1 | from managerConn import ManagerConnection |
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2 | import time, sys |
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3 | from pywii import Wii, _ClassWiimote |
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4 | import pywii |
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5 | import cmath |
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6 | |
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7 | # types of messages sent to the manager |
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8 | MOVE = 0 |
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9 | TRANSLATE = 1 |
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10 | ROTATE = 2 |
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11 | RESIZE = 3 |
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12 | CHANGE_Z = 4 |
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13 | FULLSCREEN = 5 |
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14 | |
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15 | |
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16 | # wiimote Buttons |
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17 | BUTTON_A = 0 |
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18 | BUTTON_B = 1 |
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19 | BUTTON_1 = 2 |
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20 | BUTTON_2 = 3 |
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21 | BUTTON_PLUS = 4 |
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22 | BUTTON_MINUS = 5 |
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23 | BUTTON_HOME = 6 |
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24 | BUTTON_UP = 7 |
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25 | BUTTON_DOWN = 8 |
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26 | BUTTON_LEFT = 9 |
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27 | BUTTON_RIGHT = 10 |
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28 | |
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29 | # constants for gaussaian smoothing |
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30 | HISTORY_LENGTH = 150 |
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31 | STD_DEVIATION = 15.0 |
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32 | |
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33 | #Rotating constants |
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34 | NO_ROTATE = 0 |
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35 | LEFT_ROTATE = 1 |
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36 | RIGHT_ROTATE = -1 |
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37 | |
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38 | class Position: |
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39 | def __init__(self, x, y): |
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40 | self.x = x |
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41 | self.y = y |
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42 | |
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43 | |
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44 | class Wiimote: |
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45 | def __init__(self, manager): |
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46 | self.__buttons = {} |
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47 | for i in range (0, 11): |
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48 | self.__buttons[i] = False |
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49 | |
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50 | self.history = [] |
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51 | self.gauss = [] |
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52 | for i in range (-HISTORY_LENGTH + 1, 1): |
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53 | self.gauss.append(abs(1/(cmath.sqrt(2*cmath.pi*pow(STD_DEVIATION,2)))*cmath.exp(-(pow(i,2)/(2*pow(STD_DEVIATION,2)))))) |
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54 | |
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55 | gaussSum = 0 |
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56 | for i in self.gauss: |
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57 | gaussSum += i |
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58 | |
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59 | for i in range(0,HISTORY_LENGTH): |
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60 | self.gauss[i] = self.gauss[i] / gaussSum |
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61 | |
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62 | self.pointerPosition = None |
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63 | |
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64 | self.wii = Wii() |
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65 | self.wiimote = self.wii.QuickConnect()[0] |
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66 | self.wiimote.SetMotionSensingMode(self.wiimote.ON) |
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67 | self.wiimote.SetLEDs(_ClassWiimote.LED_1) |
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68 | self.wiimote.IR.SetMode(self.wiimote.IR.ON) |
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69 | self.wiimote.IR.SetAspectRatio(self.wiimote.IR.ASPECT_16_9) |
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70 | |
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71 | self.initialOrientation = [0,0] |
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72 | self.displaySize = [660.0, 370.0] |
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73 | |
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74 | self.outPointerCount = 0 |
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75 | |
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76 | # Potrzebne przy obrotach na akcelerometrze |
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77 | # self.rotateInit = 80 |
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78 | # self.rotateDone = 40 |
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79 | # self.rotating = NO_ROTATE |
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80 | |
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81 | self.buttonMap = {} |
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82 | |
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83 | self.buttonMap[BUTTON_A] = self.wiimote.Buttons.BUTTON_A |
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84 | self.buttonMap[BUTTON_B] = self.wiimote.Buttons.BUTTON_B |
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85 | self.buttonMap[BUTTON_1] = self.wiimote.Buttons.BUTTON_ONE |
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86 | self.buttonMap[BUTTON_2] = self.wiimote.Buttons.BUTTON_TWO |
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87 | self.buttonMap[BUTTON_PLUS] = self.wiimote.Buttons.BUTTON_PLUS |
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88 | self.buttonMap[BUTTON_MINUS] = self.wiimote.Buttons.BUTTON_MINUS |
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89 | self.buttonMap[BUTTON_HOME] = self.wiimote.Buttons.BUTTON_HOME |
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90 | self.buttonMap[BUTTON_UP] = self.wiimote.Buttons.BUTTON_UP |
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91 | self.buttonMap[BUTTON_DOWN] = self.wiimote.Buttons.BUTTON_DOWN |
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92 | self.buttonMap[BUTTON_LEFT] = self.wiimote.Buttons.BUTTON_LEFT |
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93 | self.buttonMap[BUTTON_RIGHT] = self.wiimote.Buttons.BUTTON_RIGHT |
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94 | |
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95 | self.buttonHandler = {} |
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96 | |
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97 | self.__registerButtonHandler(BUTTON_A, self.onButtonA) |
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98 | self.__registerButtonHandler(BUTTON_B, self.onButtonB) |
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99 | self.__registerButtonHandler(BUTTON_LEFT, self.onButtonLeft) |
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100 | self.__registerButtonHandler(BUTTON_RIGHT, self.onButtonRight) |
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101 | self.__registerButtonHandler(BUTTON_UP, self.onButtonUp) |
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102 | self.__registerButtonHandler(BUTTON_DOWN, self.onButtonDown) |
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103 | self.__registerButtonHandler(BUTTON_HOME, self.onButtonHome) |
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104 | |
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105 | self.manager = manager |
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106 | |
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107 | handlerMap = { self.wiimote.EVENT_EVENT: self.handleEvent } |
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108 | try: |
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109 | self.wii.PollMapped(handlerMap, self.wii.POLL_FOREVER) |
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110 | except: |
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111 | self.manager.quit() |
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112 | sys.exit(0) |
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113 | |
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114 | |
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115 | |
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116 | def __registerButtonHandler(self, buttonCode, buttonHandler): |
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117 | self.buttonHandler[buttonCode] = buttonHandler |
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118 | |
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119 | |
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120 | def __calculateGaussAverage(self): |
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121 | sumx = 0 |
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122 | sumy = 0 |
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123 | |
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124 | sumweight = 0 |
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125 | |
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126 | for i in range(0,len(self.history)): |
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127 | sumx += self.history[i].x * self.gauss[i] |
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128 | sumy += self.history[i].y * self.gauss[i] |
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129 | sumweight += self.gauss[i] |
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130 | |
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131 | if len(self.history) < HISTORY_LENGTH: |
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132 | self.pointerPosition = Position(sumx/sumweight, sumy/sumweight) |
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133 | else: |
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134 | self.pointerPosition = Position(sumx, sumy) |
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135 | |
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136 | def __updatePointerPosition(self, point): |
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137 | if point.x == 0 and point.y == 1: |
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138 | if self.outPointerCount == HISTORY_LENGTH / 3: |
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139 | self.history = [] |
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140 | self.pointerPosition = Position(-1,-1) |
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141 | else: |
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142 | self.outPointerCount += 1 |
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143 | |
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144 | else: |
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145 | self.history.append(point) |
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146 | self.pointerPosition = None |
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147 | |
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148 | self.outPointerCount = 0 |
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149 | |
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150 | if len(self.history) == (HISTORY_LENGTH + 1): |
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151 | self.history.pop(0) |
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152 | self.__calculateGaussAverage() |
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153 | |
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154 | def handleEvent(self, wm): |
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155 | for i in self.buttonHandler: |
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156 | self.__checkSingleButton(wm, i) |
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157 | |
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158 | #obroty na akcelerometrze |
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159 | # if wm.Buttons.isPressed(wm.Buttons.BUTTON_A): |
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160 | # pitch, roll, _ = wm.Accelerometer.GetOrientation() |
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161 | # if self.rotating == NO_ROTATE: |
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162 | # if self.initialOrientation[1] - roll > self.rotateInit: |
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163 | # self.rotating = LEFT_ROTATE |
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164 | # self.sendMsg(ROTATE,self.rotating) |
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165 | # elif roll - self.initialOrientation[1]> self.rotateInit: |
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166 | # self.rotating = RIGHT_ROTATE |
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167 | # self.sendMsg(ROTATE,self.rotating) |
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168 | # elif self.rotating == LEFT_ROTATE and self.initialOrientation[1] - roll < self.rotateDone: |
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169 | # self.rotating = NO_ROTATE |
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170 | # self.sendMsg(ROTATE,self.rotating) |
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171 | # elif self.rotating == RIGHT_ROTATE and roll - self.initialOrientation[1] < self.rotateDone: |
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172 | # self.rotating = NO_ROTATE |
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173 | # self.sendMsg(ROTATE,self.rotating) |
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174 | |
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175 | if wm.isUsingIR() and wm.IR.GetNumDots >= 2: |
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176 | mx, my = wm.IR.GetCursorPosition() |
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177 | x = float(mx/self.displaySize[0]) |
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178 | y = 1-float(my/self.displaySize[1]) |
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179 | self.__updatePointerPosition(Position(x,y)) |
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180 | if not self.pointerPosition == None: |
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181 | self.sendMsg(MOVE,self.pointerPosition.x, self.pointerPosition.y) |
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182 | |
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183 | def __checkSingleButton(self, wm, buttonCode): |
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184 | if wm.Buttons.isJustPressed(self.buttonMap[buttonCode]): |
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185 | self.__buttons[buttonCode] = True |
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186 | self.buttonHandler[buttonCode](wm, True) |
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187 | |
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188 | if self.__buttons[buttonCode] and not wm.Buttons.isPressed(self.buttonMap[buttonCode]): |
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189 | self.__buttons[buttonCode] = False |
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190 | self.buttonHandler[buttonCode](wm, False) |
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191 | |
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192 | |
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193 | def onButtonA(self, wm, isDown): |
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194 | if isDown: |
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195 | self.sendMsg(TRANSLATE, 1) |
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196 | self.initialOrientation[0], self.initialOrientation[1], _ = wm.Accelerometer.GetOrientation() |
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197 | else: |
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198 | self.sendMsg(TRANSLATE, 0) |
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199 | |
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200 | def onButtonB(self, wm, isDown): |
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201 | if isDown: |
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202 | self.sendMsg(RESIZE, 1) |
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203 | else: |
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204 | self.sendMsg(RESIZE, 0) |
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205 | |
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206 | def onButtonLeft(self, wm, isDown): |
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207 | if isDown: |
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208 | self.sendMsg(ROTATE, LEFT_ROTATE) |
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209 | |
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210 | def onButtonRight(self, wm, isDown): |
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211 | if isDown: |
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212 | self.sendMsg(ROTATE, RIGHT_ROTATE) |
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213 | |
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214 | def onButtonUp(self, wm, isDown): |
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215 | if isDown: |
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216 | self.sendMsg(CHANGE_Z, 1) |
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217 | |
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218 | def onButtonDown(self, wm, isDown): |
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219 | if isDown: |
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220 | self.sendMsg(CHANGE_Z, -1) |
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221 | |
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222 | def onButtonHome(self, wm, isDown): |
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223 | if isDown: |
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224 | self.sendMsg(FULLSCREEN) |
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225 | |
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226 | def sendMsg(self, *data): |
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227 | msg = "" |
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228 | for m in data: |
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229 | msg+=str(m)+" " |
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230 | self.manager.sendMessage("wii", "wiimote", msg) |
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231 | |
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232 | # you can optionally pass in a port number of the manager on command line |
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233 | port = 20005 |
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234 | if len(sys.argv) < 2: |
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235 | print "Usage: python " + sys.argv[0] + " sageIP" |
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236 | sys.exit(0) |
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237 | elif len(sys.argv) > 2: |
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238 | port = int(sys.argv[2]) |
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239 | |
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240 | # start everything off |
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241 | Wiimote( ManagerConnection(sys.argv[1], port) ) |
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242 | |
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243 | |
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