Revision 4,
834 bytes
checked in by ajaworski, 13 years ago
(diff) |
Added modified SAGE sources
|
Rev | Line | |
---|
[4] | 1 | #extension GL_ARB_texture_rectangle : enable |
---|
| 2 | |
---|
| 3 | uniform sampler2DRect yuvtex; |
---|
| 4 | |
---|
| 5 | void main(void) |
---|
| 6 | { |
---|
| 7 | float nx, ny, tu, tv, ty; |
---|
| 8 | float t, dx, dy; |
---|
| 9 | float y,u,v; |
---|
| 10 | float r,g,b; |
---|
| 11 | int m, n; |
---|
| 12 | vec4 vy, uy, yv, yu; |
---|
| 13 | |
---|
| 14 | nx=gl_TexCoord[0].s; |
---|
| 15 | ny=gl_TexCoord[0].t; |
---|
| 16 | |
---|
| 17 | dx = gl_FragCoord.s; |
---|
| 18 | dy = gl_FragCoord.t; |
---|
| 19 | |
---|
| 20 | if(mod(floor(nx),2.0)>0.5) { |
---|
| 21 | |
---|
| 22 | uy = texture2DRect(yuvtex,vec2(nx-1.0,ny)); |
---|
| 23 | vy = texture2DRect(yuvtex,vec2(nx,ny)); |
---|
| 24 | |
---|
| 25 | u = uy.x; |
---|
| 26 | v = vy.x; |
---|
| 27 | |
---|
| 28 | y = vy.a; |
---|
| 29 | } |
---|
| 30 | else { |
---|
| 31 | uy = texture2DRect(yuvtex,vec2(nx,ny)); |
---|
| 32 | vy = texture2DRect(yuvtex,vec2(nx+1.0,ny)); |
---|
| 33 | |
---|
| 34 | u = uy.x; |
---|
| 35 | v = vy.x; |
---|
| 36 | |
---|
| 37 | y = uy.a; |
---|
| 38 | } |
---|
| 39 | |
---|
| 40 | y = 1.1640625 * ( y - 0.0625); |
---|
| 41 | u = u - 0.5; |
---|
| 42 | v = v - 0.5; |
---|
| 43 | |
---|
| 44 | r = y + 1.59765625 * v ; |
---|
| 45 | g = y - 0.390625 * u - 0.8125 * v ; |
---|
| 46 | b = y + 2.015625 * u ; |
---|
| 47 | |
---|
| 48 | gl_FragColor=vec4(r,g,b,1.0); |
---|
| 49 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.