4 | | # SAGE - "Salable Adaptive Graphics Environment" - SAGE is a pixel streaming system supporting high and continuous display resolutions. With the use of optical networks of up to 100Gbit throughput, SAGE can potentially operate multi-display visualization environments. The SAGE network architecture allows many users to simultaneously run various applications (such as 3D rendering, remote desktop, video streams and 2D maps) on local or remote clusters. Moreover, they can easily share their applications via the modern networks by streaming the pixels of each application over ultra-high-speed networks to the tiled displays. The output of any M by N pixel rendering application is streamed to X by Y pixel region of the display allowing users definable layouts on the display. The dynamic pixel routing capability of SAGE lets users freely move and resize each of the application's windows, |
5 | | # Equalizer Graphics library - which is an OpenGL based solution for high performance parallel rendering, |
6 | | # Vitrall - our own implementation of distributed web based visualization system. |
| 4 | * SAGE - "Salable Adaptive Graphics Environment" - SAGE is a pixel streaming system supporting high and continuous display resolutions. With the use of optical networks of up to 100Gbit throughput, SAGE can potentially operate multi-display visualization environments. The SAGE network architecture allows many users to simultaneously run various applications (such as 3D rendering, remote desktop, video streams and 2D maps) on local or remote clusters. Moreover, they can easily share their applications via the modern networks by streaming the pixels of each application over ultra-high-speed networks to the tiled displays. The output of any M by N pixel rendering application is streamed to X by Y pixel region of the display allowing users definable layouts on the display. The dynamic pixel routing capability of SAGE lets users freely move and resize each of the application's windows, |
| 5 | * Equalizer Graphics library - which is an OpenGL based solution for high performance parallel rendering, |
| 6 | * Vitrall - our own implementation of distributed web based visualization system. |