1 | /****************************************************************************** |
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2 | * SAGE - Scalable Adaptive Graphics Environment |
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3 | * |
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4 | * Module: overlayApp.cpp |
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5 | * Author : Ratko Jagodic |
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6 | * |
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7 | * Copyright (C) 2004 Electronic Visualization Laboratory, |
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8 | * University of Illinois at Chicago |
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9 | * |
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10 | * All rights reserved. |
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11 | * |
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12 | * Redistribution and use in source and binary forms, with or without |
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13 | * modification, are permitted provided that the following conditions are met: |
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14 | * |
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15 | * * Redistributions of source code must retain the above copyright |
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16 | * notice, this list of conditions and the following disclaimer. |
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17 | * * Redistributions in binary form must reproduce the above |
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18 | * copyright notice, this list of conditions and the following disclaimer |
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19 | * in the documentation and/or other materials provided with the distribution. |
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20 | * * Neither the name of the University of Illinois at Chicago nor |
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21 | * the names of its contributors may be used to endorse or promote |
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22 | * products derived from this software without specific prior written permission. |
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23 | * |
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24 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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25 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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26 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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27 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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28 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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29 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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30 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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31 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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32 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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33 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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34 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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35 | * |
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36 | * Direct questions, comments etc about SAGE to sage_users@listserv.uic.edu or |
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37 | * http://www.evl.uic.edu/cavern/forum/ |
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38 | * |
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39 | *****************************************************************************/ |
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40 | |
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41 | #include "overlayApp.h" |
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42 | |
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43 | |
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44 | // custom messages for the appOverlay |
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45 | #define RESET 0 |
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46 | #define DRAG 1 |
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47 | #define RESIZE 2 |
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48 | #define Z_CHANGE 3 |
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49 | #define ON_CORNER 4 |
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50 | #define ON_APP 5 |
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51 | #define ROTATE 6 |
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52 | |
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53 | #define SPECIAL_DEVICE 100 |
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54 | |
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55 | |
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56 | // STATES for drawing pointers |
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57 | #define NORMAL_STATE 10 |
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58 | #define DRAG_STATE 11 |
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59 | #define RESIZE_STATE 12 |
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60 | |
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61 | |
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62 | // areas |
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63 | #define BOTTOM 0 |
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64 | #define TOP 1 |
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65 | #define BOTTOM_LEFT 3 |
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66 | #define TOP_LEFT 4 |
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67 | #define TOP_RIGHT 5 |
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68 | #define BOTTOM_RIGHT 6 |
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69 | |
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70 | |
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71 | // boundaries |
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72 | #define L 0 |
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73 | #define R 1 |
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74 | #define T 2 |
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75 | #define B 3 |
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76 | |
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77 | |
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78 | overlayApp::overlayApp() |
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79 | { |
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80 | state = NORMAL_STATE; |
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81 | aspectRatio = 1; |
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82 | z = 0; |
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83 | cornerSize = 250; |
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84 | |
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85 | for(int i=0; i<7; i++) |
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86 | activeCorners[i] = 0; |
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87 | |
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88 | outline[L] = 0.0; |
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89 | outline[R] = 100.0; |
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90 | outline[T] = 100.0; |
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91 | outline[B] = 0.0; |
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92 | |
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93 | border_color[0] = 1.0; |
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94 | border_color[1] = 1.0; |
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95 | border_color[2] = 1.0; |
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96 | border_color[3] = 1.0; |
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97 | |
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98 | corner_color[0] = 1.0;//0.059; |
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99 | corner_color[1] = 1.0;//0.57; |
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100 | corner_color[2] = 1.0;//0.345; |
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101 | corner_color[3] = 0.3; |
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102 | |
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103 | color = border_color; |
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104 | |
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105 | specialDevice = false; |
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106 | } |
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107 | |
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108 | |
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109 | |
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110 | int overlayApp::init(char *name) |
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111 | { |
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112 | setName(name); |
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113 | return 0; |
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114 | } |
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115 | |
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116 | |
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117 | |
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118 | int overlayApp::draw() |
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119 | { |
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120 | glDisable(GL_TEXTURE_2D); |
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121 | glEnable(GL_DEPTH_TEST); |
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122 | glEnable(GL_BLEND); |
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123 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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124 | glPushMatrix(); |
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125 | |
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126 | //fprintf(stderr, "\nDRAWING AT: %f %f %f %f", outline[L], outline[R], outline[T], outline[B]); |
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127 | |
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128 | /********** DRAW THE STUFF ***********/ |
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129 | if (state == NORMAL_STATE) |
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130 | { |
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131 | drawOutline(); |
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132 | |
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133 | glEnable(GL_LINE_STIPPLE); |
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134 | glLineStipple(8, 21845); |
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135 | |
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136 | if (!specialDevice){ |
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137 | drawCorners(); |
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138 | drawTop(); |
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139 | } |
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140 | |
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141 | glDisable(GL_LINE_STIPPLE); |
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142 | } |
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143 | else if (state == DRAG_STATE || state == RESIZE_STATE) |
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144 | { |
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145 | if (!specialDevice){ |
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146 | glEnable(GL_LINE_STIPPLE); |
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147 | glLineStipple(8, 21845); |
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148 | drawOutline(); |
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149 | drawCorners(); |
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150 | drawTop(); |
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151 | glDisable(GL_LINE_STIPPLE); |
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152 | } else { |
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153 | drawOutline(); |
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154 | } |
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155 | |
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156 | |
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157 | } |
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158 | |
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159 | glPopMatrix(); |
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160 | glDisable(GL_BLEND); |
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161 | glDisable(GL_DEPTH_TEST); |
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162 | glEnable(GL_TEXTURE_2D); |
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163 | |
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164 | return 0; |
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165 | } |
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166 | |
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167 | void overlayApp::drawOutline() |
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168 | { |
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169 | // draw the outline of the app we are resizing |
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170 | |
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171 | if (specialDevice){ |
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172 | glColor4f(0.0,0.0,0.6,color[3] * 3); |
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173 | glLineWidth(10); |
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174 | glBegin(GL_LINE_LOOP); |
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175 | glVertex3f(outline[L], outline[B], z); |
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176 | glVertex3f(outline[L], outline[T], z); |
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177 | glVertex3f(outline[R], outline[T], z); |
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178 | glVertex3f(outline[R], outline[B], z); |
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179 | glEnd(); |
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180 | glColor4f(color[0], color[1], color[2], color[3]); |
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181 | glBegin(GL_QUADS); |
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182 | glVertex3f(outline[L], outline[B], z); |
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183 | glVertex3f(outline[L], outline[T], z); |
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184 | glVertex3f(outline[R], outline[T], z); |
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185 | glVertex3f(outline[R], outline[B], z); |
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186 | glEnd(); |
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187 | } else { |
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188 | glBegin(GL_LINE_LOOP); |
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189 | glVertex3f(outline[L], outline[B], z); |
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190 | glVertex3f(outline[L], outline[T], z); |
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191 | glVertex3f(outline[R], outline[T], z); |
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192 | glVertex3f(outline[R], outline[B], z); |
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193 | glEnd(); |
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194 | } |
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195 | } |
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196 | |
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197 | |
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198 | void overlayApp::drawCorners() |
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199 | { |
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200 | glLineWidth(2); |
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201 | |
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202 | |
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203 | // top_left |
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204 | if(activeCorners[TOP_LEFT] == 1) |
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205 | { |
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206 | glBegin(GL_LINE_STRIP); |
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207 | glVertex3f(outline[L], outline[T]-cornerSize, z); |
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208 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z); |
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209 | glVertex3f(outline[L]+cornerSize, outline[T], z); |
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210 | glEnd(); |
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211 | |
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212 | glColor4f(corner_color[0], corner_color[1], |
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213 | corner_color[2], corner_color[3]); |
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214 | glBegin(GL_POLYGON); |
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215 | glVertex3f(outline[L], outline[T]-cornerSize, z+0.05); |
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216 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z+0.05); |
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217 | glVertex3f(outline[L]+cornerSize, outline[T], z+0.05); |
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218 | glVertex3f(outline[L], outline[T], z+0.05); |
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219 | glVertex3f(outline[L], outline[T]-cornerSize, z+0.05); |
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220 | glEnd(); |
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221 | } |
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222 | |
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223 | // top_right |
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224 | if(activeCorners[TOP_RIGHT] == 1) |
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225 | { |
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226 | glBegin(GL_LINE_STRIP); |
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227 | glVertex3f(outline[R]-cornerSize, outline[T], z); |
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228 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z); |
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229 | glVertex3f(outline[R], outline[T]-cornerSize, z); |
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230 | glEnd(); |
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231 | |
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232 | glColor4f(corner_color[0], corner_color[1], |
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233 | corner_color[2], corner_color[3]); |
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234 | glBegin(GL_POLYGON); |
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235 | glVertex3f(outline[R]-cornerSize, outline[T], z+0.05); |
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236 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z+0.05); |
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237 | glVertex3f(outline[R], outline[T]-cornerSize, z+0.05); |
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238 | glVertex3f(outline[R], outline[T], z+0.05); |
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239 | glVertex3f(outline[R]-cornerSize, outline[T], z+0.05); |
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240 | glEnd(); |
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241 | } |
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242 | |
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243 | // bottom_right |
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244 | if(activeCorners[BOTTOM_RIGHT] == 1) |
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245 | { |
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246 | glColor4f(color[0], color[1], color[2], 0.5); |
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247 | glBegin(GL_LINE_STRIP); |
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248 | glVertex3f(outline[R]-cornerSize, outline[B], z); |
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249 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z); |
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250 | glVertex3f(outline[R], outline[B]+cornerSize, z); |
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251 | glEnd(); |
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252 | |
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253 | glColor4f(corner_color[0], corner_color[1], |
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254 | corner_color[2], corner_color[3]); |
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255 | glBegin(GL_POLYGON); |
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256 | glVertex3f(outline[R]-cornerSize, outline[B], z+0.05); |
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257 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z+0.05); |
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258 | glVertex3f(outline[R], outline[B]+cornerSize, z+0.05); |
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259 | glVertex3f(outline[R], outline[B], z+0.05); |
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260 | glVertex3f(outline[R]-cornerSize, outline[B], z+0.05); |
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261 | glEnd(); |
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262 | } |
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263 | |
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264 | // bottom_left |
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265 | if(activeCorners[BOTTOM_LEFT] == 1) |
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266 | { |
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267 | glColor4f(color[0], color[1], color[2], 0.5); |
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268 | glBegin(GL_LINE_STRIP); |
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269 | glVertex3f(outline[L], outline[B]+cornerSize, z); |
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270 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z); |
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271 | glVertex3f(outline[L]+cornerSize, outline[B], z); |
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272 | glEnd(); |
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273 | |
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274 | glColor4f(corner_color[0], corner_color[1], |
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275 | corner_color[2], corner_color[3]); |
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276 | glBegin(GL_POLYGON); |
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277 | glVertex3f(outline[L], outline[B]+cornerSize, z+0.05); |
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278 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z+0.05); |
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279 | glVertex3f(outline[L]+cornerSize, outline[B], z+0.05); |
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280 | glVertex3f(outline[L], outline[B], z+0.05); |
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281 | glVertex3f(outline[L], outline[B]+cornerSize, z+0.05); |
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282 | glEnd(); |
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283 | } |
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284 | } |
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285 | |
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286 | |
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287 | |
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288 | void overlayApp::drawTop() |
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289 | { |
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290 | glColor4f(color[0], color[1], color[2], 0.5); |
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291 | glLineWidth(2); |
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292 | |
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293 | if(activeCorners[TOP] == 1) |
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294 | { |
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295 | glBegin(GL_LINES); |
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296 | glVertex3f(outline[L]+cornerSize, outline[T], z); |
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297 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z); |
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298 | |
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299 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z); |
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300 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z); |
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301 | |
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302 | glVertex3f(outline[R]-cornerSize, outline[T], z); |
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303 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z); |
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304 | glEnd(); |
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305 | |
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306 | |
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307 | glColor4f(corner_color[0], corner_color[1], |
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308 | corner_color[2], corner_color[3]); |
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309 | glBegin(GL_POLYGON); |
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310 | glVertex3f(outline[L]+cornerSize, outline[T], z+0.05); |
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311 | glVertex3f(outline[L]+cornerSize, outline[T]-cornerSize, z+0.05); |
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312 | glVertex3f(outline[R]-cornerSize, outline[T]-cornerSize, z+0.05); |
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313 | glVertex3f(outline[R]-cornerSize, outline[T], z+0.05); |
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314 | glVertex3f(outline[L]+cornerSize, outline[T], z+0.05); |
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315 | glEnd(); |
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316 | } |
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317 | |
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318 | if(activeCorners[BOTTOM] == 1) |
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319 | { |
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320 | glBegin(GL_LINES); |
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321 | glVertex3f(outline[L]+cornerSize, outline[B], z); |
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322 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z); |
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323 | |
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324 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z); |
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325 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z); |
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326 | |
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327 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z); |
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328 | glVertex3f(outline[R]-cornerSize, outline[B], z); |
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329 | glEnd(); |
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330 | |
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331 | |
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332 | glColor4f(corner_color[0], corner_color[1], |
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333 | corner_color[2], corner_color[3]); |
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334 | glBegin(GL_POLYGON); |
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335 | glVertex3f(outline[L]+cornerSize, outline[B], z+0.05); |
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336 | glVertex3f(outline[L]+cornerSize, outline[B]+cornerSize, z+0.05); |
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337 | glVertex3f(outline[R]-cornerSize, outline[B]+cornerSize, z+0.05); |
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338 | glVertex3f(outline[R]-cornerSize, outline[B], z+0.05); |
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339 | glVertex3f(outline[L]+cornerSize, outline[B], z+0.05); |
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340 | glEnd(); |
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341 | } |
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342 | } |
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343 | |
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344 | |
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345 | |
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346 | |
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347 | int overlayApp::destroy() |
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348 | { |
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349 | return 0; |
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350 | } |
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351 | |
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352 | |
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353 | |
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354 | int overlayApp::parseMessage(char *msg) |
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355 | { |
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356 | int id, code; |
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357 | sscanf(msg, "%d %d", &id, &code); |
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358 | |
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359 | switch(code) |
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360 | { |
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361 | case DRAG: { |
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362 | int dx, dy, cId; |
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363 | sscanf(msg, "%d %d %d %d %d", &id, &code, &dx, &dy, &cId); |
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364 | cId += 2; // the corners in the interaction manager are smaller by 2 |
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365 | outline[L] += dx; |
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366 | outline[R] += dx; |
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367 | outline[T] += dy; |
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368 | outline[B] += dy; |
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369 | state = DRAG_STATE; |
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370 | activeCorners[cId] = 1; |
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371 | //fprintf(stderr, "\nDRAG (%d): %.1f %.1f %.1f %.1f", objectID, outline[L], outline[R], outline[T], outline[B]); |
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372 | break; |
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373 | } |
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374 | case RESIZE: { |
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375 | int dx,dy,cId; |
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376 | state = RESIZE_STATE; |
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377 | sscanf(msg, "%d %d %d %d %d", &id, &code, &dx, &dy, &cId); |
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378 | cId += 2; // the corners in the interaction manager are smaller by 2 |
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379 | if (cId == BOTTOM_LEFT) |
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380 | { |
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381 | outline[L] += dx; |
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382 | outline[B] += dx/aspectRatio; |
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383 | } |
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384 | else if(cId == TOP_LEFT) |
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385 | { |
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386 | outline[L] += dx; |
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387 | outline[T] -= dx/aspectRatio; |
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388 | } |
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389 | else if(cId == TOP_RIGHT) |
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390 | { |
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391 | outline[R] += dx; |
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392 | outline[T] += dx/aspectRatio; |
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393 | } |
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394 | else if(cId == BOTTOM_RIGHT) |
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395 | { |
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396 | outline[R] += dx; |
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397 | outline[B] -= dx/aspectRatio; |
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398 | } |
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399 | //fprintf(stderr, "\nRESIZE (%d): %.1f %.1f %.1f %.1f", objectID, outline[L], outline[R], outline[T], outline[B]); |
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400 | activeCorners[cId] = 1; |
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401 | break; |
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402 | } |
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403 | case RESET: { |
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404 | int l,r,t,b,appZ,cs,dispId; |
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405 | state = NORMAL_STATE; |
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406 | sscanf(msg, "%d %d %d %d %d %d %d %d %d", &id, &code, &l, &r, &t, &b, &appZ, &cs, &dispId); |
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407 | outline[L] = l; |
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408 | outline[R] = r; |
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409 | outline[T] = t; |
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410 | outline[B] = b; |
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411 | aspectRatio = (r-l)/float(t-b); |
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412 | cornerSize = cs; |
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413 | displayID = dispId; |
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414 | color = border_color; |
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415 | for(int i=0; i<7; i++) |
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416 | activeCorners[i] = 0; |
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417 | z = -(appZ + 0.1); // negative cause sage does it this way... |
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418 | |
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419 | //fprintf(stderr, "\nRESET (%d): %f %d %d %d %d %f", objectID, aspectRatio, l, r, t, b, z); |
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420 | break; |
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421 | } |
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422 | case Z_CHANGE:{ |
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423 | int appZ; |
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424 | sscanf(msg, "%d %d %d", &id, &code, &appZ); |
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425 | z = -(appZ + 0.1); // negative cause sage does it this way... |
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426 | break; |
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427 | } |
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428 | case ON_CORNER: { |
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429 | int cId, isOn; |
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430 | sscanf(msg, "%d %d %d %d", &id, &code, &cId, &isOn); |
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431 | cId += 2; // the corners in the interaction manager are smaller by 2 |
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432 | activeCorners[cId] = isOn; |
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433 | break; |
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434 | } |
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435 | case ON_APP: { |
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436 | if (specialDevice){ |
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437 | int isOn; |
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438 | sscanf(msg, "%d %d %d", &id, &code, &isOn); |
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439 | if (isOn == 0) |
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440 | border_color[3] = 0.0; |
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441 | else if (isOn == 1) |
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442 | border_color[3] = 0.3; |
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443 | break; |
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444 | } |
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445 | } |
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446 | case SPECIAL_DEVICE: { |
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447 | int isSpecial; |
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448 | sscanf(msg, "%d %d %d", &id, &code, &isSpecial); |
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449 | if (isSpecial == 0){ |
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450 | specialDevice = false; |
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451 | border_color[3] = 1.0; |
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452 | } else if (isSpecial == 1) { |
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453 | specialDevice = true; |
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454 | border_color[0] = 0.5; |
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455 | border_color[1] = 0.5; |
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456 | border_color[2] = 1.0; |
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457 | border_color[3] = 0.0; |
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458 | } |
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459 | break; |
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460 | } |
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461 | } |
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462 | |
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463 | return 0; |
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464 | |
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465 | } |
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466 | |
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467 | |
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468 | |
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469 | |
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470 | |
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471 | |
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472 | |
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473 | |
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