[4] | 1 | /****************************************************************************** |
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| 2 | * SAGE - Scalable Adaptive Graphics Environment |
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| 3 | * |
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| 4 | * Module: overlayApp.cpp |
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| 5 | * Author : Ratko Jagodic |
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| 6 | * |
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| 7 | * Copyright (C) 2004 Electronic Visualization Laboratory, |
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| 8 | * University of Illinois at Chicago |
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| 9 | * |
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| 10 | * All rights reserved. |
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| 11 | * |
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| 12 | * Redistribution and use in source and binary forms, with or without |
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| 13 | * modification, are permitted provided that the following conditions are met: |
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| 14 | * |
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| 15 | * * Redistributions of source code must retain the above copyright |
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| 16 | * notice, this list of conditions and the following disclaimer. |
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| 17 | * * Redistributions in binary form must reproduce the above |
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| 18 | * copyright notice, this list of conditions and the following disclaimer |
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| 19 | * in the documentation and/or other materials provided with the distribution. |
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| 20 | * * Neither the name of the University of Illinois at Chicago nor |
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| 21 | * the names of its contributors may be used to endorse or promote |
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| 22 | * products derived from this software without specific prior written permission. |
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| 23 | * |
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| 24 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 25 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| 26 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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| 27 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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| 28 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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| 29 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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| 30 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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| 31 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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| 32 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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| 33 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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| 34 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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| 35 | * |
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| 36 | * Direct questions, comments etc about SAGE to sage_users@listserv.uic.edu or |
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| 37 | * http://www.evl.uic.edu/cavern/forum/ |
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| 38 | * |
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| 39 | *****************************************************************************/ |
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| 40 | |
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| 41 | #include "overlayApp.h" |
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| 42 | |
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| 43 | |
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| 44 | // custom messages for the appOverlay |
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| 45 | #define RESET 0 |
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| 46 | #define DRAG 1 |
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| 47 | #define RESIZE 2 |
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| 48 | #define Z_CHANGE 3 |
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| 49 | #define ON_CORNER 4 |
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| 50 | #define ON_APP 5 |
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| 51 | #define ROTATE 6 |
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| 52 | |
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| 53 | #define SPECIAL_DEVICE 100 |
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| 54 | |
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| 55 | |
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| 56 | // STATES for drawing pointers |
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| 57 | #define NORMAL_STATE 10 |
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| 58 | #define DRAG_STATE 11 |
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| 59 | #define RESIZE_STATE 12 |
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| 60 | |
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| 61 | |
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| 62 | // areas |
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| 63 | #define BOTTOM 0 |
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| 64 | #define TOP 1 |
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| 65 | #define BOTTOM_LEFT 3 |
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| 66 | #define TOP_LEFT 4 |
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| 67 | #define TOP_RIGHT 5 |
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| 68 | #define BOTTOM_RIGHT 6 |
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| 69 | |
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| 70 | |
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| 71 | // boundaries |
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| 72 | #define L 0 |
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| 73 | #define R 1 |
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| 74 | #define T 2 |
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| 75 | #define B 3 |
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| 76 | |
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| 77 | |
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| 78 | overlayApp::overlayApp() |
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| 79 | { |
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| 80 | state = NORMAL_STATE; |
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| 81 | aspectRatio = 1; |
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| 82 | z = 0; |
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| 83 | cornerSize = 250; |
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| 84 | |
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| 85 | for(int i=0; i<7; i++) |
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| 86 | activeCorners[i] = 0; |
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| 87 | |
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| 88 | outline[L] = 0.0; |
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| 89 | outline[R] = 100.0; |
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| 90 | outline[T] = 100.0; |
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| 91 | outline[B] = 0.0; |
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| 92 | |
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| 93 | border_color[0] = 1.0; |
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| 94 | border_color[1] = 1.0; |
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| 95 | border_color[2] = 1.0; |
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| 96 | border_color[3] = 1.0; |
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| 97 | |
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| 98 | corner_color[0] = 1.0;//0.059; |
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| 99 | corner_color[1] = 1.0;//0.57; |
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| 100 | corner_color[2] = 1.0;//0.345; |
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| 101 | corner_color[3] = 0.3; |
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| 102 | |
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| 103 | color = border_color; |
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| 104 | |
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| 105 | specialDevice = false; |
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| 106 | } |
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| 107 | |
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| 108 | |
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| 109 | |
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| 110 | int overlayApp::init(char *name) |
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| 111 | { |
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| 112 | setName(name); |
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| 113 | return 0; |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | |
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| 118 | int overlayApp::draw() |
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| 119 | { |
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| 120 | glDisable(GL_TEXTURE_2D); |
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| 121 | glEnable(GL_DEPTH_TEST); |
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| 122 | glEnable(GL_BLEND); |
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| 123 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| 124 | glPushMatrix(); |
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| 125 | |
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| 126 | //fprintf(stderr, "\nDRAWING AT: %f %f %f %f", outline[L], outline[R], outline[T], outline[B]); |
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| 127 | |
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| 128 | /********** DRAW THE STUFF ***********/ |
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| 129 | if (state == NORMAL_STATE) |
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| 130 | { |
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| 131 | drawOutline(); |
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| 132 | |
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| 133 | glEnable(GL_LINE_STIPPLE); |
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| 134 | glLineStipple(8, 21845); |
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| 135 | |
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| 136 | if (!specialDevice){ |
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| 137 | drawCorners(); |
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| 138 | drawTop(); |
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| 139 | } |
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| 140 | |
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| 141 | glDisable(GL_LINE_STIPPLE); |
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| 142 | } |
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| 143 | else if (state == DRAG_STATE || state == RESIZE_STATE) |
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| 144 | { |
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| 145 | if (!specialDevice){ |
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| 146 | glEnable(GL_LINE_STIPPLE); |
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| 147 | glLineStipple(8, 21845); |
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| 148 | drawOutline(); |
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| 149 | drawCorners(); |
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| 150 | drawTop(); |
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| 151 | glDisable(GL_LINE_STIPPLE); |
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| 152 | } else { |
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| 153 | drawOutline(); |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | } |
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| 158 | |
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| 159 | glPopMatrix(); |
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| 160 | glDisable(GL_BLEND); |
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| 161 | glDisable(GL_DEPTH_TEST); |
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| 162 | glEnable(GL_TEXTURE_2D); |
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| 163 | |
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| 164 | return 0; |
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| 165 | } |
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| 166 | |
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| 167 | void overlayApp::drawOutline() |
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| 168 | { |
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| 169 | // draw the outline of the app we are resizing |
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| 170 | |
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| 171 | if (specialDevice){ |
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| 172 | glColor4f(0.0,0.0,0.6,color[3] * 3); |
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| 173 | glLineWidth(10); |
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| 174 | glBegin(GL_LINE_LOOP); |
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| 175 | glVertex3f(outline[L], outline[B], z); |
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| 176 | glVertex3f(outline[L], outline[T], z); |
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| 177 | glVertex3f(outline[R], outline[T], z); |
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| 178 | glVertex3f(outline[R], outline[B], z); |
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| 179 | glEnd(); |
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| 180 | glColor4f(color[0], color[1], color[2], color[3]); |
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| 181 | glBegin(GL_QUADS); |
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| 182 | glVertex3f(outline[L], outline[B], z); |
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| 183 | glVertex3f(outline[L], outline[T], z); |
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| 184 | glVertex3f(outline[R], outline[T], z); |
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| 185 | glVertex3f(outline[R], outline[B], z); |
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| 186 | glEnd(); |
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| 187 | } else { |
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| 188 | glBegin(GL_LINE_LOOP); |
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| 189 | glVertex3f(outline[L], outline[B], z); |
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| 190 | glVertex3f(outline[L], outline[T], z); |
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| 191 | glVertex3f(outline[R], outline[T], z); |
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| 192 | glVertex3f(outline[R], outline[B], z); |
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| 193 | glEnd(); |
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| 194 | } |
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| 195 | } |
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| 196 | |
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| 197 | |
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| 198 | void overlayApp::drawCorners() |
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| 199 | { |
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| 200 | glLineWidth(2); |
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| 201 | |
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| 202 | |
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| 203 | // top_left |
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| 204 | if(activeCorners[TOP_LEFT] == 1) |
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| 205 | { |
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| 206 | glBegin(GL_LINE_STRIP); |
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| 207 | glVertex3f(outline[L], outline[T]-cornerSize, z); |
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| 208 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z); |
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| 209 | glVertex3f(outline[L]+cornerSize, outline[T], z); |
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| 210 | glEnd(); |
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| 211 | |
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| 212 | glColor4f(corner_color[0], corner_color[1], |
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| 213 | corner_color[2], corner_color[3]); |
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| 214 | glBegin(GL_POLYGON); |
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| 215 | glVertex3f(outline[L], outline[T]-cornerSize, z+0.05); |
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| 216 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z+0.05); |
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| 217 | glVertex3f(outline[L]+cornerSize, outline[T], z+0.05); |
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| 218 | glVertex3f(outline[L], outline[T], z+0.05); |
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| 219 | glVertex3f(outline[L], outline[T]-cornerSize, z+0.05); |
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| 220 | glEnd(); |
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| 221 | } |
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| 222 | |
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| 223 | // top_right |
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| 224 | if(activeCorners[TOP_RIGHT] == 1) |
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| 225 | { |
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| 226 | glBegin(GL_LINE_STRIP); |
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| 227 | glVertex3f(outline[R]-cornerSize, outline[T], z); |
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| 228 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z); |
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| 229 | glVertex3f(outline[R], outline[T]-cornerSize, z); |
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| 230 | glEnd(); |
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| 231 | |
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| 232 | glColor4f(corner_color[0], corner_color[1], |
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| 233 | corner_color[2], corner_color[3]); |
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| 234 | glBegin(GL_POLYGON); |
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| 235 | glVertex3f(outline[R]-cornerSize, outline[T], z+0.05); |
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| 236 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z+0.05); |
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| 237 | glVertex3f(outline[R], outline[T]-cornerSize, z+0.05); |
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| 238 | glVertex3f(outline[R], outline[T], z+0.05); |
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| 239 | glVertex3f(outline[R]-cornerSize, outline[T], z+0.05); |
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| 240 | glEnd(); |
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| 241 | } |
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| 242 | |
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| 243 | // bottom_right |
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| 244 | if(activeCorners[BOTTOM_RIGHT] == 1) |
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| 245 | { |
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| 246 | glColor4f(color[0], color[1], color[2], 0.5); |
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| 247 | glBegin(GL_LINE_STRIP); |
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| 248 | glVertex3f(outline[R]-cornerSize, outline[B], z); |
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| 249 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z); |
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| 250 | glVertex3f(outline[R], outline[B]+cornerSize, z); |
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| 251 | glEnd(); |
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| 252 | |
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| 253 | glColor4f(corner_color[0], corner_color[1], |
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| 254 | corner_color[2], corner_color[3]); |
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| 255 | glBegin(GL_POLYGON); |
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| 256 | glVertex3f(outline[R]-cornerSize, outline[B], z+0.05); |
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| 257 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z+0.05); |
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| 258 | glVertex3f(outline[R], outline[B]+cornerSize, z+0.05); |
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| 259 | glVertex3f(outline[R], outline[B], z+0.05); |
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| 260 | glVertex3f(outline[R]-cornerSize, outline[B], z+0.05); |
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| 261 | glEnd(); |
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| 262 | } |
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| 263 | |
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| 264 | // bottom_left |
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| 265 | if(activeCorners[BOTTOM_LEFT] == 1) |
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| 266 | { |
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| 267 | glColor4f(color[0], color[1], color[2], 0.5); |
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| 268 | glBegin(GL_LINE_STRIP); |
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| 269 | glVertex3f(outline[L], outline[B]+cornerSize, z); |
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| 270 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z); |
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| 271 | glVertex3f(outline[L]+cornerSize, outline[B], z); |
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| 272 | glEnd(); |
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| 273 | |
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| 274 | glColor4f(corner_color[0], corner_color[1], |
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| 275 | corner_color[2], corner_color[3]); |
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| 276 | glBegin(GL_POLYGON); |
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| 277 | glVertex3f(outline[L], outline[B]+cornerSize, z+0.05); |
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| 278 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z+0.05); |
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| 279 | glVertex3f(outline[L]+cornerSize, outline[B], z+0.05); |
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| 280 | glVertex3f(outline[L], outline[B], z+0.05); |
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| 281 | glVertex3f(outline[L], outline[B]+cornerSize, z+0.05); |
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| 282 | glEnd(); |
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| 283 | } |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | |
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| 288 | void overlayApp::drawTop() |
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| 289 | { |
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| 290 | glColor4f(color[0], color[1], color[2], 0.5); |
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| 291 | glLineWidth(2); |
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| 292 | |
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| 293 | if(activeCorners[TOP] == 1) |
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| 294 | { |
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| 295 | glBegin(GL_LINES); |
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| 296 | glVertex3f(outline[L]+cornerSize, outline[T], z); |
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| 297 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z); |
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| 298 | |
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| 299 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z); |
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| 300 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z); |
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| 301 | |
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| 302 | glVertex3f(outline[R]-cornerSize, outline[T], z); |
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| 303 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z); |
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| 304 | glEnd(); |
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| 305 | |
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| 306 | |
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| 307 | glColor4f(corner_color[0], corner_color[1], |
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| 308 | corner_color[2], corner_color[3]); |
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| 309 | glBegin(GL_POLYGON); |
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| 310 | glVertex3f(outline[L]+cornerSize, outline[T], z+0.05); |
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| 311 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z+0.05); |
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| 312 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z+0.05); |
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| 313 | glVertex3f(outline[R]-cornerSize, outline[T], z+0.05); |
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| 314 | glVertex3f(outline[L]+cornerSize, outline[T], z+0.05); |
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| 315 | glEnd(); |
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| 316 | } |
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| 317 | |
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| 318 | if(activeCorners[BOTTOM] == 1) |
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| 319 | { |
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| 320 | glBegin(GL_LINES); |
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| 321 | glVertex3f(outline[L]+cornerSize, outline[B], z); |
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| 322 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z); |
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| 323 | |
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| 324 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z); |
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| 325 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z); |
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| 326 | |
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| 327 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z); |
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| 328 | glVertex3f(outline[R]-cornerSize, outline[B], z); |
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| 329 | glEnd(); |
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| 330 | |
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| 331 | |
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| 332 | glColor4f(corner_color[0], corner_color[1], |
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| 333 | corner_color[2], corner_color[3]); |
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| 334 | glBegin(GL_POLYGON); |
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| 335 | glVertex3f(outline[L]+cornerSize, outline[B], z+0.05); |
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| 336 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z+0.05); |
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| 337 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z+0.05); |
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| 338 | glVertex3f(outline[R]-cornerSize, outline[B], z+0.05); |
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| 339 | glVertex3f(outline[L]+cornerSize, outline[B], z+0.05); |
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| 340 | glEnd(); |
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| 341 | } |
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| 342 | } |
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| 343 | |
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| 344 | |
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| 345 | |
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| 346 | |
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| 347 | int overlayApp::destroy() |
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| 348 | { |
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| 349 | return 0; |
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| 350 | } |
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| 351 | |
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| 352 | |
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| 353 | |
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| 354 | int overlayApp::parseMessage(char *msg) |
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| 355 | { |
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| 356 | int id, code; |
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| 357 | sscanf(msg, "%d %d", &id, &code); |
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| 358 | |
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| 359 | switch(code) |
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| 360 | { |
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| 361 | case DRAG: { |
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| 362 | int dx, dy, cId; |
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| 363 | sscanf(msg, "%d %d %d %d %d", &id, &code, &dx, &dy, &cId); |
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| 364 | cId += 2; // the corners in the interaction manager are smaller by 2 |
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| 365 | outline[L] += dx; |
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| 366 | outline[R] += dx; |
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| 367 | outline[T] += dy; |
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| 368 | outline[B] += dy; |
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| 369 | state = DRAG_STATE; |
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| 370 | activeCorners[cId] = 1; |
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| 371 | //fprintf(stderr, "\nDRAG (%d): %.1f %.1f %.1f %.1f", objectID, outline[L], outline[R], outline[T], outline[B]); |
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| 372 | break; |
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| 373 | } |
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| 374 | case RESIZE: { |
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| 375 | int dx,dy,cId; |
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| 376 | state = RESIZE_STATE; |
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| 377 | sscanf(msg, "%d %d %d %d %d", &id, &code, &dx, &dy, &cId); |
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| 378 | cId += 2; // the corners in the interaction manager are smaller by 2 |
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| 379 | if (cId == BOTTOM_LEFT) |
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| 380 | { |
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| 381 | outline[L] += dx; |
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| 382 | outline[B] += dx/aspectRatio; |
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| 383 | } |
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| 384 | else if(cId == TOP_LEFT) |
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| 385 | { |
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| 386 | outline[L] += dx; |
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| 387 | outline[T] -= dx/aspectRatio; |
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| 388 | } |
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| 389 | else if(cId == TOP_RIGHT) |
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| 390 | { |
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| 391 | outline[R] += dx; |
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| 392 | outline[T] += dx/aspectRatio; |
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| 393 | } |
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| 394 | else if(cId == BOTTOM_RIGHT) |
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| 395 | { |
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| 396 | outline[R] += dx; |
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| 397 | outline[B] -= dx/aspectRatio; |
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| 398 | } |
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| 399 | //fprintf(stderr, "\nRESIZE (%d): %.1f %.1f %.1f %.1f", objectID, outline[L], outline[R], outline[T], outline[B]); |
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| 400 | activeCorners[cId] = 1; |
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| 401 | break; |
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| 402 | } |
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| 403 | case RESET: { |
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| 404 | int l,r,t,b,appZ,cs,dispId; |
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| 405 | state = NORMAL_STATE; |
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| 406 | sscanf(msg, "%d %d %d %d %d %d %d %d %d", &id, &code, &l, &r, &t, &b, &appZ, &cs, &dispId); |
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| 407 | outline[L] = l; |
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| 408 | outline[R] = r; |
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| 409 | outline[T] = t; |
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| 410 | outline[B] = b; |
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| 411 | aspectRatio = (r-l)/float(t-b); |
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| 412 | cornerSize = cs; |
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| 413 | displayID = dispId; |
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| 414 | color = border_color; |
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| 415 | for(int i=0; i<7; i++) |
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| 416 | activeCorners[i] = 0; |
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| 417 | z = -(appZ + 0.1); // negative cause sage does it this way... |
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| 418 | |
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| 419 | //fprintf(stderr, "\nRESET (%d): %f %d %d %d %d %f", objectID, aspectRatio, l, r, t, b, z); |
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| 420 | break; |
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| 421 | } |
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| 422 | case Z_CHANGE:{ |
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| 423 | int appZ; |
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| 424 | sscanf(msg, "%d %d %d", &id, &code, &appZ); |
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| 425 | z = -(appZ + 0.1); // negative cause sage does it this way... |
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| 426 | break; |
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| 427 | } |
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| 428 | case ON_CORNER: { |
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| 429 | int cId, isOn; |
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| 430 | sscanf(msg, "%d %d %d %d", &id, &code, &cId, &isOn); |
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| 431 | cId += 2; // the corners in the interaction manager are smaller by 2 |
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| 432 | activeCorners[cId] = isOn; |
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| 433 | break; |
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| 434 | } |
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| 435 | case ON_APP: { |
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| 436 | if (specialDevice){ |
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| 437 | int isOn; |
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| 438 | sscanf(msg, "%d %d %d", &id, &code, &isOn); |
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| 439 | if (isOn == 0) |
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| 440 | border_color[3] = 0.0; |
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| 441 | else if (isOn == 1) |
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| 442 | border_color[3] = 0.3; |
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| 443 | break; |
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| 444 | } |
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| 445 | } |
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| 446 | case SPECIAL_DEVICE: { |
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| 447 | int isSpecial; |
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| 448 | sscanf(msg, "%d %d %d", &id, &code, &isSpecial); |
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| 449 | if (isSpecial == 0){ |
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| 450 | specialDevice = false; |
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| 451 | border_color[3] = 1.0; |
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| 452 | } else if (isSpecial == 1) { |
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| 453 | specialDevice = true; |
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| 454 | border_color[0] = 0.5; |
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| 455 | border_color[1] = 0.5; |
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| 456 | border_color[2] = 1.0; |
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| 457 | border_color[3] = 0.0; |
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| 458 | } |
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| 459 | break; |
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| 460 | } |
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| 461 | } |
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| 462 | |
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| 463 | return 0; |
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| 464 | |
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| 465 | } |
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| 466 | |
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| 467 | |
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| 468 | |
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| 469 | |
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| 470 | |
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| 471 | |
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| 472 | |
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| 473 | |
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