############################################################################ # # DIM - A Direct Interaction Manager for SAGE # Copyright (C) 2007 Electronic Visualization Laboratory, # University of Illinois at Chicago # # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above # copyright notice, this list of conditions and the following disclaimer # in the documentation and/or other materials provided with the distribution. # * Neither the name of the University of Illinois at Chicago nor # the names of its contributors may be used to endorse or promote # products derived from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF # LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # # Direct questions, comments etc about SAGE UI to www.evl.uic.edu/cavern/forum # # Author: Ratko Jagodic # ############################################################################ from eventHandler import EventHandler from overlay import Overlay from globals import * WALL_RESOLUTION = 0; def makeNew(overlayId): """ this is how we instantiate the object from the main program that loads this plugin """ return Wall(overlayId) class Wall(EventHandler, Overlay): def __init__(self, overlayId): Overlay.__init__(self, OVERLAY_WALL, overlayId) EventHandler.__init__(self) # self.displayId = displayId #self.registerForEvent(EVT_MOVE, self.__onMove) self.registerForEvent(EVT_DISPLAY_INFO, self.__onDispInfo) self.registerForEvent(EVT_OBJECT_INFO, self.__onObjectInfo) self.registerForEvent(EVT_ENTERED_WINDOW, self.__onEnteredWindow) self.registerForEvent(EVT_LEFT_WINDOW, self.__onLeftWindow) self.z = BOTTOM_Z ## def __onMove(self, event): ## """ just resets the pointer for now """ ## device = event.device ## if device.pointer: ## device.pointer.resetPointer() ## device.pointer.showOutApp() def __onLeftWindow(self, event): pass def __onEnteredWindow(self, event): pointer = event.device.pointer if pointer: event.device.pointer.resetPointer() event.device.pointer.showOutApp() def __onDispInfo(self, event): di = event.displayInfo display = di.getDisplay(self.displayId) self.bounds.setAll(0, display.sageW, display.sageH, 0) def __onObjectInfo(self, event): width = (getSageData().getDisplayInfo().sageW) height = (getSageData().getDisplayInfo().sageH) #!!!Dirty hack for installation in WestPoint!!! width = 8*width/9 self.sendOverlayMessage(WALL_RESOLUTION,width,height)