/******************************************************************************** * Volatile - Volume Visualization Software for SAGE * Copyright (C) 2004 Electronic Visualization Laboratory, * University of Illinois at Chicago * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the distribution. * * Neither the name of the University of Illinois at Chicago nor * the names of its contributors may be used to endorse or promote * products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Direct questions, comments etc about Volatile to www.evl.uic.edu/cavern/forum *********************************************************************************/ //Class vVolume: Defines the 3D volume and the associated operations //the inherited class should override the load/roam function //This class only manages the data(doesnt do the rendering) //Shalini Venkataraman, Luc Renambot //Sep 7 2003 #include #include #include #include #include "glUE.h" #include "vVolume.h" #include "VectorMath.h" #include "global.h" //constructor vVolume::vVolume(int x, int y, int z) { fileY = y; fileX = x; fileZ = z; dimY = dimX = dimZ = maxDim = 128; offsetX = offsetY = offsetZ = 0; spacingX = spacingY = spacingZ = 1.0f; probeX = probeY = probeZ = 0; curVolume = numVolumes = 0; probeValue = 0; isoValue = 128; } //destructor vVolume::~vVolume() { for (int i=0;i