 | renderList[global.curPrimIdx]->xform.scale += change;
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131 | #if defined(V_DISTRIBUTED)
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132 | net->setZoom(change);
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133 | #endif
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134 | }
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135 | global.mouse.last[0] = x;
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136 | global.mouse.last[1] = y;
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137 | }
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138 |
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139 | //TRANSLATE
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140 |
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141 | //on a mouse-down call this
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142 | void startTranslate(int x, int y) {
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143 | glutSetWindowTitle("Translate");
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144 | global.mouse.pos[0] = global.mouse.last[0] = x;
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145 | global.mouse.pos[1] = global.mouse.last[1] = y;
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146 | global.volren.lowRes = true;
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147 | #ifdef V_DISTRIBUTED
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148 | net->setLowRes(true);
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149 | #endif
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150 | }
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151 |
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152 | //when user is translating
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153 | void doTranslate(int x, int y) {
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154 | float dx = (x - global.mouse.last[0])/(float)global.win.width;
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155 | float dy = (y - global.mouse.last[1])/(float)global.win.height;
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156 | renderList[global.curPrimIdx]->xform.trans[0] += dx *(global.env.frustumList[0].right-global.env.frustumList[0].left) * global.env.eye[2]/global.env.clip[0];
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157 | renderList[global.curPrimIdx]->xform.trans[1] += dy *(global.env.frustumList[0].top-global.env.frustumList[0].bottom) * global.env.eye[2]/global.env.clip[0];
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158 | #if defined(V_DISTRIBUTED)
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159 | net->setTranslation(renderList[global.curPrimIdx]->xform.trans);
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160 | #endif
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161 | global.mouse.last[0] = x;
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162 | global.mouse.last[1] = y;
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163 |
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164 | }
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165 |
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166 | void printUsage() {
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167 | printf("VolViz\n");
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168 | printf("\t'c' - Switch between moving clip plane and object\n");
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169 | printf("\t'f' - Toggle printing FPS\n");
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170 | printf("\t'g' - Switch between gray and psuedo color\n");
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171 | printf("\t'h' - Print usage help\n");
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172 | printf("\t'o' - Write the volume to file\n");
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173 | printf("\t'n' - Toggle printing number of slices\n");
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174 | printf("\t'+' - Increase number of slices\n");
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175 | printf("\t'-' - Decrease number of slices\n");
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176 | printf("\t<PAGE UP> - Increase Eye Separation\n");
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177 | printf("\t<PAGE DOWN> - Decrease Eye Separation\n");
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178 | printf("\t<ESC> - Quit\n");
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179 | }
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180 |
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181 | void togglePrintFPS() {
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182 | global.ui.printFPS = !global.ui.printFPS;
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183 | fprintf(stderr,"print fps %d\n",global.ui.printFPS);
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184 | if (global.ui.printFPS)
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185 | glutIdleFunc(idle);
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186 | else
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187 | glutIdleFunc(0);
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188 | #if defined(V_DISTRIBUTED)
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189 | net->togglePrintFPS();
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190 | #endif
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191 | }
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192 |
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193 | void toggleCutPlane() {
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194 | global.ui.cutEnabled = !global.ui.cutEnabled;
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195 | #if defined(V_DISTRIBUTED)
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196 | net->toggleCutPlane();
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197 | #endif
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198 | }
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199 |
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200 | void saveGradientVolume() {
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201 | global.volume->saveGradient();
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202 | #if defined(V_DISTRIBUTED)
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203 | net->saveGradientVolume();
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204 | #endif
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205 | }
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206 |
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207 | void toggleBoundBox() {
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208 | global.ui.bboxEnabled = !global.ui.bboxEnabled;
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209 | #if defined(V_DISTRIBUTED)
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210 | net->toggleBoundBox();
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211 | #endif
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212 | }
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213 | void scaleSampleRate(float factor) {
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214 | global.volren.goodSamp *= factor;
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215 | global.volren.interactSamp *= factor;
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216 | global.volren.sampleRate = global.volren.goodSamp;
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217 | #if defined(V_DISTRIBUTED)
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218 | net->scaleSampleRate(factor);
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219 | #endif
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220 | }
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221 |
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222 |
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223 |
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224 | void doExit() {
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225 | deallocateAll();
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226 | #if defined(ADDCG)
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227 | exitCG():
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228 | #endif
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229 | #if defined(V_DISTRIBUTED)
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230 | net->deactivateTiles();
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231 | #else
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232 | exit(0);
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233 | #endif
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234 | }
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235 |
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236 | void doAxisRotation(float angle, char rotaxes) {
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237 | float axis[] = {0.0f,0.0f,0.0f};
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238 | switch (rotaxes) {
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239 | case 'x':
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240 | axis[0] = 1.0f;
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241 | break;
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242 | case 'y':
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243 | axis[1] = 1.0f;
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244 | break;
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245 | case 'z':
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246 | axis[2] = 1.0f;
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247 | break;
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248 | }
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249 | if (global.ui.cutEnabled) {
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250 | global.cut.update = true;
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251 | global.cut.angle = angle; //in degree
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252 | global.cut.axis[0] = axis[0]; //in degree
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253 | global.cut.axis[1] = axis[1]; //in degree
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254 | global.cut.axis[2] = axis[2]; //in degree
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255 | #if defined(V_DISTRIBUTED)
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256 | net->setCutRotation(global.cut.angle, global.cut.axis);
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257 | #endif
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258 | }
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259 | else {
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260 | computeMatrix(angle, axis, renderList[global.curPrimIdx]->xform.rotn);
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261 | #if defined(V_DISTRIBUTED)
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262 | net->setRotn(renderList[global.curPrimIdx]->xform.rotn);
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263 | #endif
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264 | }
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265 | }
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266 |
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267 | //set the lookup table, either from network or locally
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268 | void setLUT(int size, unsigned char* data) {
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269 | int tfSize = 256*4*sizeof(char);
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270 | for (int i=0;i<tfSize;i++)
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271 | global.volren.deptex[i] = data[i];
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272 | global.volren.loadTLUT = true;
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273 | global.volren.lowRes = *((int*)&data[tfSize]);
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274 | #if defined(V_DISTRIBUTED)
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275 | net->setLUT(size,data);
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276 | #endif
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277 | }
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278 |
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279 | //set the low res
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280 | void setLowRes(int lowres) {
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281 | global.volren.lowRes = lowres;
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282 | #ifdef V_DISTRIBUTED
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283 | net->setLowRes(global.volren.lowRes);
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284 | #endif
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285 | }
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286 |
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287 | //get isosurface from the optiserver
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288 | //and place it at the mouse ptr
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289 | void genIsosurface(int x, int y) {
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290 | NetVertexBuffer* theGeom = global.volume->isoSurface();
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291 | vGeometry* newIso = new vGeometry(theGeom);
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292 | mouseToWorld(x,y,newIso->xform.trans);
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293 | newIso->initScale = 1.0f/global.volume->maxDim;
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294 | fprintf(stderr,"New geom translation %f %f scale %f\n",newIso->xform.trans[0],newIso->xform.trans[1],
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295 | newIso->initScale);
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296 | renderList.push_back(newIso);
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297 | #ifdef V_DISTRIBUTED
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298 | net->getIsosurface(global.volume->getIsoValue(),newIso->xform.trans[0],newIso->xform.trans[1],newIso->xform.scale);
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299 | #endif
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300 | }
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301 |
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302 | /*
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303 | void genIsopoint(int x, int y) {
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304 | NetPointBuffer* theGeom = global.volume->isoPoint();
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305 | vGeometry* newIso = new vGeometry(theGeom);
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306 | float dx = (float)x/(float)global.win.width - 0.5;
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307 | float dy = (float)y/(float)global.win.height - 0.5;
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308 | newIso->xform.trans[0] = dx * (global.env.frustum[1]-global.env.frustum[0]) * global.env.eye[2]/global.env.clip[0];
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309 | newIso->xform.trans[1] = dy *(global.env.frustum[3]-global.env.frustum[2]) * global.env.eye[2]/global.env.clip[0];
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310 | newIso->xform.scale = 1.0f/global.volume->maxDim;
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311 | fprintf(stderr,"New geom translation %f %f scale %f\n",newIso->xform.trans[0],newIso->xform.trans[1],newIso->xform.scale);
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312 | renderList.push_back(newIso);
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313 | #ifdef V_DISTRIBUTED
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314 | net->getIsopoint(global.volume->getIsoValue(),newIso->xform.trans[0],newIso->xform.trans[1],newIso->xform.scale);
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315 | #endif
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316 | }
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317 | */
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318 | void incIsoValue(int value) {
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319 | global.volume->incIsoValue(value);
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320 | }
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321 |
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322 | void setRoam() {
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323 | global.ui.navMode= V_ROAM;
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324 | #if defined(V_DISTRIBUTED)
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325 | net->setRoam();
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326 | #endif
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327 | }
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328 |
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329 | void roamVolume(int roamX, int roamY, int roamZ) {
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330 | global.volume->roam(roamX, roamY, roamZ);
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331 | global.volren.loadVolume = true;
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332 | #if defined(V_DISTRIBUTED)
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333 | net->roamVolume(roamX, roamY, roamZ);
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334 | #endif
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335 | }
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336 |
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337 | void animateVolume() {
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338 | for (int i=0;i<renderList.size();i++)
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339 | renderList[i]->toggleAnimate();
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340 | #if defined(V_DISTRIBUTED)
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341 | net->animateVolume();
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342 | #endif
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343 | }
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344 |
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345 | void updateAnim(int value)
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346 | {
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347 | for (int i=0;i<renderList.size();i++) {
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348 | if (renderList[i]->isAnimating()) {
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349 | renderList[i]->next();
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350 | }
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351 | }
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352 | //if defined(V_DISTRIBUTED)
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353 | // net->updateAnim();
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354 | //#endif
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355 | glutTimerFunc(50, updateAnim, 1);
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356 | }
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357 |
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358 |
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359 |
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360 | void setProbe() {
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361 | global.ui.navMode= V_PROBE;
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362 | #if defined(V_DISTRIBUTED)
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363 | net->setProbe();
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364 | #endif
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365 | }
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366 |
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367 | void probeVolume(int probeX, int probeY, int probeZ) {
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368 | global.volume->probe(probeX, probeY, probeZ);
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369 | #if defined(V_DISTRIBUTED)
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370 | net->probeVolume(probeX, probeY, probeZ);
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371 | #endif
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372 | }
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373 |
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374 | void doSelect(int curIndex) {
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375 | for (int i=0;i<renderList.size();i++) {
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376 | if (i==curIndex)
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377 | renderList[i]->setSelected(true);
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378 | else
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379 | renderList[i]->setSelected(false);
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380 | }
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381 | #if defined(V_DISTRIBUTED)
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382 | net->select(curIndex);
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383 | #endif
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384 | }
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385 |
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386 | void doSelect(int x, int y) {
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387 | //get the pointer position in world coords
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388 | mouseToWorld(x, y, global.pointerPos) ;
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389 | global.curPrimIdx= 0;
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390 | //select each primitive to see which is selected
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391 | /*for (int i=0;i< renderList.size();i++) {
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392 | if (renderList[i]->select()) {
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393 | global.curPrimIdx= i;
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394 | break;
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395 | }
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396 | }*/
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397 |
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398 | #if defined(V_DISTRIBUTED)
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399 | net->select(global.pointerPos);
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400 | #endif
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401 | }
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